https://bugs.winehq.org/show_bug.cgi?id=38263
Bug ID: 38263
Summary: Problems with Munich Bus Simulator
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ameyapatel_26(a)yahoo.co.in
Created attachment 51092
--> https://bugs.winehq.org/attachment.cgi?id=51092
Crash Log
First, let me apologize if I don't make this report correctly. I am new to this
bug reporting.
I used Wine with Euro Truck Simulator and was very happy with the performance
so I decided to try it with another simulator, Munich City Bus Simulator.
Everything installed correctly, the game loaded quickly, I got to chose game
options from the menu and the game goes to the loading screen, loaded all the
way, plays a small in game sounds and then crashes.
I used the debugger and found the problem and it was "game.vplugin". I tried
running many wrappers and I also tried running steam on wine and playing the
game through it, they all startup but come to the same point and crash. The
also have the same crash report. I have attached it.
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https://bugs.winehq.org/show_bug.cgi?id=6394
winetest(a)luukku.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |winetest(a)luukku.com
--- Comment #24 from winetest(a)luukku.com ---
(In reply to Michał Dobaczewski from comment #21)
> This bug still present in 1.6-rc2 at least in Photoshop CS4.
Any idea if it's still an issue?
The main download seems to be dead.
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http://bugs.winehq.org/show_bug.cgi?id=33973
Bug #: 33973
Summary: Plot function in Elsie exiting with error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sprakashb(a)gmail.com
Classification: Unclassified
Created attachment 45126
--> http://bugs.winehq.org/attachment.cgi?id=45126
wine error from plot function in Elsie
Elsie from http://tonnesoftware.com/elsiedownload.html is filter design prog. I
have been using it under wine on Ubuntu for years without any glitch. Recently
it has developed some problem in displaying the filter frequency response plots
only. rest is working as usual.
Backtrace report is attached.
It would be really helpful for a lot of Hams if this function is working
properly.
Thanks in advance for all the nice efforts being made by this great team.
SP Bhatnagar VU2SPF
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https://bugs.winehq.org/show_bug.cgi?id=6682
--- Comment #46 from Dmitry Timoshkov <dmitry(a)baikal.ru> ---
(In reply to Fabian Maurer from comment #44)
> Created attachment 56744 [details]
> Hack to draw the about dialog properly
>
> I think I found the reason for the wrongly placed textboxes. Attached a hack
> that makes it look fine.
> We might want to split this issue off though.
>
> If you want to test it yourself, GdiGetCharDimensions gets called at
> user32/dialog.c:506
>
> In user32.GdiGetCharDimensions, the very last line:
> > return (sz.cx / 26 + 1) / 2;
> Here xz.cx is 389, divided by 26 it's 14.96, but it gets truncated to 14. My
> hack forces it to round up.
It shouldn't be too hard to add a test case for this.
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https://bugs.winehq.org/show_bug.cgi?id=42126
Bug ID: 42126
Summary: Super Bubsy crashes before intro screen
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffz(a)jeffz.name
Created attachment 56665
--> https://bugs.winehq.org/attachment.cgi?id=56665
winedbg backtrace
MacOS 10.11.4
Intel Iris Pro graphics.
wine-2.0-rc3-4-gc0b3043
Bubsy.exe either hangs:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f6f8,0x00000000), stub!
err:d3d:resource_init Failed to allocate system memory.
fixme:d3d_shader:upload_palette P8 surface loaded without a palette.
or crashes without a backtrace:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f6f8,0x00000000), stub!
err:ddraw:device_parent_surface_created Failed to allocate surface memory.
wine: Unhandled page fault on read access to 0x00000000 at address 0x423b4a
(thread 0009), starting debugger...
Ran a regression test. Reverting the identified commit allows the game to run
normally again.
1df961bd3d1a5d4d4badfe364ca51e9f6cc88fd3 is the first bad commit
commit 1df961bd3d1a5d4d4badfe364ca51e9f6cc88fd3
Author: Ken Thomases <ken(a)codeweavers.com>
Date: Fri Apr 29 01:59:30 2016 -0500
winemac: Implement the WGL_WINE_query_renderer extension.
Signed-off-by: Ken Thomases <ken(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 226385c889fe5acfcc2cbf51c42959f8c37cbb4d
c1d1c8d8ae785ff9f24c35ba9ccbf17e2f7cd53b M dlls
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https://bugs.winehq.org/show_bug.cgi?id=39535
Bug ID: 39535
Summary: PowerISO 6.4 (32 bits) crashes on installation (needs
fusion.dll.CopyPDBs)
Product: Wine
Version: 1.7.54
Hardware: x86-64
URL: http://www.poweriso.com/download.php
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: fusion
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: ---
Just download and try to run.
wine: Call from 0x7b83c3fd to unimplemented function fusion.dll.CopyPDBs,
aborting
wine: Unimplemented function fusion.dll.CopyPDBs called at address 0x7b83c3fd
(thread 0009), starting debugger...
$ sha1sum PowerISO6.exe
fe43a4df251739ca091fb3c4ddfcd2746d89246f PowerISO6.exe
$ du -sh PowerISO6.exe
3.3M PowerISO6.exe
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http://bugs.winehq.org/show_bug.cgi?id=10970
Summary: Crazy Taxi crashes when "Now Loading" appears
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igamads(a)gmail.com
Created an attachment (id=9914)
--> (http://bugs.winehq.org/attachment.cgi?id=9914)
The backtrace given by wine
Installation works ok and game starts, but when I choose to start the game it
self if crashes when the "Now Loading" screen appears.
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https://bugs.winehq.org/show_bug.cgi?id=41130
Bug ID: 41130
Summary: Fantastic 4 Videogame dont pass first in game sequence
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Fantastic 4 Videogame dont pass first in game sequence
In game with actual cpu frecuency (4100mhz) game dont pass first in game
sequence (robot stay in air and dont put suit, dont possible continue after
that) but if cpu frecuency is reduced to 1.8ghz and lower in first game
sequence (robot puts complete suit and game continue normally)
System Specs
Nvidia Drivers 367.36.02 (run package from nvidia homepage)
Xubuntu 16.04 64Bit - Kernel 4.4.0-34 generic (ubuntu mainline) - CPUFreq:
Performance
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEMORY: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
Maybe this can be solved if wine have built-in fps limiter
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http://bugs.winehq.org/show_bug.cgi?id=14914
Summary: files are created as sparse files when they shouldn't
Product: Wine
Version: 1.1.2
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mblomenk(a)gmx.de
Created an attachment (id=15490)
--> (http://bugs.winehq.org/attachment.cgi?id=15490)
segment of winedebug relay output
Wine does create sparse segments automatically as soon as the filepointer is
advanced behind the current end-of-file. Windows semantics however is that
sparse files must be explictily requested.
See the attached trace for example which results in a file being created as
sparsefile unexpectedly.
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