https://bugs.winehq.org/show_bug.cgi?id=38951
Bug ID: 38951
Summary: Builtin iexplore can't do document.write in a new
window
Product: Wine
Version: 1.7.47
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 51897
--> https://bugs.winehq.org/attachment.cgi?id=51897
+mshtml terminal output.txt
Run javascript code in builtin gecko:
function openWin()
myw=window.open("", "myWindow", "width=200, height=100");
myw.document.write("<p>This is 'myWindow'</p>");
}
And HTMLDocument_open hasn't been called
You can reproduce this bug by
wine iexplore http://78rd9k.com1.z0.glb.clouddn.com/window_write.html
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https://bugs.winehq.org/show_bug.cgi?id=37694
Bug ID: 37694
Summary: Kontakt 5.4.2 crashes on start, unimplemented function
msvcp120.dll
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: arny91(a)yahoo.it
Distribution: ---
Created attachment 50172
--> https://bugs.winehq.org/attachment.cgi?id=50172
backtrace, integrated msvcp120.dll
Hi,
I installed Kontakt 5 and it crashes when launched both in standalone mode or
as a plugin with a vst host (carla-patchbay). I tried with both integrated and
native msvcp120.dll, but it crashes anyway. I'm posting the backtrace as
attachment.
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http://bugs.winehq.org/show_bug.cgi?id=9661
Summary: Linux Sticky keys does not work under Wine
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: coljep(a)telefonica.net
I am using Sticky keys in linux (Ubuntu Feisty and others) and this function
does not work under Wine. I also use a UK keyboard layout with dead keys, this
part does work under Wine.
The application in question is Ace Money version 3.9.4a
Colin Jepson
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https://bugs.winehq.org/show_bug.cgi?id=41704
Bug ID: 41704
Summary: Crashes at the start up of SplinterCell 1.05
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: n296869(a)rtrtr.com
Distribution: ---
Created attachment 56113
--> https://bugs.winehq.org/attachment.cgi?id=56113
Crash report
According to Wine App Db it has Gold rating but crashes right after it starts.
Anything obvious?
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https://bugs.winehq.org/show_bug.cgi?id=38092
Bug ID: 38092
Summary: Audio Channell mute/mixed/wrong volume
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxmusterm(a)gmail.com
Distribution: ---
This bug was introduced in wine-1.7.34 and is still present in the newest
version.
I noticed the problem in Square Enix games (but it's probably in any program
that uses multiple audio channels).
To reproduce the problem you can play Final Fantasy XIII and get no voices in
cutscenes or you can play life is strange and get wrong audio volumes (or so it
sounds), especially easy to spot in the classroom scene from the beginning.You
can hear the teacher but he is too quiet.It seems as if low volume channels are
suddenly loud and loud channels are suddenly quiet, that's why I added the
"mixed".
The problem isn't present in 1.7.33 and I will later get more detailed
debugging information.
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https://bugs.winehq.org/show_bug.cgi?id=42786
Bug ID: 42786
Summary: Directx seems not work on powervr devices
Product: Wine
Version: 2.0
Hardware: x86
OS: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: a8581081(a)gmail.com
I am using zenfone 2 (ze551ml), which have a powervr gpu, according to the
website, it has directx10 support. But after installing directx on wine, I
still cannot open dxdiag or other games using directdraw or direct3d like
Nekopara steam version (which use kirikiri engine with direct3d).
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https://bugs.winehq.org/show_bug.cgi?id=42732
Bug ID: 42732
Summary: GL_OUT_OF_MEMORY followed by NULL dereference in FFXIV
Heavensward Benchmark
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nospam(a)kota.moe
Distribution: ---
Get the benchmark here: http://eu.finalfantasyxiv.com/benchmark/en
Requires d3dx9 and xact_jun2010, then directx9 installed with winetricks to
run.
d3dx9 and xact_jun2010 stops it complaining about DirectX not being installed,
while directx9 stops the benchmark crashing as soon as it starts.
First of all, I do not get this bug if I use my AMD RX 480 - it only happens on
my Intel HD 530.
Upon running the benchmark with Standard (Desktop) and windowed 1080p settings
(happens on every other setting combination I've tried too, though), the first
scene plays out fine (though with some occlusion culling issues like
flickering, if it's enabled), but while loading the second scene, it tried to
write to NULL with the following output on the console (that differs to a
successful run under my RX 480):
err:d3d:wined3d_debug_callback 0x10311a28: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D".
(...repeated for many lines...)
err:d3d:wined3d_debug_callback 0x10311a28: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D".
err:d3d:wined3d_debug_callback 0x10311a28: "GL_OUT_OF_MEMORY in glTexSubImage".
wine: Unhandled page fault on write access to 0x00000000 at address 0xf7457bec
(thread 0126), starting debugger...
So I thought this meant I didn't have enough VRAM, so I increased that in the
BIOS to 512 MB of dedicated VRAM and no limit to shared VRAM. I have 32 GB of
system memory.
I also changed HKCU\Software\Wine\Direct3D\VideoMemorySize to various different
values (between 128 and 4096) but still got the same error.
Also happens on both 32-bit and 64-bit wine prefixes.
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https://bugs.winehq.org/show_bug.cgi?id=42762
Bug ID: 42762
Summary: No Man's Sky (GOG) no longer starts
Product: Wine
Version: 2.5
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression, win64
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Depends on: 41135
Distribution: Debian
At some point after 2.3 No Man's Sky stopped working, when launching the game
the following lines appear and the game quits:
err:seh:cxx_local_unwind invalid trylevel 2283632
abnormal program termination
Due to bug 41135 setting version XP is required to let the game start but now
not even that works anymore and any Windows version set results in the above
log messages. Looking for recent changes related to "unwind" I tried reverting
[1] but it did not fix the issue. I'll do the regression test later.
https://source.winehq.org/git/wine.git/commitdiff/5a10705f0c57142c6317bfab6…
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https://bugs.winehq.org/show_bug.cgi?id=2624
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #50 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 2.6.
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https://bugs.winehq.org/show_bug.cgi?id=42352
Bug ID: 42352
Summary: The Solus Project: Backend can't handle opcode gather4
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 57120
--> https://bugs.winehq.org/attachment.cgi?id=57120
Wine 2.0 terminal output
Now that the bfrev opcode for SM5 has been implemented, The Solus Project
started complaining about an additional opcode:
fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode
gather4
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