https://bugs.winehq.org/show_bug.cgi?id=42786
Bug ID: 42786
Summary: Directx seems not work on powervr devices
Product: Wine
Version: 2.0
Hardware: x86
OS: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: a8581081(a)gmail.com
I am using zenfone 2 (ze551ml), which have a powervr gpu, according to the
website, it has directx10 support. But after installing directx on wine, I
still cannot open dxdiag or other games using directdraw or direct3d like
Nekopara steam version (which use kirikiri engine with direct3d).
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https://bugs.winehq.org/show_bug.cgi?id=42732
Bug ID: 42732
Summary: GL_OUT_OF_MEMORY followed by NULL dereference in FFXIV
Heavensward Benchmark
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nospam(a)kota.moe
Distribution: ---
Get the benchmark here: http://eu.finalfantasyxiv.com/benchmark/en
Requires d3dx9 and xact_jun2010, then directx9 installed with winetricks to
run.
d3dx9 and xact_jun2010 stops it complaining about DirectX not being installed,
while directx9 stops the benchmark crashing as soon as it starts.
First of all, I do not get this bug if I use my AMD RX 480 - it only happens on
my Intel HD 530.
Upon running the benchmark with Standard (Desktop) and windowed 1080p settings
(happens on every other setting combination I've tried too, though), the first
scene plays out fine (though with some occlusion culling issues like
flickering, if it's enabled), but while loading the second scene, it tried to
write to NULL with the following output on the console (that differs to a
successful run under my RX 480):
err:d3d:wined3d_debug_callback 0x10311a28: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D".
(...repeated for many lines...)
err:d3d:wined3d_debug_callback 0x10311a28: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D".
err:d3d:wined3d_debug_callback 0x10311a28: "GL_OUT_OF_MEMORY in glTexSubImage".
wine: Unhandled page fault on write access to 0x00000000 at address 0xf7457bec
(thread 0126), starting debugger...
So I thought this meant I didn't have enough VRAM, so I increased that in the
BIOS to 512 MB of dedicated VRAM and no limit to shared VRAM. I have 32 GB of
system memory.
I also changed HKCU\Software\Wine\Direct3D\VideoMemorySize to various different
values (between 128 and 4096) but still got the same error.
Also happens on both 32-bit and 64-bit wine prefixes.
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https://bugs.winehq.org/show_bug.cgi?id=42762
Bug ID: 42762
Summary: No Man's Sky (GOG) no longer starts
Product: Wine
Version: 2.5
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression, win64
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Depends on: 41135
Distribution: Debian
At some point after 2.3 No Man's Sky stopped working, when launching the game
the following lines appear and the game quits:
err:seh:cxx_local_unwind invalid trylevel 2283632
abnormal program termination
Due to bug 41135 setting version XP is required to let the game start but now
not even that works anymore and any Windows version set results in the above
log messages. Looking for recent changes related to "unwind" I tried reverting
[1] but it did not fix the issue. I'll do the regression test later.
https://source.winehq.org/git/wine.git/commitdiff/5a10705f0c57142c6317bfab6…
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https://bugs.winehq.org/show_bug.cgi?id=2624
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #50 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 2.6.
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https://bugs.winehq.org/show_bug.cgi?id=42352
Bug ID: 42352
Summary: The Solus Project: Backend can't handle opcode gather4
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 57120
--> https://bugs.winehq.org/attachment.cgi?id=57120
Wine 2.0 terminal output
Now that the bfrev opcode for SM5 has been implemented, The Solus Project
started complaining about an additional opcode:
fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode
gather4
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http://bugs.winehq.org/show_bug.cgi?id=29997
Bug #: 29997
Summary: StudioTax 2011 crashes during installation
Product: Wine
Version: 1.4-rc4
Platform: x86-64
URL: http://www.studiotax.com/en/download.htm
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mfuhrer(a)alumni.ucalgary.ca
Classification: Unclassified
The StudioTax 2011 installer crashes shortly after clicking the "Install"
button. I tried this on a clean wine directory with .NET 2.0 installed (manual
installation, without winetricks). I subsequently installed .NET 2.0 sp2 (used
winetricks at this point) and tried running the StudioTax 2011 installer again,
and got an almost identical crash.
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https://bugs.winehq.org/show_bug.cgi?id=42747
Bug ID: 42747
Summary: DevExpress .NET Installer needs function
uiautomationcore.dll.UiaReturnRawElementProvider
Product: Wine
Version: 2.4
Hardware: x86-64
URL: https://go.devexpress.com/DevExpressDownload_Universal
Trial.aspx
OS: Linux
Status: NEW
Keywords: dotnet, download, Installer
Severity: normal
Priority: P2
Component: uiautomationcore
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Requires winetricks dotnet40 or the installer won't start.
Dozens of messages like below repeat before the unimplemented function is hit:
fixme:uiautomation:UiaLookupId (1, {d976c2fc-66ea-4a6e-b28f-c24c7546ad37})
stub!
fixme:uiautomation:UiaLookupId (2, {dfd699f0-c915-49dd-b422-dde785c3d24b})
stub!
fixme:uiautomation:UiaLookupId (1, {66e3b7e8-d821-4d25-8761-435d2c8b253f})
stub!
fixme:uiautomation:UiaLookupId (0, {aa6dc2a2-0e2b-4d38-96d5-34e470b81853})
stub!
fixme:uiautomation:UiaGetReservedNotSupportedValue (0xfa5b66c) stub!
...
File: DevExpressUniversalTrial-20170329.exe
SHA1: f197e660b21c814b447beb5c1c1f2fdbe2983626
Size: 512Kb
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https://bugs.winehq.org/show_bug.cgi?id=40786
Bug ID: 40786
Summary: Legacy of kain Defiance to crashes when called by
script
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Created attachment 54692
--> https://bugs.winehq.org/attachment.cgi?id=54692
Defiance Backtrace
The game crashes when i call my script. This is what my script looks like
#!/bin/sh
cd '/mnt/sda2/Games/PC/Legacy of Kain - Defiance'
xset s off -dpms & WINEDEBUG=-all wine explorer /desktop=Defiance,800x600
defiance.exe && xset s on +dpms
I would also mention that when i just open a terminal and type in
cd '/mnt/sda2/Games/PC/Legacy of Kain - Defiance'
xset s off -dpms & WINEDEBUG=-all wine explorer /desktop=Defiance,800x600
defiance.exe
game works. It seems to have a problem with "&& xset s on +dpms".
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https://bugs.winehq.org/show_bug.cgi?id=40508
Bug ID: 40508
Summary: The Witness: black screen on start (32-bit version)
Product: Wine
Version: 1.9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 54303
--> https://bugs.winehq.org/attachment.cgi?id=54303
Terminal output from a 32-bit prefix, Wine 1.9.8
My system info:
Host: antergos Kernel: 4.5.1-1-ARCH x86_64 (64 bit) Desktop: Gnome 3.20.1
Distro: Antergos Linux
Card: NVIDIA GF110 [GeForce GTX 560 Ti 448 Cores]
Display Server: X.Org 1.18.3 driver: nvidia Resolution: 1920x1200(a)59.95hz
GLX Renderer: GeForce GTX 560 Ti/PCIe/SSE2 GLX Version: 4.5.0 NVIDIA 364.16
I am using Wine 1.9.8 from the official Arch repos with a clean 32-bit prefix
and no overrides.
When I attempt to run the 32-bit version of The Witness using the command "wine
witness_d3d11.exe" I am first greeted with a warning about the graphics driver
not supporting concurrent resource creation and then I see a configuration menu
for the game. After I choose my configuration, I am then shown a black screen
that persists until I kill the process.
I have attempted to run the game on medium settings with multisampling disabled
as well as with 2x MSAA enabled with high settings and I have the same exact
result: a black screen that I need to kill manually in order to get rid of it.
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http://bugs.winehq.org/show_bug.cgi?id=22220
Summary: TNR MoonLight 2.31.122 works incorrectly in Wine
Product: Wine
Version: 1.1.41
Platform: x86
URL: http://tnr.kulichki.com/download/moonlight.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: akontsevich(a)gmail.com
Created an attachment (id=27116)
--> (http://bugs.winehq.org/attachment.cgi?id=27116)
The program screen look in Windows
Main window is blank when running in Wine. Also incorrect text in left panel.
Windows screenshot is added. Wine log and screenshot will follow. The program
does not work at all if mshtml.dll is NOT installed and NOT set as "native".
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