https://bugs.winehq.org/show_bug.cgi?id=44325
Bug ID: 44325
Summary: Microsoft Powerpoint 2010: hangs up when seeking mp4
video
Product: Wine
Version: 3.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: deto.haz(a)gmail.com
Distribution: ---
Microsoft Powerpoint 2010 hangs up when seeking playing video.
I have tried to install MS Office 2010 on Wine 3.0-rc4, everything works like a
charm. I was able to embed and play mp4 videos (only mp4) with Powerpoint; but
when seeking, Powerpoint was suspended and could not return.
But when I completely remove the audio channel from the file by "ffmpeg -i
videoAndAudio.mp4 -c copy -an onlyVideo.mp4" command (only keep the video
channel) and insert again, this hangup error has disappearred.
So when I rebuilt from source to reproduce this error, I found that the bug
occurs at dlls/winegstreamer/gst_cbs.c:call_cb function, where wait for
condition pthread_cond_wait(&cbdata->cond, &cbdata->lock); and somewhere in
dlls/winegstreamer/gstdemux.c:dispatch_thread. May be there is a deadlock with
the synchronization of the audio and video channel.
OS: Kubuntu 17.04 zesty
MSOffice 2010 with no service pack
riched20 (natice, builtin)
msxml6 from winetricks (native, builtin)
libgstreamer1.0-0
libgstreamer-pligins-{bad,base,good}1.0-0
Give me feedback if you need more information.
Thanks & best regards
Ha Binh Xuyen
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http://bugs.winehq.org/show_bug.cgi?id=31393
Bug #: 31393
Summary: Nvidia force antialiasing no longer works
Product: Wine
Version: 1.5.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Regression SHA1: 09443f14e75e134328643b5d33aff61bdf4dca32
After AlwaysOffscreen has become enabled by default, games such as GTAIII and
GTAVC (which are unaware of FSAA) can't benefit from nvidia antialiasing
settings out of the box. I'm not sure if it's intended result, but despite it
being possible to disable it back, new default seems no good to me as e.g. on
Windows it's enough to set antialiasing in the driver utility and there's no
need to change D3D configuration.
Maybe wine should check whether default render target is multisampled and
toggle the default?
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https://bugs.winehq.org/show_bug.cgi?id=43679
Bug ID: 43679
Summary: PDF-XChange's typewriter tool works only once
Product: Wine
Version: 2.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matteo.guglielmi(a)gmail.com
Distribution: ---
When using the 'typewriter' tool of pdf-xchange, which is used to add text on
pdf pages, it works only the first time it is used (typewriter box appears and
text can be typed in).
>From the second time on, the typewriter box appears but it is not possible to
type in any text.
Also editing the first typewriter box does not work either.
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https://bugs.winehq.org/show_bug.cgi?id=44480
Bug ID: 44480
Summary: Rabi-Ribi v1.88: Game crashes during startup
Product: Wine
Version: 3.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mf_messias(a)protonmail.com
Distribution: ---
Created attachment 60430
--> https://bugs.winehq.org/attachment.cgi?id=60430
Latest backtrace
Description of problem:
Game crashes during early loading, with or without DLCs.
How reproducible:
Always reproducible.
Steps to Reproduce:
1. Load Rabi-Ribi from Steam (Windows) with default flags
2. Wait until it crashes.
Additional info:
Changing startup flags don't see to affect it.
A current "workaround" is downgrading the game back to version 1.80 in
"Proprieties -> Betas" if one wishes to play it.
Seems like startup code was changed and it might be related to the crash:
https://steamcommunity.com/app/400910/discussions/0/1482109512320896025/
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https://bugs.winehq.org/show_bug.cgi?id=5219
Gabriel <rlicup808(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |rlicup808(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=44509
Bug ID: 44509
Summary: PlayHome: Textures not loading correctly (Body, eyes,
etc)
Product: Wine
Version: 3.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: yugizuze(a)endrix.org
Distribution: ---
Every version of the game was tested, the textures load with no problem forcing
DX9 mode, but trying to launch the game with the default DX11 mode won't show a
lot of textures.
--It's a Unity game, so it can be a common issue for this engine--
There is more info about this hentai game here:
http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/5830…
Buy here: https://www.amazon.co.jp/gp/product/B0744GPTC5?ie=UTF8&redirect=true
Download here: https://sukebei.nyaa.si/view/2427663
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https://bugs.winehq.org/show_bug.cgi?id=7284
Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |451f5835859b8494fb37d81b5f5
| |b344c5a0c66bc
Resolution|--- |FIXED
Status|REOPENED |RESOLVED
--- Comment #83 from Jeff Zaroyko <jeffz(a)jeffz.name> ---
Marking fixed.
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https://bugs.winehq.org/show_bug.cgi?id=44335
Bug ID: 44335
Summary: Blizzard App crashes at start because of d3d11.dll
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abel.thorne(a)free.fr
Distribution: ---
Just got an update of Battle.net/Blizzard App (which was working perfectly).
Now it doesn't start anymore and triggers the following errors:
err:module:import_dll Library d3d11.dll (which is needed by L"C:\\Program Files
(x86)\\Blizzard App\\Battle.net.9737\\libcef.dll") not found
err:module:import_dll Library libcef.dll (which is needed by L"C:\\Program
Files (x86)\\Blizzard App\\Battle.net.9737\\battle.net.dll") not found
fixme:ver:GetCurrentPackageId (0x33fda4 (nil)): stub
Using Wine Staging 2.21 if that matters.
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https://bugs.winehq.org/show_bug.cgi?id=44484
Bug ID: 44484
Summary: Wine segfaults after running Matlab's compiler (mcc)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: julius.schwartzenberg(a)gmail.com
Distribution: ---
With current Git (ff4a02fe3cf2eb096508ac7d553986c3e4830372) when running the
compiler from Matlab 2016b 64-bit version, everything works fine, but Wine
always segfaults in the end. Even when just letting it list its arguments,
there will be a segfault in the end.
The application itself works fine. Somehow when it quits, a segfault is
triggered.
I tested it on RHEL6 and RHEL7, on both systems I see this behavior.
This message is printed a lot:
002d:fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
After that this message is printed once:
0030:fixme:win:UnregisterDeviceNotification (handle=0xcafecafe), STUB!
Then there is the segfault.
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https://bugs.winehq.org/show_bug.cgi?id=7284
--- Comment #82 from joaopa <jeremielapuree(a)yahoo.fr> ---
Looks like this bug is fixed. Can anyone mark it FIXED ?
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