https://bugs.winehq.org/show_bug.cgi?id=46794
Bug ID: 46794
Summary: Skyrim crashes upon clicking Continue on macOS
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahyattdev(a)icloud.com
When you launch the game and click Continue to resume a game Skyrim will crash
about 500 ms after.
01c4:fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
01d7:err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0xa7adbdde
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https://bugs.winehq.org/show_bug.cgi?id=47063
Bug ID: 47063
Summary: Command Link Support in Wine
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielopcode(a)gmail.com
Distribution: ---
Commands Links have a default glyph associated to them when there's no image or
image list set in the button. They use the theme's BP_COMMANDLINKGLYPH part,
but that only applies if a theme is active. Without a theme they use a
hardcoded bitmap glyph (in Windows 7, a green arrow pointing right, with a
white outline and a drop shadow). To implement Command Links in Wine, such
glyph needs to be ideally stored somewhere as a resource.
I attached the original glyph I worked with, it's an XZ-compressed gimp xcf
file with 3 layers: one for the arrow itself with gradient, one for the white
outline, and one for the shadow. It has been manually traced to be close to
Windows 7's arrow, and at this large size, the fact that it is a bit
non-straight shouldn't be an issue :-)
Note that the Command Links have 3 states for the glyph. The default one, which
is the one attached; one that is when it's hot (which really only changes the
gradient by brightening it); and one when it is disabled.
To create the disabled state, simply change the arrow to pure white, make the
outline grey-ish, remove the shadow layer, and make the entire final flattened
image 50% transparent (which is needed to match Windows, as its final color
will depend on the background color).
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https://bugs.winehq.org/show_bug.cgi?id=46998
Bug ID: 46998
Summary: Yakuza Kiwami: Controllers aren't detected
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: glenn.wiggins+wine(a)gmail.com
Distribution: ---
Created attachment 64161
--> https://bugs.winehq.org/attachment.cgi?id=64161
Yakuza Kiwami log
Have tested with Xbox 360, Xbox One, Dualshock 4, and Steam controllers in
wired and wireless configurations. All controllers tested worked with Yakuza 0.
Tested on several distros with vanilla wine, wine-staging, and proton.
If anyone thinks they have a shot at fixing this I'm happy to provide a Steam
key to help.
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https://bugs.winehq.org/show_bug.cgi?id=47034
Bug ID: 47034
Summary: Star Wars The Old Republic - launcher down from 4.6
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fabienmoal(a)wanadoo.fr
Distribution: ---
After update wine-dev from 4.5 to 4.6, Swtor game launcher is down with message
"Certificate Authentication Failed"
no logs in game
rollback to 4.5, it's ok
i don't konw if it 's a crypt component issue, but
see log with options "WINEDEBUG=+tid,crypt", no errors
tid-crypt-ko.log => logs from start to error popin
tid-crypt-ok.log => logs from start to launcher started
Reproduce on clean prefix. Just install game from http://www.swtor.com/download
and start launcher.exe
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http://bugs.winehq.org/show_bug.cgi?id=15980
Summary: Rhapsody 2 crashes on startup
Product: Wine
Version: 1.1.7
Platform: Other
URL: http://download.listen.com/support/rhap20/RhapsodyListen
.EXE
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Somebody asked about Rhapsody,
http://real.lithium.com/real/board/message?board.id=InstallingRhapsody&mess…
so I looked around for a version I could download
without a credit card. The first place I found one was
http://service.real.com/rhapsody/download/version2/
so I tried that. The installer went ok, but startup failed with
a crash. The +seh,+relay,+ntdll log is:
0009:Call advapi32.GetAclInformation(00000000,0032fe08,0000000c,00000002)
ret=00498a84
trace:ntdll:RtlQueryInformationAcl pAcl=(nil) pAclInfo=0x32fe08 len=12, class=2
trace:seh:raise_exception code=c0000005 flags=0 addr=0x7efb639e
...
0009:Call user32.MessageBoxA(00000000,00e110b8 "An unexpected exception
-1073741819 occurred...quitting (Mapped Exception 0xC0000005 @
0x7EFB639E)",00000000,00042010) ret=0047bb8d
Hmm. Does Windows allow you to call GetAclInformation with a null pAcl
and not crash?
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https://bugs.winehq.org/show_bug.cgi?id=45963
Bug ID: 45963
Summary: Missing functons
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: Gerold.Ruhland(a)gmx-topmail.de
Distribution: ---
The following functions are missing in SetupApi:
SetupDiInstallDeviceInterfaces
SetupDiRegisterCoDeviceInstallers
Is it possible to add them? A stub would be ok.
I tested from Wine 2.8 (CrossOver 17.5 is based on 2.8) until 3.17
No entries in the SetupApi.spec
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=11985
Summary: Status bar of D3D9 app window disappearing
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mateuscg(a)gmail.com
Created an attachment (id=11310)
--> (http://bugs.winehq.org/attachment.cgi?id=11310)
Problems to display status bar correctly.
After bug 9917 got fixed, the NES emulator Nestopia
(http://nestopia.sourceforge.net), D3D9 application, correctly shows the top
menu. Horever, the behavior of the status bar is still not right, disappearing
or partially displayed sometimes (eg: when switching from File to Machine
menu).
If I alternate between windows and the Nestopia window stay behind other apps,
then when I switch back to Nestopia the status bar reappears. If I minimize
Nestopia window, then restore it to its previous size, the entire window
doesn't redraw itself anymore and the menu becomes inaccessible, but I'm able
to close the app normally.
Roderick Colenbrander said at comment 8 of bug 9917: "Alexandre said that most
of the time the status bar is a child window, so it isn't this bug. Personally
I think it is likely some d3d child window bug".
So, I'm reporting this bug against component directx-d3d. I am really not
worried about this app in particular, but about other apps that may suffer
these issues.
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https://bugs.winehq.org/show_bug.cgi?id=46999
Bug ID: 46999
Summary: Controller with invalid HID range value causes
division by zero error
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: gerbilsoft(a)gerbilsoft.com
Distribution: ---
I have an 8bitdo M30 controller, which is similar in design to a Sega Mega
Drive 6-button gamepad. Attempting to play the game Sonic 3 AIR with the
controller connected resulted in a division by zero error. I finally narrowed
it down to a crash in xinput1_3/hid.c, scale_short().
It seems that, since the controller doesn't have analog sticks, it reports a
range of 0. scale_short() doesn't expect this, so it ends up dividing by zero.
Workaround: If range is 0, return 0.
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