https://bugs.winehq.org/show_bug.cgi?id=47253
Bug ID: 47253
Summary: Signature verification fails on wine 4.8, can't
install Battle.net, vcrun2010+ etc.
Product: Wine-staging
Version: 4.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: venemo(a)msn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I'm running Wine Staging 4.8 on Fedora 30. In this version, several installers
that do a signature verification fail. The easiest way to reproduce is to
simply run 'winetricks vcrun2010' which will fail when trying to verify its
files.
The vcrun2010 install logs contain the following error message:
y:\de00b8bff7881faccd8cf470e51735\vc_red.cab - Signature verification for file
vc_red.cab (y:\de00b8bff7881faccd8cf470e51735\vc_red.cab) failed with error
0x800700a1 (Path is invalid.)
No FileHash provided. Cannot perform FileHash verification for vc_red.cab
A similar problem can be observed with the Blizzard Battle.net installer which
also complains that it can't verify a digital signature.
The same problem does not happen when downgrading to 4.7, so I think this is a
regressin in 4.8. I haven't had the opportunity to test with non-staging, hence
I'm filing this bug under staging.
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https://bugs.winehq.org/show_bug.cgi?id=47252
Bug ID: 47252
Summary: Waves Central Stops Working with Wine Staging 4.8
Product: Wine-staging
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chopinbig(a)tutanota.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Waves Central (32 bit Windows app) has stopped working with the Wine Staging
4.8 update whereas it worked fine with Wine Staging 4.7.
Waves Central needs the Wine Staging extensions and it only runs using Wine
Staging.
Waves Central is a Waves Windows vst installer and licence managing 32 bit
Windows app.
Waves Central tries to start and then exits a couple of seconds later with no
problems being reported.
Kernel/System info.
Linux mx 4.15.0-1-amd64 #1 SMP Debian 4.15.4-1~mx17+1 (2018-02-23) x86_64
GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=47169
Bug ID: 47169
Summary: Skyrim failed to load Data if Data directory is soft
linked.
Product: Wine-staging
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Since wine-staging 4.6, Skyrim will report all MOD is missing if Data directory
is soft linked.
I Tested the same modify that I commit in
https://bugs.winehq.org/show_bug.cgi?id=47160. The notify is gone. I suspect is
another BUG from Junction_Points.
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https://bugs.winehq.org/show_bug.cgi?id=47179
Bug ID: 47179
Summary: Europa Universalis 4 Third Rome Crash on startup using
wine-staging 4.8
Product: Wine-staging
Version: 4.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64432
--> https://bugs.winehq.org/attachment.cgi?id=64432
backtrace
Hi.
After updating to wine staging 4.8 Europa Universalis 4 crash on startup.
It's the only version of wine that it's giving this problem. Reverting to wine
staging 4.7 OR wine 4.8 make the game works
Also another game TES4 Oblivion is giving an hard crash on staging 4.8 (but
not on wine 4.8 or staging 4.7 where it works) that cause a computer hang after
an unwanted resolution change. I don't actually know if the bug is the same (as
I'm suspecting for the working workaround) but I'm going to do a git bisect on
the wine-staging patchset as soon I have time, and this will tell if it's the
same bug (even if in this case seems to be another bug involved)
I'm attaching the backtrace and the (almost empty log) for EU4.
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https://bugs.winehq.org/show_bug.cgi?id=47202
Bug ID: 47202
Summary: ImgBurn crashes on startup with Wine Staging (works
with vanilla Wine)
Product: Wine-staging
Version: 4.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Attempting to start ImgBurn on Wine Staging results in a crash on startup.
Applications works fine on Wine Devel.
(Note that the Windows version needs to be set to XP in winecfg, this is
another issue that is present in both Wine versions.)
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https://bugs.winehq.org/show_bug.cgi?id=47260
Bug ID: 47260
Summary: explorer.exe cannot be used to start additional
desktops
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
Instead it starts regular windows.
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https://bugs.winehq.org/show_bug.cgi?id=46675
Bug ID: 46675
Summary: Black Ops 2 zombies mode crashes with Too many open
files after 30-35 minutes of gameplay
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: troyb(a)us.ibm.com
Distribution: ---
After about 35 minutes of game play, the program crashes with the following
error logs :
0122:err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs
00f1:err:ntdll:RtlLeaveCriticalSection section 0x6340394 is not acquired
0009:err:ntdll:RtlLeaveCriticalSection section 0x20d0394 is not acquired
Examining wineserver open fds with ls /proc/WINEPD/fd | wc -l shows that the
program continually adds fds as the game is played and eventually crashes when
it hits a system limit of 4096 (on my machine). Example output of fd list :
These are opened fds when steam starts :
ls /proc/32562/fd | wc -l
502
These are opened fds after the zombie mode is started :
ls /proc/32562/fd | wc -l
640
As game is played the fds increase proportional to time :
ls /proc/32562/fd | wc -l
1022
ls /proc/32562/fd | wc -l
2027
ls /proc/32562/fd | wc -l
3196
Just prior to crash, about 35 minutes into game :
ls /proc/32562/fd | wc -l
4095
the crash log when 4096 was hit :
013e:err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs
to be increased
post crash dialog :
bash-4.3$ ls /proc/32562/fd | wc -l
4066
The same behavior occurs with any version of wine from 3.12 through 4.2, with
and without wine staging and with and without DXVK d3d backend. The window
manager is xfce and video card nvidia gtx 1070, wine is compiled 64/32 bit.
The game must be started on Linux <= 4.18 due to another issue with hardware
breakpoints (i.e. it won't start at all on Linux 4.19+, a separate bug report
was submitted for that problem).
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https://bugs.winehq.org/show_bug.cgi?id=47256
Bug ID: 47256
Summary: DigilockMF1 crashes after login in
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
This is a small VB6 program using MS Access ODBC.
For it to start up properly, and not complain about being unable to open the
database you need to work around a few issues:
WINEARCH=win32 winetricks -q vb6run mdac28 jet40
install https://www.microsoft.com/en-us/download/details.aspx?id=5793 (in mode
win98)
Then you can login (Code: 0, Password: <blank>), and it crashes.
I didn't open bugs for the worked around issues because they are known big
deficiencies of wine already (correct me if I'm wrong).
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http://bugs.winehq.org/show_bug.cgi?id=15232
Summary: Button in simple OpenGL application gets overdrawn
Product: Wine
Version: 1.1.4
Platform: Other
URL: http://bugs.winehq.org/attachment.cgi?id=5777
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florianskarten(a)web.de
The button of
http://bugs.winehq.org/attachment.cgi?id=5777
gets overdrawn. A year ago Chris Robinson explained why this Application does
not work with wine and how to change the application and the wine configuration
to get it working:
quote from http://www.winehq.org/pipermail/wine-devel/2007-October/059550.html:
----
First, since the GL window is the
top-level window, it draws to it directly so it doesn't get clipped. Second,
CreateWindow for the GL window is missing the WS_CLIPCHILDREN flag. If I
force offscreen rendering and add the flag, the demo works.
----
I am not sure how to force offscreen rendering. I tried to set
"Software/Wine/Direct3D/OffscreenRenderingMode" to "fbo" and added the flag to
the window but it did not work.
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