https://bugs.winehq.org/show_bug.cgi?id=230
tomplatz <tomplatz567(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tomplatz567(a)gmail.com
--- Comment #18 from tomplatz <tomplatz567(a)gmail.com> ---
Created attachment 64885
--> https://bugs.winehq.org/attachment.cgi?id=64885
132
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https://bugs.winehq.org/show_bug.cgi?id=47488
Bug ID: 47488
Summary: Keyboard insertion point interference when running
Wine app
Product: Wine
Version: 4.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scw189(a)cox.net
Distribution: ---
When running a Wine app (Legacy9, genealogy program) in the background and then
trying to type anything with a word processor or do a Google search, it is
difficult to enter text because the insertion point character keeps
disappearing after 2-5 second. Then you have to click again in the text field
to reset the insertion point and try to type a few characters before it
disappears again. This issue stops as soon as the Wine application is
terminated. Mouse operation does not seem to be affected, just keyboard
character input is impaired because the insertion point is continually being
lost.
Cannot find any messages or error codes being asserted and system does not
'crash'.
OS is Linux Mint 19.1 Cinnamon with all updates applied. Computer is Dell
Dimension E521 with 64bit dual core Athlon CPU, 6gb memory.
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https://bugs.winehq.org/show_bug.cgi?id=5977
Lewis Cowles <lewiscowles(a)me.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lewiscowles(a)me.com
--- Comment #32 from Lewis Cowles <lewiscowles(a)me.com> ---
To Echo what winetest@luukku said, I adjusted the resolution to 800x600x32 in
Armada, which led to seeing some the texture for the animation When hovering.
This is absolutely an issue with draw order, but enabling "fixes" I assumed
would counter this, did nothing useful, and in-fact made the game unusable.
Debian 10 buster, winetricks, wine 1386, Quicktime 3 & DX from armada installer
installed, directplay activated, virtual desktop forced to 1024x768 (game seems
to ignore & go fullscreen)
Also needs to be launched from launcher. Game won't run by itself. Odd
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https://bugs.winehq.org/show_bug.cgi?id=46170
Bug ID: 46170
Summary: Programs that get MIDI data from the "Midi Through"
port will crash
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: realnc(a)gmail.com
Distribution: ---
Created attachment 62822
--> https://bugs.winehq.org/attachment.cgi?id=62822
Example MIDI file that reproduces the crash.
Any Windows software that is configured to use the ALSA "Midi Through" port for
MIDI input (as provided by the snd-seq-dummy kernel module) will crash with a
page fault exception dialog. This only happens with certain MIDI data. It seems
to depend on the speed of the MIDI data.
The issue was originally discovered by using the Linux version of ScummVM
together with the Windows program "Falcosoft Midiplayer" as a means of using a
Windows-only VSTi as a software MIDI synth for ScummVM. In such a setup, the
Linux program is configured to use the "Midi Through" port as MIDI-out, and the
Windows program is configured to use it as MIDI-in.
However, after capturing the specific MIDI data that triggers the crash into a
*.mid file, playing that file in any MIDI player that uses "Midi Through" for
MIDI-out and *any* Windows MIDI program that uses "Midi Through" as MIDI-in,
will crash the Windows program.
The problem is reproducible by at least two people on two different machines.
It is reproducible by building current Wine Git master, without any third-party
patches, and on a cleared ~/.wine directory. Example steps to reproduce this
are:
1. Make sure the "Midi Through" port is available. aplaymidi -l should list
something like:
$ aplaymidi -l
Port Client name Port name
14:0 Midi Through Midi Through Port-0
"Midi Through" is port 14:0 here. If no such port exists, load the
"snd-seq-dummy" kernel module:
$ modprobe snd-seq-dummy
2. Download the attached "crash.mid" file.
3. Download the Falcosoft Midiplayer from:
http://falcosoft.hu/softwares.html#midiplayer
4. Run MidiPlayer.exe in Wine and click the gear icon to open the settings.
Check the "Use Bass (Soundfonts/VSTi)" checkbox (this is only necessary in
order to avoid an unrelated Wine crash.) In the "Midi In" group, check the
"Active" checkbox. In the "Input Port" drop-down selection list, select "Midi
Through Port-0". Click OK.
5. Play the "crash.mid" file using a Linux MIDI player, like aplaymidi, telling
it to use the Midi Through port as output:
$ aplaymidi -p 14 crash.mid
Substitute "14" with the actual port if it differs on your system. It might
take a few attempts before the crash occurs. Here, it crashes about 80% of the
time.
The above steps are just an example. The crash is reproducible with any other
Windows MIDI client, not just the Falcosoft one. See:
https://www.vogons.org/viewtopic.php?f=24&t=48207&start=760#p714667
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https://bugs.winehq.org/show_bug.cgi?id=47458
Bug ID: 47458
Summary: Sleeping while pthreads mutex held from the driver
code in winepulse-PulseAudio_Support
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bill.huey(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The SetEvent call in the function pulse_timer_cb() sleeps, calls into the
wineserver, while a pthread mutex is held. This can cause long delays in
releasing the "pulse_lock" mutex, anywhere from 1-2ms to 90ms that I can see
with my custom instrumentation.
It potentially can cause dropouts and other issues with audio handling. It
seems to be in the main core audio processing loop.
The general practice here is to avoid sleeping operations within critical
sections.
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https://bugs.winehq.org/show_bug.cgi?id=47160
Bug ID: 47160
Summary: wine-staging is unable to execute executable which is
soft link in linux.
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Since recently wine-staging version, wine-staging is no longer able to
successful recognize soft link directory or executable.
I have many directory is soft link to save disk space.
I can not found which patch cause this issue.
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https://bugs.winehq.org/show_bug.cgi?id=47319
Bug ID: 47319
Summary: Wine 4.9 does not dereference symlinks
Product: Wine-staging
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kanakkshetri(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I have a symbolic link ~/Audio/hello.flac that is pointing
/mnt/audio/hello.flac . I have also set ~/Audio to be Y: in wine.
Prior to the 4.9 release, windows applications, such as Wine File Manager or
foobar2000 version 1.4.4 ( http://foobar2000.org) would dereference that
symlink and see that it is a 30Mb file that is a valid flac audio file.
With 4.9, file manager shows the size as 0 and foobar2000 cannot read the file
at all. I am on Fedora 30, where a dnf downgrade took me back to 4.5-1, where
this works as expected.
I have verified this on two different machines, using Wine File Manager as well
as foobar2000. I have also seen the same behavior in Fedora 29 (with Wine 4.9),
so I don't think it is OS specific.
Additional context:
- my data is on an XFS file system
- the symlinks are present because the data is managed by git annex (
https://git-annex.branchable.com/ )
- However, i can repro the problem without involving git annex merely by
creating symlinks.
Please let me know if there is any additional details I can provide or
experiments I can run locally. Thank you for the great work on wine.
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https://bugs.winehq.org/show_bug.cgi?id=47472
Bug ID: 47472
Summary: aarch64 compile fails with 4.12 rebase in setupapi
patch
Product: Wine-staging
Version: 4.12
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mike(a)cchtml.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
https://github.com/wine-staging/wine-staging/commit/eba1e9b28a07fea4f823346…
The move from snprintfW() to snwprintf() causes the aarch64 compile to fail.
/usr/bin/ld: dialog.o: in function
`SetupPromptForDiskW':/builddir/build/BUILD/wine-4.12/dlls/setupapi/dialog.c:252:
undefined reference to `snwprintf'
clang-8: error: linker command failed with exit code 1 (use -v to see
invocation)
winegcc: /usr/bin/clang failed
make[1]: *** [Makefile:500: setupapi.dll.so] Error 2
make: *** [Makefile:8350: dlls/setupapi] Error 2
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https://bugs.winehq.org/show_bug.cgi?id=47346
Bug ID: 47346
Summary: [Epic Games Launcher]Crashes when Winecfg is set to
Win10
Product: Wine-staging
Version: 4.9
Hardware: x86
URL: https://epicgames-download1.akamaized.net/Builds/Unrea
lEngineLauncher/Installers/Win32/EpicInstaller-9.13.0.
msi?launcherfilename=EpicInstaller-9.13.0.msi
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: Gentoo
Hello,
Bug easy to reproduce :
1- Download EGS
2- Install Arial fonts with winetricks
3- Install EGS and wait the update crash.
4- Launch EGS with "-SkipBuildPatchPrereq -opengl" arguments + Win7/Win8/Win8.1
= works
5- Launch EGS with "-SkipBuildPatchPrereq -opengl" arguments + Win10 = crashes
With Win7 and/or Win10, the login screen works correctly, it's the launcher
itself which does not work with Win10, see screenshots attachment. I added
output log for Win7 + Win10 too.
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