https://bugs.winehq.org/show_bug.cgi?id=47159
Bug ID: 47159
Summary: widl ignores calling convention when declaring
functions with extraneous parenthesis
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: richard(a)torproject.org
Distribution: ---
When declaring a __stdcall function foo like so widl discards the calling
convention attribute.
This snippet:
void (__stdcall foo)(void);
will generate:
void foo(void);
A bit of an edge case, looks like the parser grammar will need to be changed.
As a side effect, this snippet:
extern int (__stdcall someval);
will generate:
extern int someval;
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https://bugs.winehq.org/show_bug.cgi?id=47074
Bug ID: 47074
Summary: World War Z crashes after intro logos due to
unimplemented D3DKMTQueryStatistics
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: GloriousEggroll(a)gmail.com
Distribution: ---
Problem:
In DX11 mode, World War Z crashes after the intro logos due to the following:
wine: Call from 0x7bc7db6c to unimplemented function
GDI32.dll.D3DKMTQueryStatistics, aborting
Steps to reproduce:
Install epic games store, launch with -SkipBuildPatchPrereq -opengl. Install
World War Z, launch the game, wait for the AMD logo to finish and it will crash
Workaround:
You can hex edit the wwzRetailEgs.exe and replace D3DKMTQueryStatistics with
D3DKMTCloseAdapter and the game will run
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http://bugs.winehq.org/show_bug.cgi?id=34749
Bug #: 34749
Summary: Eleusis Demo needs native dotnet40
Product: Wine
Version: 1.7.4
Platform: x86
URL: http://www.gamershell.com/download_99777.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 46328
--> http://bugs.winehq.org/attachment.cgi?id=46328
log+backtrace
Crashes at start without native dotnet40.
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https://bugs.winehq.org/show_bug.cgi?id=42701
Bug ID: 42701
Summary: Mafia III stops after launching (needs
api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.Ro
GetParameterizedTypeInstanceIID)
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Depends on: 42700
Distribution: ---
wine: Call from 0x7b43b77c to unimplemented function
api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID,
aborting
wine-2.4-123-gec8485e
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https://bugs.winehq.org/show_bug.cgi?id=41458
Bug ID: 41458
Summary: ACDSEE Pro 10 (64-bit) needs
api-ms-win-crt-locale-l1-1-0.dll.__initialize_lconv_fo
r_unsigned_char to run
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 55836
--> https://bugs.winehq.org/attachment.cgi?id=55836
Crash on startup 64bit W7
App crashes on startup.
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https://bugs.winehq.org/show_bug.cgi?id=40235
Bug ID: 40235
Summary: unimplemented function
api-ms-win-core-sysinfo-l1-2-1..GetSystemTimePreciseAs
FileTime called in 32-bit code
Product: Wine
Version: 1.7.35
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: pherms(a)outlook.com
Distribution: ---
Created attachment 53779
--> https://bugs.winehq.org/attachment.cgi?id=53779
unimplemented function
api-ms-win-core-sysinfo-l1-2-1..GetSystemTimePreciseAsFileTime called in 32-bit
code
I've got the message while installing the 32 bit windows package Metatrader 4,
using the PlayOnLinux wrapper.
It started to prepare the wine-prefix and download and install the necesary
packages, like gecko... (I cannot remember the complete package name, sorry for
that) and wine-mono-4.5.4.
After that it tried to run the MetaTrader 4 installer and it threw this
exception. See the attached file.
I have been able to install and use this program in Windows succesfully.
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https://bugs.winehq.org/show_bug.cgi?id=41328
Bug ID: 41328
Summary: starcraft 2 need ucrtbase.dll._wsopen_dispatch
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: arkahys(a)hotmail.com
Distribution: ---
Starcraft 2 version 3.6.0 crash.
wine: Call from 0x7b43cd1c to unimplemented function
api-ms-win-crt-stdio-l1-1-0.dll._wsopen_dispatch, aborting
add api-ms-win-crt-stdio-l1-1-0 (native,integer) crash and return :
wine: Call from 0x7b43cd1c to unimplemented function
ucrtbase.dll._wsopen_dispatch, aborting
add ucrtbase (native, integer) launch game but crash before menu and return :
wine: Call from 0x7b43cd1c to unimplemented function
api-ms-win-crt-math-l1-1-0.dll._except1, aborting
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https://bugs.winehq.org/show_bug.cgi?id=47567
Bug ID: 47567
Summary: MacBook Air (13-inch, Early 2015)
Product: Wine
Version: 2.14
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Manny20444(a)gmail.com
Created attachment 64968
--> https://bugs.winehq.org/attachment.cgi?id=64968
The reasons why it is not working
My game (DC Universe Online) keeps closing.
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https://bugs.winehq.org/show_bug.cgi?id=47516
Bug ID: 47516
Summary: In wine 4.12.1 broken D3D11
Product: Wine-staging
Version: 4.12.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikhail.v.gavrilov(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Description of problem:
In wine 4.12.1 broken D3D11 last workable version is 4.11
How reproducible:
Launch any application or game with use Direct3D 11 API. I used for testing the
game "Tomb Raider 2 Remake by Nicobass" http://tombraider-dox.com/
With Wine 4.12.1 only black screen is visible while playing background music.
Actual results:
The game nothing showing, only black screen
Expected results:
Displayed the game graphic (at least main menu)
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https://bugs.winehq.org/show_bug.cgi?id=47526
Bug ID: 47526
Summary: Ableton 10.1: black windows, unusable
Product: Wine
Version: 4.12.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: io(a)mikelpr.com
Distribution: ---
Created attachment 64917
--> https://bugs.winehq.org/attachment.cgi?id=64917
ableton 10 main window
I've been using Ableton 10 with wine since september and everything had been
very good until recently.
First (possibly related which is why I'm mentioning it), like three weeks ago
it started to take a lot of time to launch (to its own launching screen, but
that was fast).
now it's just a black window. I see lots of
002b:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x23f360.
and also a lot of 002b:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr but I think
I was already seeing that when it started to take long to launch
anyways, now all I see is the black window attached
I'm using the fedora packages. right now I'm at wine-4.12.1-1.fc30.
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