https://bugs.winehq.org/show_bug.cgi?id=42681
Bug ID: 42681
Summary: Regression: Graphics/Texture no longer render
correctly in Reflex Arena
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: firestarw(a)gmail.com
Distribution: ---
Game is Reflex Arena (https://www.reflexarena.com/) a DX10 game that that
requires steam to run
When in game in a map, in wine versions 2.0 and 2.1, the game renders ok (not
fully normal compared to windows but playable)
Screenshot (map is aerowalk):
https://cdn.discordapp.com/attachments/266419049372581889/29354471255035084…
>From wine version 2.2 onwards, the graphics render as black
Screenshot from wine 2.4 (map is aerowalk):
https://cdn.discordapp.com/attachments/266419049372581889/29354470385988403…
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https://bugs.winehq.org/show_bug.cgi?id=46315
Bug ID: 46315
Summary: Vypress Chat 2.1.9 MSI installer crashes without
native jscript
Product: Wine
Version: 4.0-rc2
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
The installer crashes with a "fatal error", unless native jscript is used.
See the linked ReactOS ticket for a download.
winetricks wsh57 fixes the issue.
Part of the log:
> 002d:fixme:msi:AutomationObject_GetIDsOfNames Unknown member L"e", clsid {000c109e-0000-0000-c000-000000000046}
> 002d:fixme:jscript:JSGlobal_Enumerator
> 0027:err:msi:ITERATE_Actions Execution halted, action L"VypressUpgradeEx" returned 1603
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https://bugs.winehq.org/show_bug.cgi?id=45420
Bug ID: 45420
Summary: Titanfall 2 Multiplayer mode stuck on Attempting
Connection
Product: Wine
Version: 3.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: alex.skatingcassano(a)gmail.com
Distribution: ---
Created attachment 61738
--> https://bugs.winehq.org/attachment.cgi?id=61738
Console log with and without WINEDEBUG=+bcrypt
In Titanfall 2, after clicking "Multiplayer" in the menu, the game gets stuck
on "Attempting Connection". Console output with and without WINEDEBUG=+bcrypt
in attachment. Tested with WineD3D and DXVK, both leading to the same result.
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https://bugs.winehq.org/show_bug.cgi?id=47494
Bug ID: 47494
Summary: SuperTux: Fullscreen mode not working on MacOSX
(Invalid monitor handle)
Product: Wine
Version: 4.12.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
When I try to run SuperTux in fullscreen mode, on OS X, the window gets hidden.
$ wine --version
wine-4.12.1
$ openssl sha256 SuperTux-v0.6.0-win32.msi
SHA256(SuperTux-v0.6.0-win32.msi)=
d81ac0ad043a17019d9c71fcaec4839620efd445feedc4b35f3379f8cb3c2069
Steps to reproduce:
1. Install SuperTux 0.6.0 from
https://github.com/SuperTux/supertux/releases/download/v0.6.0/SuperTux-v0.6…
2. Start the game, go to Settings, put a check mark next to "Full screen".
Result: Window is hidden, music plays.
Expected: Window is shown.
Console displays the following:
002d:err:display:macdrv_GetMonitorInfo invalid monitor handle
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https://bugs.winehq.org/show_bug.cgi?id=47041
Bug ID: 47041
Summary: wire_marshal attribute ignored and the underlying type
is used instead
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: richard(a)torproject.org
Distribution: ---
Assuming the following idl snippet:
typedef struct _FooWindowHandle {long data1; long data2;};
typedef [unique] FooWindowHandle * fooWH;
cpp_quote("#if 0")
typedef [wire_marshal(fooWH)] void* WH;
cpp_quote("#endif // 0")
The wire_marshal attribute appears to be ignored, and for interfaces using the
WH type, void* is used instead. As _FooWindowHandle ends up not being used, its
definition is not included in the final tlb.
I've created a branch with a min-repro here:
https://github.com/pospeselr/mingw-widl-bug/tree/wire_marshal_bug
This branch includes the typelib generated by the midl.exe version 8.01.0622
from the VS 2019 SDK. Also note that I'm working against version 3.2 today, but
this issue also occurs in version 4.5.
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https://bugs.winehq.org/show_bug.cgi?id=41752
Bug ID: 41752
Summary: Need For Speed Most Wanted 2012 Corrupted Models &
Textures in Game
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: Adix.me(a)gmail.com
Distribution: ---
Created attachment 56193
--> https://bugs.winehq.org/attachment.cgi?id=56193
Need For Speed Most Wanted 2012 Debug Log File
Need For Speed Most Wanted 2012 - In Game has corrupted Textures & Models,
complains about VSSetShader Dynamic linking is not implemented yet, PSSetShader
Dynamic linking is not implemented yet and OMSetBlendState Per-rendertarget
blend not implemented and WINED3D_RTYPE_TEXTURE_1D not implemented.
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https://bugs.winehq.org/show_bug.cgi?id=47661
Bug ID: 47661
Summary: SwanSoft CNC: Crashes when clicking "tools management"
button
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hassanabdul(a)me.com
Created attachment 65104
--> https://bugs.winehq.org/attachment.cgi?id=65104
Details of the problem in the program
Wine crashes only when using the specific "Tools Management" button.
The rest of the software works very well.
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http://bugs.winehq.org/show_bug.cgi?id=33834
Bug #: 33834
Summary: user32: multiline edit control renders tabs not
correctly using usp10
Product: Wine
Version: 1.6-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bernhardu(a)vr-web.de
Classification: Unclassified
Created attachment 44856
--> http://bugs.winehq.org/attachment.cgi?id=44856
minimal test program
An multiline edit control from user32 with custom tab widths set by window
message EM_SETTABSTOPS gets the tabs not rendered correctly.
Only the first and the last "column" is visible.
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https://bugs.winehq.org/show_bug.cgi?id=47633
Bug ID: 47633
Summary: Guild Wars quits silently after the splash screen
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 0116660dd80b38da8201e2156adade67fc2ae823
Distribution: ArchLinux
Created attachment 65065
--> https://bugs.winehq.org/attachment.cgi?id=65065
plain terminal output
After starting Guild Wars I can see the "Connecting to ArenaNet..." screen for
a moment then the game quits abruptly.
This was caused by commit 0116660dd80b38da8201e2156adade67fc2ae823 (the game
starts properly with the previous commit).
Please let me know if you need debug logs.
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https://bugs.winehq.org/show_bug.cgi?id=38245
Bug ID: 38245
Summary: Constrcuct2 can't create a localhost server - httpapi
stubs
Product: Wine
Version: 1.7.36
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blurymind(a)gmail.com
Distribution: ---
Created attachment 51055
--> https://bugs.winehq.org/attachment.cgi?id=51055
terminal log file
Constrcut2 works almost flawlessly now. You can edit the games and export the
games. They work.
But you can not playtest the games, because wine fails to create a localhost
server and launch the web browser with it.
Here the part when I try to run the localhost server in the terminal Log:
fixme:httpapi:HttpAddUrl ((nil), L"http://127.0.0.1:5099/", (nil)): stub!
fixme:httpapi:HttpAddUrl ((nil), L"http://127.0.0.1:5100/", (nil)): stub!
fixme:httpapi:HttpCreateHttpHandle (0x14819d8, 0): stub!
fixme:httpapi:HttpAddUrl ((nil), L"http://localhost:5000/", (nil)): stub!
fixme:httpapi:HttpAddUrl ((nil), L"http://localhost:5001/", (nil)): stub!
And this is just from one of my tests. I tried with local host server addresses
..
Exporting them takes minutes and that is just not an option when developing a
game - you need to run it in your browser immediately. Plus you can't debug the
game when exporting, then running - no debugger.
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