https://bugs.winehq.org/show_bug.cgi?id=42907
Bug ID: 42907
Summary: Wine crashes when loading The Specialists mod for Half
Life
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ganthore(a)gmail.com
Distribution: ---
Consider this a followup to the ABANDONED ticket:
https://bugs.winehq.org/show_bug.cgi?id=8859
This has been a long standing problem for around a decade, I'd like for this to
get fixed...
When running The Specialists mod, the game will instantly crash once a map
being to load.
I've reproduced this on both Gentoo and FreeBSD systems. The game runs fine on
native windows.
> wine hl.exe -game ts -novid -debug
fixme:module:load_dll Loader redirect from L"wined3d.dll" to
L"wined3d-csmt.dll"
err:dc:CreateDCW no driver found for L"\\\\.\\DISPLAY2\\Monitor0"
Using breakpad crash handler
fixme:ntdll:EtwEventRegister ({47a9201e-73b0-42ce-9821-7e134361bc6f},
0x3f006740, 0x3f041d28, 0x3f041d20) stub.
fixme:ntdll:EtwEventRegister ({58a9201e-73b0-42ce-9821-7e134361bc70},
0x3f006740, 0x3f041d60, 0x3f041d58) stub.
fixme:ntdll:EtwEventRegister ({3fa9201e-73b0-43fe-9821-7e145359bc6f},
0x3f006740, 0x3f041cf0, 0x3f041ce8) stub.
fixme:ntdll:EtwEventRegister ({1432afee-73b0-42ce-9821-7e134361b433},
0x3f006740, 0x3f041d98, 0x3f041d90) stub.
fixme:ntdll:EtwEventRegister ({4372afee-73b0-42ce-9821-7e134361b519},
0x3f006740, 0x3f041dd0, 0x3f041dc8) stub.
fixme:ver:GetCurrentPackageId (0x30eb40 0x0): stub
fixme:ntdll:create_logical_proc_info stub
fixme:ntdll:create_logical_proc_info stub
Setting breakpad minidump AppID = 70
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
fixme:ntdll:EtwEventRegister ({47a9201e-73b0-42ce-9821-7e134361bc6f}, 0xe57850,
0xece168, 0xece160) stub.
fixme:ntdll:EtwEventRegister ({58a9201e-73b0-42ce-9821-7e134361bc70}, 0xe57850,
0xece1a0, 0xece198) stub.
fixme:ntdll:EtwEventRegister ({3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0xe57850,
0xece130, 0xece128) stub.
fixme:ntdll:EtwEventRegister ({1432afee-73b0-42ce-9821-7e134361b433}, 0xe57850,
0xece1d8, 0xece1d0) stub.
fixme:ntdll:EtwEventRegister ({4372afee-73b0-42ce-9821-7e134361b519}, 0xe57850,
0xece210, 0xece208) stub.
fixme:imm:ImmGetOpenStatus (0x168bd8): semi-stub
fixme:ver:GetCurrentPackageId (0x32e68c 0x0): stub
Steam_SetMinidumpSteamID: Caching Steam ID: 76561197960455784 [API loaded
yes]
Steam_SetMinidumpSteamID: Setting Steam ID: 76561197960455784
err:ole:CoGetClassObject class {4c9b6dde-6809-46e6-a278-9b6a97588670} not
registered
err:ole:CoGetClassObject no class object {4c9b6dde-6809-46e6-a278-9b6a97588670}
could be created for context 0x1
fixme:win:RegisterDeviceNotificationW (hwnd=0x10182,
filter=0x161f64c,flags=0x00000000) returns a fake device notification handle!
fixme:xinput:XInputGetCapabilities (index 0, flags 0x1, capabilities 0x32f674)
Stub!
fixme:win:RegisterTouchWindow (0x10184 00000003): stub
fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
fixme:imm:ImmReleaseContext (0x10184, 0xf8a6a0): stub
fixme:msctf:ThreadMgr_ActivateEx Unimplemented flags 0x4
fixme:msctf:ThreadMgrSource_AdviseSink (0x206a58) Unhandled Sink:
{ea1ea136-19df-11d7-a6d2-00065b84435c}
fixme:imm:NotifyIME NI_CLOSECANDIDATE
fixme:msctf:ThreadMgrSource_AdviseSink (0x206a58) Unhandled Sink:
{ea1ea136-19df-11d7-a6d2-00065b84435c}
fixme:iphlpapi:NotifyAddrChange (Handle 0x1022ee34, overlapped 0xfc55670): stub
fixme:winsock:WSALookupServiceBeginW (0x1022ef34 0x00000ff0 0x1022ef7c) Stub!
[0428/164919:ERROR:network_change_notifier_win.cc(111)] WSALookupServiceBegin
failed with: 8
fixme:ntdll:create_logical_proc_info stub
fixme:ntdll:create_logical_proc_info stub
AppActive: active
AppActive: active
fixme:winsock:convert_af_w2u unhandled Windows address family 6
fixme:winsock:convert_af_w2u unhandled Windows address family 6
fixme:winsock:convert_af_w2u unhandled Windows address family 6
fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
fixme:wbemprox:client_security_SetBlanket 0x666b4b18, 0x1f22f620, 10, 0,
(null), 3, 3, 0x0, 0x00000000
fixme:wbemprox:client_security_Release 0x666b4b18
fixme:iphlpapi:NotifyAddrChange (Handle 0x307014c, overlapped 0x3070150): stub
fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
fixme:wbemprox:client_security_SetBlanket 0x666b4b18, 0x1f221328, 10, 0,
(null), 3, 3, 0x0, 0x00000000
fixme:wbemprox:client_security_Release 0x666b4b18
fixme:wbemprox:enum_class_object_Next timeout not supported
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Steam_SetMinidumpSteamID: Caching Steam ID: 76561197960455784 [API loaded
yes]
Steam_SetMinidumpSteamID: Setting Steam ID: 76561197960455784
fixme:winsock:interface_bind Broadcast packets on interface-bound sockets are
not currently supported on this platform, receiving broadcast packets will not
work on socket 03ac.
err:winsock:interface_bind Failed to bind to interface, receiving broadcast
packets will not work on socket 03ac.
fixme:ntdll:EtwEventRegister ({47a9201e-73b0-42ce-9821-7e134361bc6f},
0x3f006740, 0x3f041d28, 0x3f041d20) stub.
fixme:ntdll:EtwEventRegister ({58a9201e-73b0-42ce-9821-7e134361bc70},
0x3f006740, 0x3f041d60, 0x3f041d58) stub.
fixme:ntdll:EtwEventRegister ({3fa9201e-73b0-43fe-9821-7e145359bc6f},
0x3f006740, 0x3f041cf0, 0x3f041ce8) stub.
fixme:ntdll:EtwEventRegister ({1432afee-73b0-42ce-9821-7e134361b433},
0x3f006740, 0x3f041d98, 0x3f041d90) stub.
fixme:ntdll:EtwEventRegister ({4372afee-73b0-42ce-9821-7e134361b519},
0x3f006740, 0x3f041dd0, 0x3f041dc8) stub.
File c:\program files\steam\steamapps\common\half-life\ts\demoheader.dmf was
never closed
fixme:ntdll:EtwEventUnregister (deadbeef) stub.
fixme:ntdll:EtwEventUnregister (deadbeef) stub.
fixme:ntdll:EtwEventUnregister (deadbeef) stub.
fixme:ntdll:EtwEventUnregister (deadbeef) stub.
fixme:ntdll:EtwEventUnregister (deadbeef) stub.
fixme:ntdll:EtwEventUnregister (deadbeef) stub.
fixme:ntdll:EtwEventUnregister (deadbeef) stub.
fixme:ntdll:EtwEventUnregister (deadbeef) stub.
fixme:ntdll:EtwEventUnregister (deadbeef) stub.
fixme:ntdll:EtwEventUnregister (deadbeef) stub.
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https://bugs.winehq.org/show_bug.cgi?id=47524
Bug ID: 47524
Summary: Hearthstone black screen
Product: Wine-staging
Version: 4.12.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: priit(a)ww.ee
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hearthstone not working correctly with this new version either (since 4.10) -
on startup the screen remains black while the sound / music is working on the
background. Had to revert back to 4.9-1 where it works.
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https://bugs.winehq.org/show_bug.cgi?id=46549
Bug ID: 46549
Summary: PUBG Lite Launcher crash
Product: Wine-staging
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: esdrastarsis(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63418
--> https://bugs.winehq.org/attachment.cgi?id=63418
PUBG Lite Log with vcrun2017 installed with winetricks
PUBG Lite launcher causes some errors when it runs, the prefix is 64-bit,
Windows 7, and I installed the .NET Framework 4.7.1 with Winetricks, when I run
the launcher without vcrun2017 the launcher opens but an error message appears
(Visual C++ Runtime error), then with vcrun2017 (installed with Winetricks) the
wine closes with an error message. Its possible easily reproduce this error by
using the PUBG Lite installer in Lutris created by me.
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https://bugs.winehq.org/show_bug.cgi?id=47476
Bug ID: 47476
Summary: Rhinoceros 6 unable to verify online-license because
of missing functions in httpapi.dll
Product: Wine-staging
Version: 4.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: felix+winehq(a)klaftenegger.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64852
--> https://bugs.winehq.org/attachment.cgi?id=64852
Log of running Rhino.exe
The current Version of Rhino3d (Version 6.15) isnt able to verify the
online-license and im not able to test more functions without.
I was able to use Rhino3d Version 5 with wine this is a really old version and
didnt need a online-license to run
The console-output shows that there are missing parts in wines httpapi.dll
---------------------------
Unhandled Exception: System.EntryPointNotFoundException: Unable to find an
entry point named 'HttpCloseRequestQueue' in DLL 'httpapi.dll'.
at
System.Net.UnsafeNclNativeMethods.SafeNetHandles.HttpCloseRequestQueue(IntPtr
pReqQueueHandle)
at System.Net.HttpRequestQueueV2Handle.ReleaseHandle()
at System.Runtime.InteropServices.CriticalHandle.Cleanup()
at System.Runtime.InteropServices.CriticalHandle.Dispose(Boolean disposing)
at System.Runtime.InteropServices.CriticalHandle.Finalize()
---------------------------
To be able to install and start rhino so far i needed to install following
parts via winetricks:
dotnet35,dotnet40,dotnet452,vcrun2010,vcrun2013,vcrun2017
and wine need to be 64-bit
i have attached the full log.
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https://bugs.winehq.org/show_bug.cgi?id=41258
Bug ID: 41258
Summary: Paragon crashes in loading screen
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: plata(a)mailbox.org
Distribution: ---
Created attachment 55555
--> https://bugs.winehq.org/attachment.cgi?id=55555
Debug output
Paragon first freezes, then crashes in the loading screen.
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http://bugs.winehq.org/show_bug.cgi?id=22038
Summary: Art of Murder Cards of Destiny: some character models
are plain white
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=26799)
--> (http://bugs.winehq.org/attachment.cgi?id=26799)
White character model in the game
In Art of Murder: Cards of Destiny (this is the latest one from the series)
some of the characters appear in plain white. First time I realized this issue
in the second scene of the game, where you can enter a bar.
Wine-1.1.40 from source
Fedora 12 x86
Nvidia 7600 GT card with driver 195.36.08
I could only find a German demo of the game:
http://www.worthdownloading.com/download.php?gid=4444&id=21130 (1.1 Gb in
size) but don't know if it includes that part of the game.
The game was installed into a clean wineprefix but it installed DirectX
runtimes automatically. I didn't try it with wine's built-in DX dlls. I don't
know if that matters.
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https://bugs.winehq.org/show_bug.cgi?id=47629
Bug ID: 47629
Summary: PotPlayer 1.7: Crash when trying to play any file
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: smart-32(a)s-32.tk
Distribution: ---
Created attachment 65061
--> https://bugs.winehq.org/attachment.cgi?id=65061
Bug report
In 4.14 version of wine when you trying to open any file in potplayer for the
first time happens nothing. This is same as in 4.13 version and earlier.
But when you press stop and then open file again potplayer starts to play it in
wine 4.13. In wine 4.14 it leads to crash.
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http://bugs.winehq.org/show_bug.cgi?id=26215
Summary: Super Meat Boy shows grey textures for some objects
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
I'm getting grey textures for some, but not all, objects in Super Meat Boy.
The walls and player render fine, but the squirrels and spinning blades in the
first few levels show up as moving grey squares.
Nvidia driver version 260.19.06 on Ubuntu 10.10 64-bit, with a GeForce GTS 450
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https://bugs.winehq.org/show_bug.cgi?id=46821
Bug ID: 46821
Summary: Alan Wake has light rendering issue
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63844
--> https://bugs.winehq.org/attachment.cgi?id=63844
screenshot
Staying in a safe zone shows this. Contrast depends on angle.
Reproducible after commit dd0ea0a61463db83c647a9367ca61e2b69a98eb3.
Solves with cleaning shaders cache and disabling CSMT.
After that:
err:d3d:wined3d_debug_callback 0x1c589c0: "GL_INVALID_OPERATION error
generated. <program> has not been linked, or is not a program object.".
err:d3d:wined3d_debug_callback 0x1c589c0: "GL_INVALID_OPERATION error
generated. <program> object is not successfully linked, or is not a program
object.".
NVIDIA Driver 418.43, wine-4.3-229-g6d82b2f1ad
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