https://bugs.winehq.org/show_bug.cgi?id=47351
Bug ID: 47351
Summary: World of Warcraft still crashes at launch
Product: Wine
Version: 4.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Regression SHA1: 13e11d3fcbcf8790e031c4bc52f5f550b1377b3b
Distribution: Gentoo
Created attachment 64686
--> https://bugs.winehq.org/attachment.cgi?id=64686
GetTickCount hack for WoW ... again
Hello,
I still have a crash at launch with World of Warcraft (i did not try with
others Blizzard games). When i launch the game, it crash with a Blizzard error
138 like this :
"ACCESS_VIOLATION : error 138: ERROR #138 (0x8510008a) Fatal exception!
The instruction at "0x0000000000000000" referenced memory at
"0x0000000000000000".
The memory could not be "executed".
With the attached hack, the game launches correctly without crash.
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https://bugs.winehq.org/show_bug.cgi?id=47292
Bug ID: 47292
Summary: vs 2010 unimplemented function
MSVCR100_CLR0400.dll._initterm_e,
MSVCR100_CLR0400.dll._except_handler4_common
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: htl10(a)users.sourceforge.net
Distribution: ---
Using visual studio 2010 express (Microsoft Visual Studio 10.0), targetting
Debug|Win32 mode, to build portaudio ( http://www.portaudio.com/ )
, aborts with:
...
Creating library Win32\Debug\portaudio_x86.lib and object Win32\Debug\port
audio_x86.exp
...
wine: Call from 0x7bc8e1f1 to unimplemented function
MSVCR100_CLR0400.dll._initterm_e, aborting
wine: Call from 0x7bc8e1f1 to unimplemented function
MSVCR100_CLR0400.dll._except_handler4_common, aborting
wine: Call from 0x7bc8e1f1 to unimplemented function
MSVCR100_CLR0400.dll._except_handler4_common, aborting
012d:err:seh:setup_exception_record stack overflow 824 bytes in thread 012d eip
f7b3c61e esp 00230ff8 stack 0x230000-0x231000-0x330000
...
C:\users\hin-tak\Temp\lnk981d.tmp : fatal error LNK1136: invalid or corrupt fil
e [Z:\home\hin-tak\git-others\portaudio\build\msvc\portaudio.vcxproj]
Release|Win32 mode works, so this is a Debug|Win32 specific requirement.
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https://bugs.winehq.org/show_bug.cgi?id=47212
Bug ID: 47212
Summary: Add a configure flag to disable the installation of
include/* and bin/widl
Product: Wine
Version: 4.8
Hardware: Other
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
A lot of Wine users prefer to compile Wine for sources, yet they are not
interested in developing Windows software under Wine. Currently Wine already
includes 959 header files.
It would be great to have a configure option, say
--disable-devel
which disables the installation of Wine headers and widl.
Thank you!
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https://bugs.winehq.org/show_bug.cgi?id=47144
Bug ID: 47144
Summary: HANG on wineboot -u
Product: Wine
Version: 3.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kenorb(a)gmail.com
Distribution: ---
$ wine --version
wine-3.0.3 (Ubuntu 3.0.3-2)
$ wineboot -u
0014:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
000d:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
003b:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
0039:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
(HANG)
Popup error:
Title: rundll32.exe
Message: This application could not be started. Do you want to view information
about this issue?
When clicked yes, I've been redirected to
https://docs.microsoft.com/es-es/dotnet/framework/deployment/initialization…
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https://bugs.winehq.org/show_bug.cgi?id=47125
Bug ID: 47125
Summary: Preloader fails to reserve a memory range when running
under valgrind.
Product: Wine
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Created attachment 64340
--> https://bugs.winehq.org/attachment.cgi?id=64340
Valgrind output
Exact steps to reproduce:
$ git clone git://source.winehq.org/git/wine.git
$ mkdir wine_build && cd wine_build
$ ../wine/configure --enable-win64 CFLAGS="-Og -g"
$ make
$ cd ..
$ mkdir test_program && cd test_program
$ echo 'int main() { return 0; }' > main.c
$ x86_64-w64-mingw32-gcc main.c -o main.exe
$ valgrind --trace-children=yes ../wine_build/loader/wine64 main.exe
...
preloader: Warning: failed to reserve range 0000000000110000-0000000068000000
...
When running under valgrind, the preloader fails to reserve the memory range
and prints this warning. When not running under valgrind, no such warning is
printed.
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https://bugs.winehq.org/show_bug.cgi?id=44487
Bug ID: 44487
Summary: Epic Game Launcher flashes and quits with the amdgpu
driver
Product: Wine-staging
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fin4478(a)hotmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60435
--> https://bugs.winehq.org/attachment.cgi?id=60435
Epic Game launcher wine log
Download the launcher:
https://www.epicgames.com/unrealtournament/download
I have done as nvidia users have done to setup the launcher:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=35809
The launcher starts but is visible about 100 milliseconds. Then it quits. Log
attached.
Setting the MaxVersionGL registry value to 0x30002 or 0x40005 does not help.
Using MESA_GL_VERSION_OVERRIDE in the command line causes a segmentation fault
in libc.so.6.
=>0 0x00007f018f704866 in libc.so.6 (+0x95866) (0x000000000060e7b0)
1 0x00007f018276111f in winex11 (+0x3111e) (0x000000000060e7b0)
2 0x000000007bcbe659 RtlRunOnceExecuteOnce+0x38() in ntdll
(0x000000000060e800)
3 0x000000007b491d11 InitOnceExecuteOnce+0x10() in kernel32
(0x000000000060e830)
4 0x00007f0182764085 in winex11 (+0x34084) (0x0000000005e50df0)
5 0x00007f0182753552 in winex11 (+0x23551) (0x0000000005e50df0)
6 0x00007f018d2d5748 __wine_get_wgl_driver+0x97() in gdi32
(0x000000000060e950)
7 0x00007f01871a2d21 in wined3d-csmt<elf> (+0x76d20) (0x0000000000006000)
8 0x00007f01871a87ef in wined3d-csmt<elf> (+0x7c7ee) (0x0000000000006000)
My system:
xfce@ryzen5pc:~$ inxi -bM
System: Host: ryzen5pc Kernel: 4.15.0-rc8+ x86_64 bits: 64
Desktop: Xfce 4.12.4 Distro: Debian GNU/Linux buster/sid
Machine: Device: desktop Mobo: ASUSTeK model: PRIME B350M-K v: Rev X.0x
serial: N/A
UEFI [Legacy]: American Megatrends v: 3401 date: 12/04/2017
CPU: 6 core AMD Ryzen 5 1600 Six-Core (-MT-MCP-)
speed/max: 2715/3372 MHz
Graphics: Card: Advanced Micro Devices [AMD/ATI] Baffin [Polaris11]
Display Server: x11 (X.Org 1.19.6 )
drivers: ati,amdgpu (unloaded: modesetting,fbdev,vesa,radeon)
Resolution: 1920x1080(a)60.00hz
OpenGL: renderer: Radeon RX 560 Series (POLARIS11 / DRM 3.25.0 /
4.15.0-rc8+, LLVM 5.0.1)
version: 4.5 Mesa 17.3.3
Network: Card: Realtek RTL8111/8168/8411 PCIE Gigabit Ethernet Controller
driver: r8169
Drives: HDD Total Size: 256.1GB (60.0% used)
Info: Processes: 256 Uptime: 7:03 Memory: 1300.9/7976.9MB
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http://bugs.winehq.org/show_bug.cgi?id=34783
Bug #: 34783
Summary: PDFill PDF Editor 11 cannot open PDFs
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: artghio(a)tiscali.it
Classification: Unclassified
PDFill PDF Editor 11.0 build 4 shows the attached message error when I try to
open a new PDF project.
How to reproduce: (my operating system is Kubuntu 13.10 x64)
1) install GhostScript 8.63 x86 (from
http://www.plotsoft.com/download/gs863w32.exe -
b9743af446212cdce0d0abac276d9716)
2) install PDFill 11 (from http://www.plotsoft.com/download/PDFill.exe -
762d7b0b034f6f5b914935083bb74a67)
3) launch "winetricks corefonts" (see:
http://bugs.winehq.org/show_bug.cgi?id=34281 )
4) open PDFill PDF Editor (executable PDFill.exe)
5) go to File menu -> Open new PDF Project and select a PDF file
WINEDEBUG=+relay,+seh,+tid wine "./PDFill.exe" &> log.txt
https://www.dropbox.com/s/t8ac8yqx0rjiong/log.zip
Side note: The previous version (version 10.0 build 4:
https://www.dropbox.com/s/qyhsdp0yebd6wzc/PDFill%2010.0%20build%204.exe )
worked (it required also to install Sun Java Virtual Machine 1.6).
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http://bugs.winehq.org/show_bug.cgi?id=19967
Summary: Oblivion: overflow(?) in quartz if compiled without
mpg123
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roothorick(a)new.rr.com
Compile wine without mpg123, start Oblivion, start a game, wait a certain
constant amount of time after the game starts -> crash. Based on the behavior,
I'm guessing it's a page fault. winedbg says:
First chance exception: page fault on read access to 0x00000000 in 32-bit code
(0x7bf9630a).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:7bf9630a ESP:0033e9f4 EBP:0033ea1c EFLAGS:00010202( R- -- I - - - )
EAX:00000000 EBX:7bfbdff4 ECX:6f517ef0 EDX:00000000
ESI:6f5184f8 EDI:6f5184f8
Stack dump:
0x0033e9f4: 6f517ef0 ffffffff 0033ea2c 7bf949b9
0x0033ea04: 00000000 6f517ea8 7bf962db 7bfbdff4
0x0033ea14: 00000000 6f5184f8 0033ea5c 7bf937f9
0x0033ea24: 6f5184f8 ffffffff 0033ea4c 7bf9625e
0x0033ea34: 6f517b34 6f5186b4 6f517ee8 7ef8bdf6
0x0033ea44: 00110058 00000000 00000000 7bfbdff4
Backtrace:
=>0 0x7bf9630a PullPin_Disconnect+0x3a() in quartz (0x0033ea1c)
1 0x7bf937f9 Parser_PullPin_Disconnect+0x139() in quartz (0x0033ea5c)
2 0x7bf732cc FilterGraph2_RemoveFilter+0x1cc() in quartz (0x0033ebcc)
3 0x7bf7715e FilterGraph2_Render+0x53e() in quartz (0x0033ee1c)
4 0x7bf72e60 FilterGraph2_RenderFile+0x1b0() in quartz (0x0033ee7c)
5 0x006acf86 in oblivion (+0x2acf86) (0x00000000)
0x7bf9630a PullPin_Disconnect+0x3a in quartz: movl 0x0(%eax),%edx
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https://bugs.winehq.org/show_bug.cgi?id=47859
Bug ID: 47859
Summary: Ragnarok Online (iRO): Updater crashes, possibly
because of Gecko - backtrace included
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: proveit(a)tutamail.com
Distribution: ---
Created attachment 65362
--> https://bugs.winehq.org/attachment.cgi?id=65362
Terminal output AND backtrace from the crash
I produced this bug on a 64-bit version of Mint 19.1 (Mate).
I want to note that Wine Gecko (32-bit) version 2.47, Wine Mono Runtime 4.9.3,
and Wine Mono Windows Support 4.9.3 are installed. Wine itself prompted me to
install them; the packages are not from my operating system's repository. I
initially had Wine stable installed when Gecko and Mono were installed.
However, I upgraded to Wine development branch before doing this test, wiping
out all my Wine bottles in the process. The only caveat is that I don't know if
Wine development would have upgraded the packages if I had started with it.
Although my specific problem is with a game, I believe there is a larger
problem with Gecko being unable to simulate the functionality of Internet
Explorer or whatever browser the updater invokes to display its content.
To replicate the problem:
1. Download the installer by clicking "Ragnarok Download" here:
http://www.playragnarok.com/downloads/clientdownload.aspx
2. You get a file called Ragnarok-DLM.exe. This is a download manager. There is
no known way to run the download manager under Linux. However, you can run the
download manager in Windows, then move the 3 files it downloads to Linux. The 3
files are:
Media1.cab: SHA256 hash is
9e910ac06534197bb378a23eaf0165c96f527b8d7ee3a9a11b08fd16301b8a66
Media2.cab: SHA256 hash is
f469e34f999653a143d53c696649b45bdc44847b547da9631ac4f274179d0738
Ragnarok_Installer.msi: SHA256 hash is
8d10a9175da618574c4130f2398d5a2b83af516ac6fae7c6d98e7f240d4f6288
3. Install vcrun2008 using winetricks:
./winetricks vcrun2008
4. Install the game itself:
wine start Ragnarok_Installer.msi
5. The game successfully installs. Launch the game itself with the checkbox or
using the shortcut on your desktop; doesn't matter which.
6. The game tries to update itself. The result is a wine crash either
instantly, or within 60 seconds. I've attached a crash log.
7. After the installer crashes, the terminal doesn't show a $ sign, so I killed
the process with Ctrl + C. Terminal output is also attached as
terminaloutput.txt.
Workaround: The updater on the game does not crash if "winetricks vcrun2008
ie8" is used. Because ie8 solves the problem, Gecko is a possible cause of the
crash. However, installing ie8 is not the best long-term solution. Gecko would
be preferable.
Another observation is that ie8 is not ALWAYS required. For example, when I
tested the same version of Linux on a VirtualBox virtual machine, ie8 was NOT
required. This indicates that the crash may be dependent on hardware to some
extent.
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https://bugs.winehq.org/show_bug.cgi?id=47038
Bug ID: 47038
Summary: Zero Time Dilemma crashes with unhandled page fault on
read access in CryptGenRandom
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: tijs96(a)hotmail.com
Distribution: ---
The game crashes instantly after launching, before even opening a window.
The game makes a call to CryptAcquireContextA which fails because the game
doesn't set the CRYPT_NEWKEYSET flag and wine assumes the existence of a
certain registry key. The registry key doesn't exist, wine returns an error and
the game calls CryptGenRandom with the value it received from
CryptAcquireContextA without checking for an error.
Relevant log lines:
0288:Call
advapi32.CryptAcquireContextA(0032fc08,00000000,00000000,00000001,00000000)
ret=004087cc
0288:Call rsaenh.CPAcquireContext(063a5e80,00000000,00000000,063a09e8)
ret=7e93ce36
0288:Call advapi32.GetUserNameA(0032f78c,0032f788) ret=7b9e46b0
0288:Ret advapi32.GetUserNameA() retval=00000001 ret=7b9e46b0
0288:Call advapi32.RegOpenKeyExA(80000001,0032f5cc
"Software\\Wine\\Crypto\\RSA\\thijs",00000000,00020019,0032f730) ret=7b9dcb6e
0288:Ret advapi32.RegOpenKeyExA() retval=00000002 ret=7b9dcb6e
0288:Ret rsaenh.CPAcquireContext() retval=00000000 ret=7e93ce36
0288:Ret advapi32.CryptAcquireContextA() retval=00000000 ret=004087cc
0288:Call advapi32.CryptGenRandom(00000004,00000004,0032fc04) ret=004087db
...
wine: Unhandled page fault on read access to 0x00000004 at address 0x7e93d3f3
(thread 0288), starting debugger...
I patched CryptAcquireContextA with "*phProv = 0;" before returning. This fixes
the crash and the game runs fine at first glance, so it seems the game does not
rely on a correct implementation. The link below contains the full
+relay,+crypt log (includes a lot of output from Steam).
https://mega.nz/#!TAVWWKIZ!Z2W5IquxzNEOkR-DxkWAyPwTRz8ZlHjWK9CvQkQUCmc
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