https://bugs.winehq.org/show_bug.cgi?id=47845
Bug ID: 47845
Summary: Bug to x86_64
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haasesaah(a)gmail.com
Distribution: ---
My original architecture was x64 but as I like play some games in x86 I did
convert with add-apt-repository ppa: architecture i386 to turn over x86_64 and
after that I had trouble within ever runnig up the games at x86 architecture.
Well, I thought the x86_64 architecture would support both. As x86 and x64.
Sorry about my barely english typewriting. Thank you so very much.
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http://bugs.winehq.org/show_bug.cgi?id=21312
Summary: Sony Vegas Movie Studio Platinum 9.0b: Serious issues
making video production impossible
Product: Wine
Version: 1.1.35
Platform: x86-64
URL: http://www.softpedia.com/get/Multimedia/Video/Video-Ed
itors/Sony-Vegas-Movie-Studio-Platinum.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25649)
--> (http://bugs.winehq.org/attachment.cgi?id=25649)
Numerous FixMes and some Errs...
Well, I finally got it installed using winetrick's dontnet20 and wmp9 as
suggested on my previous bug report for not being able to install it.
It only works on Windows Vista and above compatibility modes, so the log
attached was using Windows 7 which seems best.
I'm not sure where to start on this bug report.
Sony Vegas Movie Studio 9.0b Platinum has several serious issues, all of which
we should be able to be determined from the short log attached.
I'll list them below:
* No plug-ins were found. (This includes the Media Generator, Transitions, and
Video FX tabs making them totally unusable) This effects the majority of the
application and the "Video Event FX..." window, making the program somewhat
useless.
* The Audio "Track FX..." and "Apply Non-Real Time Event FX..." windows are
both totally unusable since nothing can be clicked in them. The audio plugins
there are at least detected, just borked.
* Video Preview Window doesn't show anything, and occasionally flickers a
different color only when rendering. Terminal cycles a never ending
"fixme:msvideo:DrawDibDraw" bug when attempting to play the movie. This also
effects the "Video Event Pan/Crop..." window, making it nearly impossible to do
animation effects since determining your current location in the window is
simply a black screen.
* All icons have a black rectangle around them (trivial and probably just a
simple alpha transparency bug)
Note: Keyword download can be added since Sony Vegas Movie Studio has a free
trial. I made this log using the retail version, but it's using the same exe as
the one on the softpedia link provided.
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https://bugs.winehq.org/show_bug.cgi?id=42316
Bug ID: 42316
Summary: Cannot play multiplayer in Gwent
Product: Wine-staging
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stas5978(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
When tried to start Multiplayer's "Casual Math" and wait about 5 sec you will
get wine fixme:
fixme:bcrypt:BCryptOpenAlgorithmProvider algorithm L"ECDSA_P384" not supported
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https://bugs.winehq.org/show_bug.cgi?id=47850
Bug ID: 47850
Summary: Automatically restart the TestBot Engine if it crashes
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The CheckWineTestBot.pl script is supposed to automatically restart the TestBot
Engine if it crashes (such as because of a Perl error that only happens in
specific code paths).
However it does not work in the current usage scenario.
I think what happens is that the script is run in a non-root account for
security reasons so the call to 'service winetestbot restart' fails with a
permission denied error.
So a different approach is needed, probably one where there are two scripts:
* One which communicates with the Engine and returns whether it runs. This
script would be run through su.
* And a second script that uses the first script's exit code to decide when to
restart the Engine. It may even be possible to have systemd handle the task of
this second script (to be investigated).
Another totally different approach would be to parse the Engine log and check
the presence of messages logged by SafetyNet() which runs every 10 minutes. But
that would not really guarantee that the Engine is reachable through its
socket.
Yet a third option would be to have systemd start the Engine automatically when
its socket is accessed. That may allow for systemd to automatically restart the
Engine when it crashes (to be investigated).
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https://bugs.winehq.org/show_bug.cgi?id=47827
Bug ID: 47827
Summary: Nostale - New Launcher doesn't work
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonadev1993(a)gmail.com
Distribution: ---
Created attachment 65332
--> https://bugs.winehq.org/attachment.cgi?id=65332
Screenshot (Launcher)
Error message:
Error: Insufficient free space.
Logs:
00d8:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated.
Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in
the winbind package of your distribution.
00d8:fixme:ntdll:NtQueryInformationToken QueryInformationToken( ...,
TokenElevation, ...) semi-stub
00d9:fixme:ver:GetCurrentPackageId (0xa5fefc (nil)): stub
00d9:fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
00d9:fixme:toolhelp:Heap32ListFirst : stub
00d8:fixme:ntdll:NtQueryInformationToken QueryInformationToken( ...,
TokenElevation, ...) semi-stub
okok00e1:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is
outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can
find it in the winbind package of your distribution.
00e1:err:winediag:wined3d_dll_init Setting multithreaded command stream to 0.
00e1:fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
00e1:fixme:toolhelp:Heap32ListFirst : stub
00e1:fixme:ole:CoInitializeSecurity
(00000000,-1,00000000,00000000,0,3,00000000,0,00000000) - stub!
00e1:fixme:wbemprox:client_security_SetBlanket 6795E758, 096785F0, 10, 0,
(null), 3, 3, 00000000, 0x00000000
00e1:fixme:wbemprox:client_security_Release 6795E758
00e1:fixme:shell:propertystore_SetValue (0x9617898)->(0x68cfe0 0x32f724): stub
00e1:fixme:shell:propertystore_Commit (0x9617898): stub
0054:fixme:process:ProcessIdToSessionId Unsupported for other processes.
00e1:fixme:ntdll:server_ioctl_file Unsupported ioctl 110004 (device=11 access=0
func=1 method=0)
00db:fixme:ntdll:NtQueryInformationToken QueryInformationToken( ...,
TokenElevation, ...) semi-stub
00e1:fixme:ntdll:server_ioctl_file Unsupported ioctl 110004 (device=11 access=0
func=1 method=0)
00e1:err:ole:CoUninitialize Mismatched CoUninitialize
ok00d8:fixme:ntdll:NtQueryInformationToken QueryInformationToken( ...,
TokenElevation, ...) semi-stub
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http://bugs.winehq.org/show_bug.cgi?id=10130
Summary: Wine does not compile on x86_64
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: garry.hurley.jr(a)gmail.com
CC: posta10100(a)yahoo.it, garry.hurley.jr(a)gmail.com
+++ This bug was initially created as a clone of Bug #4594 +++
gcc -c -I. -I. -I../include -I../include -Wall -pipe -fno-strict-aliasing
-gstabs+ -Wdeclaration-after-statement -Wpointer-arith -g -O2 -o preloader.o
preloader.c
preloader.c: In function ‘wld_mmap’:
preloader.c:259: warning: cast to pointer from integer of different size
preloader.c: In function ‘map_so_lib’:
preloader.c:680: warning: cast to pointer from integer of different size
preloader.c: In function ‘wld_start’:
preloader.c:910: warning: cast from pointer to integer of different size
preloader.c:910: warning: cast to pointer from integer of different size
{standard input}: Assembler messages:
{standard input}:434: Error: suffix or operands invalid for `push'
{standard input}:435: Error: suffix or operands invalid for `push'
{standard input}:437: Error: suffix or operands invalid for `pop'
{standard input}:438: Error: suffix or operands invalid for `pop'
{standard input}:439: Error: suffix or operands invalid for `push'
{standard input}:524: Error: suffix or operands invalid for `push'
{standard input}:524: Error: suffix or operands invalid for `mov'
{standard input}:524: Error: suffix or operands invalid for `pop'
{standard input}:927: Error: suffix or operands invalid for `push'
{standard input}:927: Error: suffix or operands invalid for `pop'
{standard input}:1016: Error: suffix or operands invalid for `push'
{standard input}:1016: Error: suffix or operands invalid for `pop'
{standard input}:1030: Error: suffix or operands invalid for `push'
{standard input}:1030: Error: suffix or operands invalid for `pop'
{standard input}:1130: Error: suffix or operands invalid for `push'
{standard input}:1130: Error: suffix or operands invalid for `mov'
{standard input}:1130: Error: suffix or operands invalid for `pop'
{standard input}:1153: Error: suffix or operands invalid for `push'
{standard input}:1153: Error: suffix or operands invalid for `pop'
{standard input}:1356: Error: suffix or operands invalid for `push'
{standard input}:1356: Error: suffix or operands invalid for `pop'
{standard input}:1550: Error: suffix or operands invalid for `push'
{standard input}:1550: Error: suffix or operands invalid for `mov'
{standard input}:1550: Error: suffix or operands invalid for `pop'
{standard input}:1585: Error: suffix or operands invalid for `push'
{standard input}:1585: Error: suffix or operands invalid for `mov'
{standard input}:1585: Error: suffix or operands invalid for `pop'
{standard input}:1668: Error: suffix or operands invalid for `push'
{standard input}:1668: Error: suffix or operands invalid for `mov'
{standard input}:1668: Error: suffix or operands invalid for `pop'
make[1]: *** [preloader.o] Error 1
make[1]: Leaving directory `/files/awjb/BUILD/wine-0.9.8-fe/loader'
make: *** [loader] Error 2
Additional information:
As I stated in bug 4594, which was ignored, the current git tree refused to
build WITHOUT using the --enable-win64 option. configure --with-x fails. Bug
is valid regardless of the --enable-win64 switch. Actual output is similar to
the following:
/usr/lib64/gcc/x86_64-slamd64-linux/4.1.2/../../../../x86_64-slamd64-linux/bin/ld:
i386:x86-64 architecture of input file `c_28606.o' is incompatible with i386
output
make[2]: *** [libwine.so.1.0] Error 1
make[2]: Leaving directory `/wine-current/wine/libs/wine'
make[1]: *** [wine] Error 2
make[1]: Leaving directory `/wine-current/wine/libs'
make: *** [libs] Error 2
This is only the last of such messages. This also occurs when doing
./configure with no options, make depend, and then make.
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https://bugs.winehq.org/show_bug.cgi?id=47831
Bug ID: 47831
Summary: Unity game critical error
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: king.liam.bottoms.0(a)gmail.com
Distribution: ---
Created attachment 65339
--> https://bugs.winehq.org/attachment.cgi?id=65339
backtrace file. may help?
I want to run a game called Streets of Rogue. (exe file). Unity crashes on me.
Backtrace file attached.
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http://bugs.winehq.org/show_bug.cgi?id=19297
Summary: MS Office Access Runtime 2007 don't work
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: js-box(a)nm.ru
CC: js-box(a)nm.ru
MS Office Access Runtime 2007 don't work
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https://bugs.winehq.org/show_bug.cgi?id=47840
Bug ID: 47840
Summary: Run the TestBot's WineTest executables
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Currently the TestBot monitors the WineTest executables on test.winehq.org and
schedules a full WineTest run when they change.
But the TestBot build VMs produce WineTest executables too and thus the TestBot
could use those to for the full test suite. Combined with bug 47839 this would
remove the dependency on test.winehq.org.
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https://bugs.winehq.org/show_bug.cgi?id=47839
Bug ID: 47839
Summary: Trigger VM updates whenever there are Wine commits
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Currently the TestBot monitors the WineTest executables on test.winehq.org and
triggers an unpdate of the build and Wine VMs when they change.
This means that if these executables are not updated (for instance if there is
a build on that machine), then the TestBot's build and Wine VMs are not updated
so that on the next day patches are likely to fail to apply.
So the TestBot Engine should have its own Wine repository and monitor Wine
commits and trigger VM updates accordingly.
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