http://bugs.winehq.org/show_bug.cgi?id=34153
Bug #: 34153
Summary: wine does not restore mode of direction keys properly
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: unsuspicious.fakename+wine(a)gmail.com
Classification: Unclassified
Wine seems to change the up key from ^[[A to ^[OA but not always back (reliably
reproducible on unclean exits / crashes and such, but randomly happens after
clean exits too).
1) open terminal (tested in bash / zsh; with xfce4-terminal and lxterminal)
2) ctrl+v [up key] should give you: ^[[A
3) winecfg
4) ctrl+c in terminal to end winecfg
5) ctrl+v [up key] now gives you: ^[OA
This can - depending on shell configuration - temporarily break features like
p.e. bash history search bound to up/down ^[[A (but not explicitly ^[OA) and
leave end-users clueless due to the subtle / weird nature of the unexpected
behaviour.
That being said: Not sure if (wine) bug or (for some reason I can't grasp)
normal / intended behaviour. All I know is it took me quite a while and also
help to figure out what's happening and how to work around it.
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https://bugs.winehq.org/show_bug.cgi?id=8780
Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |STAGED
CC| |z.figura12(a)gmail.com
Staged patchset| |https://github.com/wine-sta
| |ging/wine-staging/tree/mast
| |er/patches/oleaut32-CreateT
| |ypeLib
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https://bugs.winehq.org/show_bug.cgi?id=48518
Bug ID: 48518
Summary: Unrailed! produces unhandled exception and crashes
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lubosz(a)gmail.com
Distribution: ---
Created attachment 66325
--> https://bugs.winehq.org/attachment.cgi?id=66325
Wine 5.0 log and backtrace
The Steam game Unrailed! crashes on wine 5.0, as well as 5.0-staging.
I needed to install dotnet472 with winetricks for the game to run, otherwise I
got:
```
006e:fixme:mscoree:parse_supported_runtime sku=L".NETFramework,Version=v4.7.2"
not implemented
```
Related Proton issue:
https://github.com/ValveSoftware/Proton/issues/3449
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http://bugs.winehq.org/show_bug.cgi?id=21456
Summary: Mathematica 4.0 crash
Product: WineHQ Apps Database
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jean-pierre(a)piantino.com
Created an attachment (id=25836)
--> (http://bugs.winehq.org/attachment.cgi?id=25836)
Terminal output after launching Mathematica
Mathematica 4.0 was running in Wine 1.1.36 under openSUSE 11.1.
Upgrading openSUSE to 11.2 makes Mathematica crash at launch.
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https://bugs.winehq.org/show_bug.cgi?id=52
IvanDSM <snesivan1(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |snesivan1(a)gmail.com
--- Comment #42 from IvanDSM <snesivan1(a)gmail.com> ---
Tested on Wine Staging 5.0 with a clean WINEPREFIX on a Fedora Rawhide
installation running Xfce. No issues whatsoever with a static background.
Running glxgears in the background made it a bit flickery (in the sense that it
would reset between very short intervals, but I believe that's intended
behavior) but otherwise no issues. The program runs the effect, the tiles do
not look corrupted and all windows return to normal after the program is done.
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http://bugs.winehq.org/show_bug.cgi?id=17982
Summary: PatBlt cannot draw arbitrary parallelograms based on the
world transform
Product: Wine
Version: 1.1.18
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Using the functions SetGraphicsMode and (Set|Modify)WorldTransform, it is
possible to define an arbitrary matrix to transform all points as things are
drawn to device contexts. Using this matrix, it should be possible to apply
arbitrary rotation/shear effects. Thus, rectangles drawn on the hdc can be
transformed into arbitrary parallelograms.
This only works on systems where GM_ADVANCED is supported (NT but not 9x,
according to MSDN).
I have written a test program that demonstrates this on Windows. On Wine, it
can only draw rectangles.
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http://bugs.winehq.org/show_bug.cgi?id=32050
Bug #: 32050
Summary: Running Dragon age 2 with High resolution textures
results in GL_OUT_OF_MEMORY errors
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Classification: Unclassified
When Dragon Age 2 is run with the high resolution textures pack
(http://social.bioware.com/page/da2-patches), I get GL_OUT_OF_MEMORY errors in
about 30 seconds in game and it crashes. Some examples include :
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY
(0x505) from glTexImage2D @ surface.c / 2747
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501)
from glCompressedTexSubImage2DARB @ surface.c / 2364
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from
glDrawElementsBaseVertex @ drawprim.c / 48
err:d3d:buffer_create_buffer_object glBufferDataARB failed with error
GL_OUT_OF_MEMORY (0x505)
err:d3d:buffer_create_buffer_object Failed to create a vertex buffer object.
Continuing, but performance issues may occur
Running the game with the highest DirectX9 settings (Medium, Anti-aliasing 16x)
and High Res textures disabled works well on my system.
wine 1.5.15
Dragon age 2 1.04 with all DLC
Nvidia 550 Ti 2GB Ram
Arch Linux X64
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http://bugs.winehq.org/show_bug.cgi?id=25945
Summary: C_ASSERT doesn't fail if given non-constant expression
Product: Wine
Version: 1.1.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexander.scott.johns+winebug(a)googlemail.com
In commit wine-1.1.21-63-g5d31eb9 AJ changed the definition of C_ASSERT (in
include/winnt.h) to make it compatible with newer versions of GCC.
Roughly, the change was:
-#define C_ASSERT(e) extern char __C_ASSERT__[(e)?1:-1] __attribute__((unused))
+#define C_ASSERT(e) extern void __C_ASSERT__(int [(e)?1:-1])
Unfortunately, in GCC 4.4.3, the new definition of C_ASSERT doesn't fail when
given a non-constant expression. E.g.:
C_ASSERT(rand() == -1); /* ignored */
I think this is because GCC (as per C99) is treating the parameter of
__C_ASSERT__ as a VLA (variable length array), and so its type is equivalent to
int[*].
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https://bugs.winehq.org/show_bug.cgi?id=48516
Bug ID: 48516
Summary: Problem with League of Legends
Product: Wine-staging
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: y0rune(a)aol.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
First I use Gentoo ;) After change version from 4.21 -> 5.0. After applying the
same patch as to 4.21 (https://www.yorune.pl/public/gentoo/wine-lol.patch). I
do not have any problem with compilation but when I start the game the launcher
is starting but after log in it is crashed. The launcher ( when you can choose
to play) is not starting.
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