https://bugs.winehq.org/show_bug.cgi?id=48069
Bug ID: 48069
Summary: floating point exception (core dumped) when
WINEESYNC=1
Product: Wine-staging
Version: 4.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ZenAnonX(a)protonmail.ch
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Wine-Staging Crashes with "floating point exception (core dumped)" on running
any application with esync enabled.
Applications run fine with esync disabled on staging or with esync enabled on
master
Most probably introduced with commit fb40c21c7280d5cb66f0cec8ed2f4e4e25e1fc56
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https://bugs.winehq.org/show_bug.cgi?id=41199
Bug ID: 41199
Summary: SW KoTOR: Unhandled page fault on write access
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bystrzak14(a)gmail.com
Distribution: ---
Created attachment 55439
--> https://bugs.winehq.org/attachment.cgi?id=55439
Log from gameplay
I recently installed KoTOR on Fedora 24. Game starts correctly through Steam
and works fluently, but it randomly crashes during loading new area or saved
game.
I tried tweaking "quartz" to "bultin" as in this thread
https://bugs.winehq.org/show_bug.cgi?id=22910
although is kinda old. Anyway, this didn't solve my problem. Those crashes are
really annoying and I can't really enjoy the game because of that.
I run the game with custom prefix using 32bit.
I attach complete log generated throughout my gameplay.
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https://bugs.winehq.org/show_bug.cgi?id=48497
Bug ID: 48497
Summary: DXVA2 patchset not compatible with GCC 10
Product: Wine-staging
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mike(a)cchtml.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
GCC 10 defaults have changed.
https://gcc.gnu.org/gcc-10/porting_to.html#common
Default to -fno-common
A common mistake in C is omitting extern when declaring a global variable in a
header file. If the header is included by several files it results in multiple
definitions of the same variable. In previous GCC versions this error is
ignored. GCC 10 defaults to -fno-common, which means a linker error will now be
reported. To fix this, use extern in header files when declaring global
variables, and ensure each global is defined in exactly one C file. As a
workaround, legacy C code can be compiled with -fcommon.
int x; // tentative definition - avoid in header files
extern int y; // correct declaration in a header file
Fedora Rawhide (Fedora 32) now has GCC 10 and Wine-staging fails to build.
The fix is simple. Add 'extern' to the two offending lines below:
sed -i 's/BOOL config_vaapi_drm DECLSPEC_HIDDEN;/extern BOOL config_vaapi_drm
DECLSPEC_HIDDEN;/' dlls/dxva2/dxva2_private.h
sed -i 's/char config_vaapi_drm_path\[MAX_PATH\] DECLSPEC_HIDDEN;/extern char
config_vaapi_drm_path\[MAX_PATH\] DECLSPEC_HIDDEN;/' dlls/dxva2/dxva2_private.h
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https://bugs.winehq.org/show_bug.cgi?id=47417
Bug ID: 47417
Summary: Overwatch doesn't capture mouse movement to croshairs
Product: Wine-staging
Version: 4.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)junaru.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
As of wine-staging 4.10 mouse movement is no longer captured to the crosshairs
while in game.
Mouse works as expected in main menu and up to the point where you enter game
world. When the map loads mouse cursor is still present on screen and
horizontal or vertical movement moves the cursor instead of the croshairs. Left
and right mouse button clicks work as expected.
Once every 10 or so game launches the mouse IS captured to the crosshairs and
everything works as expected. (some race condition?)
This issue is not present in wine-staging 4.8. (archlinux packaged wine-staging
4.9 has different issues that prevent testing)
GPU: RX580 (amdgpu) DXVK 1.2.2
# pacman -Q|grep 'vulkan\|mesa\|linux\|xorg-server\|wine'
lib32-mesa 19.1.0-2
lib32-vulkan-icd-loader 1.1.107-1
lib32-vulkan-radeon 19.1.0-2
linux 5.1.14.arch1-1
linux-api-headers 5.1-1
linux-firmware 20190618.acb56f2-1
linux-headers 5.1.14.arch1-1
mesa 19.1.0-3
vulkan-extra-layers 1.1.97.0+10340+118b2f331-1
vulkan-headers 1:1.1.111-1
vulkan-html-docs 1:1.1.111-1
vulkan-icd-loader 1.1.108-1
vulkan-radeon 19.1.0-3
vulkan-trace 1.1.97.0+10340+118b2f331-1
vulkan-validation-layers 1.1.107-1
wine-mono 4.9.0-1
wine-staging 4.11-1
wine_gecko 2.47-2
winetricks 20190615-1
xorg-server 1.20.5-1
xorg-server-common 1.20.5-1
xorg-server-devel 1.20.5-1
xorg-server-xdmx 1.20.5-1
xorg-server-xephyr 1.20.5-1
xorg-server-xnest 1.20.5-1
xorg-server-xvfb 1.20.5-1
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https://bugs.winehq.org/show_bug.cgi?id=47513
Bug ID: 47513
Summary: mailing-list-patches breaks gamepad input
Product: Wine-staging
Version: 4.12.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64902
--> https://bugs.winehq.org/attachment.cgi?id=64902
+tid,+pid,+plugplay,+hid,+hid_report,+hidp,+xinput,+dinput,+rawinput
With mailing-list-patches patchset, all of my games are unable to detect a
gamepad and receive no input from it.
If I build staging with it reverted, the issues disappears.
Attaching log with
+tid,+pid,+plugplay,+hid,+hid_report,+hidp,+xinput,+dinput,+rawinput debug
channels.
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https://bugs.winehq.org/show_bug.cgi?id=47834
Bug ID: 47834
Summary: Borderlands 1 (version 1.5.0) doesn't capture mouse
Product: Wine-staging
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dron2065(a)rambler.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Borderlands 1 (version 1.5.0) doesn't capture mouse - full 360 degree view with
mouse is not possible. There is no this problem at previous version of Wine
Staging (4.16) and Wine Devel of last version (4.17)
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https://bugs.winehq.org/show_bug.cgi?id=48433
Bug ID: 48433
Summary: Stalker Call of Pripyat and Stalker Clear Sky: no
mouse input in menus since wine-staging 5.0rc3
Product: Wine-staging
Version: 5.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ritalat(a)fastmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66200
--> https://bugs.winehq.org/attachment.cgi?id=66200
terminal output
Mouse input in menus is broken since wine-staging 5.0rc3. Mouse still works
in-game for movement if you start a new game by navigating the main menu with
your keyboard.
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https://bugs.winehq.org/show_bug.cgi?id=48274
Bug ID: 48274
Summary: Initialization of wineprefix failed
Product: Wine
Version: 4.21
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rmkk(a)atlas.cz
Created attachment 65944
--> https://bugs.winehq.org/attachment.cgi?id=65944
Terminal output of failed wineprefix initialization
Wine-staging was installed including 64-bit support, then I tried to initialize
new wine prefix with errors, terminal output included
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https://bugs.winehq.org/show_bug.cgi?id=42988
Bug ID: 42988
Summary: Pocket Mirror causes heavy flickering in fullscreen
mode on wine-staging
Product: Wine-staging
Version: 2.7
Hardware: x86
URL: http://astralshiftpro.tumblr.com/pocket-mirror
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ArchLinux
Created attachment 58125
--> https://bugs.winehq.org/attachment.cgi?id=58125
short video of the issue
Running the game Pocket Mirror in fullscreen leads on wine-staging to heavy
flickering. About once or twice each second the desktop or some other image
from the game is partially visible through the game. However, the issue does
not appear in vanilla wine 2.7
I tried to make an apitrace, but it only shows a single frame, so there's
something wrong there, too.
If you need more info please tell me, I'd make a bisect but I don't know how to
apply the staging patches partially since a lot of them depend on each other.
Using Arch Linux with KDE 5.9.5-1, running 32bit wine program on 64bit OS.
Game URL: http://astralshiftpro.tumblr.com/pocket-mirror
Direct download:
http://t.umblr.com/redirect?z=https%3A%2F%2Fmega.nz%2F%23%214YBSWIKb%21nbjS…
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https://bugs.winehq.org/show_bug.cgi?id=48255
Bug ID: 48255
Summary: AIMP4: throws an error when trying to play a file:
Access violation at address 02D77CE1. Write of address
00008201.
Product: Wine
Version: 4.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 93.duke.xperia(a)gmail.com
Distribution: ---
Created attachment 65918
--> https://bugs.winehq.org/attachment.cgi?id=65918
terminal log
AIMP v4.60, build 2161 gives an error when I try to play a file and freezes.
https://www.aimp.ru/?do=download.file&id=4
cc14dd0631910858e96a44857fd2bed1ed6505c5 aimp_4.60.2161.exe
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