https://bugs.winehq.org/show_bug.cgi?id=48452
Bug ID: 48452
Summary: The Witcher Enhanced Edition (GOG) some HUD graphics
distorted starting wine-staging 5.0-rc4
Product: Wine-staging
Version: 5.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cyan255(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The Witcher Enhanced Edition (GOG) some HUD graphics distorted (quickslot,
status effect icon, text background on mouse-over) appearing stretched in
5.0-rc4, also occurs on 5.0-rc5. The HUD graphics appear correctly in 5.0-rc3.
5.0-rc3 screenshot: https://i.imgur.com/AZoGof4.png
5.0-rc5 screenshot: https://i.imgur.com/M5Vtjcp.png
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https://bugs.winehq.org/show_bug.cgi?id=40316
Bug ID: 40316
Summary: Industry Giant 2, repair-cursor freezes render-updates
unless cursor-position over popup-menu again
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: owezahra(a)gmail.com
Distribution: ---
Created attachment 53965
--> https://bugs.winehq.org/attachment.cgi?id=53965
attached standard log and cursor files
When running IndustryGiant 2.1 on a HD7730 (Ubuntu 14.04 x64, new x86
wineprefix with no other packages or anything) with opengl/gdi the cursor
disappears when it has to change its layout to the repair-cursor (for building
a vehicle repair addon) and sets the game-update rate to zero until the
invisible cursor changes back to its previous symbol via hovering over the
popup-menu.
However, i set it to use opengl since it runs a little smoother.
Brute-force changes:
Setting MaxShaderModelPS/-GS/-VS to 0 didn't do anything, disabling GLSL didn't
do anything either).
Debugging issues:
When i tried to debug it via adding the debug-flag "+wgl" to wine, hundreds of
line of "trace:wgl:glxdrv_wglGetPixelFormat 0xf003b -> 4" clogged the file and
made every texteditor struggle to do anything with it, is there a way to
disable spammy log-entries?
Setting registry key "SpyExclude" to "trace:wgl:glxdrv_wglGetPixelFormat"
didn't work, i guess the formatting is wrong?
Game-specific:
UI elements are stored as .tga's in the game directory, as well as cursors.
Ingame, an option called "software cursor" has to be activated since wine won't
redraw the window if its off in any case (wiggling the virtual desktop around
forces it to redraw). (I noticed that the cursor-tga has another size, bitdepth
odr something than the others, but when i replaced it with a working-cursor
that didn't change much than lagging the substitute cursor around one in a
while (same effect as with original cursor)).
Logfiles:
I've added the cursor-image-files and the default debug log (tough it probably
won't be of much use, as i've tried to see if an additional error pops up if
the cursor vanishes versa i don't trigger it to, which resulted in two
identical files)
Related bug: 40293 (unsupported backbuffer operation)
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https://bugs.winehq.org/show_bug.cgi?id=40293
Bug ID: 40293
Summary: some UI elements and terrain disappear on offscreen
rendering mode = backbuffer
Product: Wine
Version: 1.9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: owezahra(a)gmail.com
Distribution: ---
Created attachment 53934
--> https://bugs.winehq.org/attachment.cgi?id=53934
logs for offscreen rendering mode default or backbuffer and pics
When running IndustryGiant 2.1 on a HD7730 (Ubuntu 14.04 x64, new x86
wineprefix with no other packages or anything) with opengl/gdi the cursor
disappears when it has to change its layout (and sets the game-update rate to
zero until the invisible cursor changes back to its previous symbol via
hovering over the popup-menu).
To circumvent that, i've set "offscreen rendering mode = backbuffer" (& force
opengl, as gdi doesn't support backbuffer).
This results in a very smooth gaming experience, but some UI elements don't
appear and on scrolling, the terrain turns white (unless a redraw is forced by
clicking on the minimap)
UI elements are stored as .tga's in the game directory, as well as cursors.
Ingame, an option called "software cursor" has to be activated since wine won't
redraw the window if its off in any case (backbuffer as well as default,
wiggling the virtual desktop around forces it to redraw).
To me it seems the backbuffer-issues might be caused by
"fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats",
but setting MaxShaderModelPS & MaxShaderModelVS to 0 didn't do anything, tough
googling suggested otherwise.
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https://bugs.winehq.org/show_bug.cgi?id=41459
Bug ID: 41459
Summary: 32bit 7zFM.exe closes unexpectedly with error "The
system cannot allocate the required amount of memory"
Product: Wine
Version: 1.9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jylo06g(a)gmail.com
Distribution: ---
The system is Fedora 24 64bit MATE Desktop
On a clean 32bit prefix Wine, installing 32bit 7zip 16.02 works.
But as soon as you open 7zFM.exe and navigate to drive Z: (the Linux root
directory /), it shows error "The system cannot allocate the required amount of
memory." and then crashes after press OK.
With WINEDEBUG=warn+all, I get this line during the error prompt:
warn:heap:allocate_large_block Could not allocate block for 7e0cb771 bytes
Same goes for 64bit prefix Wine. The 32bit 7zFM.exe crashes after the same
error.
This DOES NOT happen to 64bit 7zip 16.02 on 64bit Wine prefix.
Going back to the history versions for 32bit 7zip on FileHippo, I find that
7zip 9.22 beta works before jumping to 9.35 beta stopped working after the same
error.
I suspect something changed in 9.35 beta that causes 32bit 7zip stop working
since then.
I hope this is sufficient enough for a bug report.
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https://bugs.winehq.org/show_bug.cgi?id=43272
Bug ID: 43272
Summary: Crash after click Start button in virtual desktop mode
when using Steam
Product: Wine
Version: 2.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 58604
--> https://bugs.winehq.org/attachment.cgi?id=58604
backtrace
1. Enable virtual desktop mode
2. Run Steam
3. Click Start button
wine-2.11-114-g6ec3cd9
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https://bugs.winehq.org/show_bug.cgi?id=48416
Bug ID: 48416
Summary: wine: Call from 0x7bc7b154 to unimplemented function
api-ms-win-core-rtlsupport-l1-2-0.dll.RtlInstallFuncti
onTableCallback, aborting
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
I tried to register a native wmvcore (64 bit):
WINEDLLOVERRIDES=wmvcore=n wine64 regsvr32.exe wmvcore.dll and got the crash
from the bugtitle
Adding the spec-entry and forwarding to ntdll fixes it (at least it claims to
be successfull);
It seems to me the specfile is not up to date but i don`t know, because on win7
i only have version l1.1.0 of this api-file.
Could someone who knows more about this fix this? Thanks
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https://bugs.winehq.org/show_bug.cgi?id=43271
Bug ID: 43271
Summary: Tomb Raider (2013) - unable to use interact key with
CSMT
Product: Wine
Version: 2.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Repeatedly pressing interact key for opening gates/doors/chests has no effect.
wine-2.11-114-g6ec3cd9
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https://bugs.winehq.org/show_bug.cgi?id=37598
Bug ID: 37598
Summary: Double dark line inside default button, e.g. 'OK' /
'SAVE'
Product: Wine
Version: 1.6.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
Created attachment 50034
--> https://bugs.winehq.org/attachment.cgi?id=50034
Screenshot comparing wines button with windows.
Instead of the colours inside the button going from light to dark they go black
- light - darker. This makes it look like there is a double line inside the
button.
The middle colour should be somewhere between the two shades and will look 3d.
Originally I thought this was a glitch, it looks like something that could be
fixed just by changing one colour.
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https://bugs.winehq.org/show_bug.cgi?id=48469
Bug ID: 48469
Summary: Pale Moon crashes when loading web page from address
bar
Product: Wine
Version: 5.0-rc5
Hardware: x86
URL: http://www.palemoon.org/download.php?mirror=eu&bits=32
&type=7z
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: msctf
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielopcode(a)gmail.com
Regression SHA1: d541087079a8770bb02bae830c56a6d3c0b6424e
Distribution: ---
Since d541087079a8770bb02bae830c56a6d3c0b6424e, Pale Moon (and other
applications reliant on this feature) crashes when e.g. loading web pages
(through address bar especially).
That commit by itself is not wrong. But prior to it, the browser received an
error from the function and disabled all msctf functionality. With that commit,
the bug is now exposed.
What happens is that AssociateFocus does not grab ownership of the Document
Manager, but it does return it in the "prev" output parameter with an increased
refcount. So, if the docmgr gets destroyed and AssociateFocus is called again,
its "prev" parameter will refer to freed memory (dangling pointer). Windows
sets it to NULL in such case.
Sent a patch to fix this.
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