https://bugs.winehq.org/show_bug.cgi?id=46877
Bug ID: 46877
Summary: jet40 do work well with 32bit application in 64bit
prefix. So why can not install via winetricks
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: MyBugzilla(a)mailinator.com
Distribution: ---
Why does winetricks refuse to install jet40 in 64bit prefix?
If I manually copy the msjet DLLs into the 64bit prefix SYSWOW64 folder and
start a dos prompt and register the Jet DLLs with REGSVR32.EXE
Everything works great. My 32bit dotnet application (I am the program creator)
using oledb/Jet works fine in the 64bit prefix.
Something needs to allow jet40 to be installed in SYSWOW64 in 64bit prefix. It
works fine.
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http://bugs.winehq.org/show_bug.cgi?id=33684
Bug #: 33684
Summary: Logos - Libronix DLS - update error.
Product: Wine
Version: 1.5.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dpobanz(a)gmail.com
Classification: Unclassified
Created attachment 44593
--> http://bugs.winehq.org/attachment.cgi?id=44593
terminal log
Updating Logos Libronix fails.
wine-1.5.31-42-g97f501b
winetricks ie6 used to work around bug 9758
steps to recreate
1. rm .wine
2. winetricks
3. wine DLSSetup.exe
4. wine Update.exe 30gAutoUpdate.lbxupd
After the initial program install, when trying to update the program a popup
window labelled 'Libronix Update' appears saying the update was not successful.
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https://bugs.winehq.org/show_bug.cgi?id=48451
Bug ID: 48451
Summary: i cant run file .exe
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advpack
Assignee: wine-bugs(a)winehq.org
Reporter: huynhphu567(a)gmail.com
Created attachment 66233
--> https://bugs.winehq.org/attachment.cgi?id=66233
.
caused when run file .exe
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https://bugs.winehq.org/show_bug.cgi?id=44886
Bug ID: 44886
Summary: Black Textures in dx11 [Rodina]
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: eutychios23(a)gmail.com
Distribution: ---
Created attachment 60955
--> https://bugs.winehq.org/attachment.cgi?id=60955
Black planetary surface
Certain dx11 games have issues with textures being extremely black.A most
notable game is Rodina.In the case of Rodina everything renders correctly
except from planetary surfaces as shown in pic and the player's spaceship
texture which are almost totally black.
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http://bugs.winehq.org/show_bug.cgi?id=22647
Summary: MindManager X5 Pro and MindManager 7
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: crramirez(a)gmail.com
Created an attachment (id=27859)
--> (http://bugs.winehq.org/attachment.cgi?id=27859)
Mindmap without showing text
This application runs well, but they do not draw text correctly or do not draw
text at all. See the screenshots.
The applications are fast enough to be usable. The strange thing is that in
CrossOver 9.0 that is wine 1.1.34 based. It draws correctly but it is to slow.
I think that could be one of two problems:
* Font engine, due to CrossOver and wine have different ones.
* DIB Engine, maybe the dib engine was changed in recent wine versions and in
CrossOver don't.
Anyone can help me to do further tests in order to this issue be fixed?
Regards
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https://bugs.winehq.org/show_bug.cgi?id=48446
Bug ID: 48446
Summary: Pokemon Apex Stops game-play for occurring before a
battle starts at the factory for the first time.
Product: Wine
Version: 1.8.6
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobias.sposato(a)gmail.com
Created attachment 66226
--> https://bugs.winehq.org/attachment.cgi?id=66226
Pokemon Apex Stops game-play for occurring before a battle starts at the
factory for the first time.
Pokemon Apex Stops game-play for occurring before a battle starts at the
factory for the first time.
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https://bugs.winehq.org/show_bug.cgi?id=48437
Bug ID: 48437
Summary: Paths (roads) not rendered
Product: Wine
Version: 5.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: slawek(a)lach.art.pl
Distribution: ---
Created attachment 66210
--> https://bugs.winehq.org/attachment.cgi?id=66210
Logs
During game, path (roads) aren't rendered. Everything else seems work fine.
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https://bugs.winehq.org/show_bug.cgi?id=47968
Bug ID: 47968
Summary: wine-staging for debian does not work since 4.17
Product: Wine-staging
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msuhoruki(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Starting with wine-staging 4.17 debian bullseye package wine stopped working,
completely.
Running winecfg prints two lines and then nothing (no window appears)
The process does not exit and just stays in foreground.
000b:fixme:winediag:start_process Wine Staging 4.18 is a testing version
containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
Running Notepad++ produces a different output but still no window:
env WINEPREFIX="/home/user/.wine32" wine C:\\windows\\command\\start.exe /Unix
/home/user/.wine32/dosdevices/c:/users/Public/Desktop/Notepad++.lnk
002d:fixme:win:LockWindowUpdate (0x1008a), partial stub!
002d:fixme:imm:ImmReleaseContext (0001012A, 0114BCD8): stub
002d:fixme:win:LockWindowUpdate ((nil)), partial stub!
Reverting to 4.16 fixes the problem.
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