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https://bugs.winehq.org/show_bug.cgi?id=49392
Bug ID: 49392
Summary: Otter browser fails to play youtube videos
Product: Wine
Version: 5.10
Hardware: x86
URL: https://jztkft.dl.sourceforge.net/project/otter-browse
r/otter-browser-weekly333/otter-browser-win64-1.0.81-w
eekly333-setup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
As the title says, it keeps hanging at black video screen with spinning circle.
In the console:
017c:fixme:mfplat:session_get_service_GetService Unsupported service
{1092a86c-ab1a-459a-a336-831fbc4d11ff}.
Seesm to use wmfengine.dll from Qt which as far as i get it from google relies
on mfplat and friends
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https://bugs.winehq.org/show_bug.cgi?id=49399
Bug ID: 49399
Summary: Skyrim Script Extender fails to load.
Product: Wine
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: houston(a)planetmail.net
Distribution: Slackware
Created attachment 67473
--> https://bugs.winehq.org/attachment.cgi?id=67473
skse_loader.exe Crash Dump
Program crashes with "Unhandled exception: page fault on write access to
0x00000000 in 32-bit code (0x00405183)."
Github post here suggests a regression was caused with something in Wine
version 4.16.
https://github.com/ValveSoftware/Proton/issues/170#issuecomment-612456638
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https://bugs.winehq.org/show_bug.cgi?id=43517
Bug ID: 43517
Summary: MadTBG.exe unable to create instance
Product: Wine
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Hi,
I tried to open madTBG.exe, which is a free application bundled with madVr from
http://madvr.com. When I tried to open it I get an error with the following
message: "Creating madVR instance failed."
It would be nice to get this application to run, as it plays perfectly with
DisplayCAL and argyll-cms.
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https://bugs.winehq.org/show_bug.cgi?id=45952
Bug ID: 45952
Summary: smite game causes an error when starting the game
itself
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: safocl88(a)gmail.com
Distribution: ---
Created attachment 62495
--> https://bugs.winehq.org/attachment.cgi?id=62495
Smite_backtrace.txt
smite game causes an error when starting the game itself
game installed according to appdb
https://appdb.winehq.org/objectManager.php?bShowAll=true&bIsQueue=false&bIs…
installed direct prefix d3dx10 d3dx11_43 d3dx9_43 directx9 dotnet40 gdiplus
vcrun2008 vcrun2010 xact wininet
after launching the game downloaded, additional libraries were installed
(vcrun2010 and directx)
after that, when the PLAY button is pressed in the launcher, the game launch
window is displayed and after a while an error takes off.
https://i.imgur.com/GbAfEtv.png
error logs in the attached file
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https://bugs.winehq.org/show_bug.cgi?id=42233
Bug ID: 42233
Summary: wine 2.0 rc 5 apparent regression error in TES 4:
oblivion
Product: Wine-staging
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonathon.n.baker(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56878
--> https://bugs.winehq.org/attachment.cgi?id=56878
information output by terminal and the wine crash logging tool before and after
program crash
The video game Elder Scrolls 4: Oblivion is installed in a wine prefix which is
shared with a steam installation and several other videogames.
This prefix is run exclusively with the 64 bit version of wine.
With the currently set dll overrides and winetricks modifications, and starting
with a wine version of 2.0 rc2, wine has had no problems running this game.
However, upon trying to run it after updating to 2.0 rc5, the game launches,
loads the names of the companies and a disclaimer about other engine components
they used, and then crashes prior to reaching the main menu.
I have attached the full output of the wine process when this occurs.
This regression is not present in the current wine-devel version.
All other video games installed to this prefix still function with no errors.
These games include: Fallout: New Vegas, Bioshock, Mass Effect 1, Mass Effect
2.
I have installed several windows DLLs using winetricks, and several others were
installed by steam during game installation.
This is a list of installed DLLs (as listed by winetricks and winecfg) and
their override settings (from winecfg), if set:
winegstreamer: disabled
d3dx10: disabled
d3dx11: disabled
d3dx9_43: native
quartz: native
devenum: builtin
dmband: builtin
dmcompos: builtin
dmime: builtin
dmload: builtin
dmscript: builtin
dmstyle: builtin
dmsynth: builtin
dmusic: builtin
dmusic32: builtin
dsound:builtin
dswave: builtin
streamci: builtin
d3dx9:
d3dx9_26
d3dx9_28
d3dx9_31
d3dx9_35
d3dx9_36
d3dx9_39
d3dx9_42
directmusic
directx9
vcrun2008
xact
xact_jun2010
xinput
mwo was toggled a few times with winetricks, but is currently set to default
behavior
all of this was set manually, and no recipes were applied with winetricks
I attempted to record more information about the crash at the direction of a
user on the #winehq irc channel on freenode using the environment variable
setting 'WINEDEBUG=+relay,+tid,+seh' however adding +relay changed program
behavior from crashing to hanging.
At that point, user told me to post bug here
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https://bugs.winehq.org/show_bug.cgi?id=48788
Bug ID: 48788
Summary: null pointer in wined3d_palette_set_entries with
Diablo GOG
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: perchrh-wine(a)pvv.org
Distribution: ---
Created attachment 66691
--> https://bugs.winehq.org/attachment.cgi?id=66691
WINEDEBUG=+d3d wine Diablo.exe
The game "Diablo", appdb-link: [1] crashes on startup due to a wine_d3d error.
Steps to reproduce:
1 Set the wine configuration to Windows 10, virtual desktop 800x600, to make
the installer work.
2 Run the GOG Diablo installer,
'wine setup_diablo_1.09_hellfire_v2_(30038).exe'
3 Then in the game directory, run 'wine Diablo.exe', to launch the game.
After launching the game, the Blizzard logo successfully shows on screen.
Immediately after the logo animation, wine crashes.
The crash looks like a null pointer, excerpt below:
Backtrace:
=>0 0x7c52d82e wined3d_palette_set_entries+0x3e() in wined3d (0x0032fc38)
0x7c52d82e wined3d_palette_set_entries+0x3e in wined3d: movl 0x0(%eax),%ecx
The attached log with WINEDEBUG=+d3d show wined3d_palette_set_entries is first
successfully called multiple times before the null pointer crash. The logs are
from a clean wine prefix. The crash is reproducible 100% of the time. I had to
run wineserver -k after the crash to launch the game again.
This crash differs from the other startup bug registered for the same game [2],
which crashes in storm.dll as opposed to wine_d3d.
[1]
https://appdb.winehq.org/objectManager.php?sClass=version&iId=37759
[2]
https://bugs.winehq.org/show_bug.cgi?id=46803
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http://bugs.winehq.org/show_bug.cgi?id=18490
Summary: Empire: Total War crashes when loading a map
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nwarrenfl(a)gmail.com
Created an attachment (id=21123)
--> (http://bugs.winehq.org/attachment.cgi?id=21123)
Wine output when loading a map
It seems there was no bug report concerning that yet, so i tested it with Wine
1.1.20 and it still crashes when the game tries to load a map.
The game requires multiple buffers, so i used fbo as OffscreenRenderingMode,
otherwise it doesn't load at all.
Now that fbo is used, the game loads, but crashes when loading a map, i've
attached the wine output.
I suppose this isn't enough to find the problem, so if other debug channels are
needed to find the problem, please ask and i'll do it.
Thanks in advance.
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