https://bugs.winehq.org/show_bug.cgi?id=48635
Bug ID: 48635
Summary: Asuka 120% Return BURNING Fest: Crashes after
character selection.
Product: Wine
Version: 5.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
Asuka 120% Return BURNING Fest is a Japanese VS fighting game published by
Family Soft.
After starting the game with Xephyr (as this game requires 256 color mode), it
crashes when I choose a player character.
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https://bugs.winehq.org/show_bug.cgi?id=46735
Bug ID: 46735
Summary: The Sims 2 demo needs Direct3DShaderValidatorCreate9()
implementation
Product: Wine
Version: 0.9.35.
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Split off from bug 8051. To summarize, the game calls
d3d9.Direct3DShaderValidatorCreate9(), which is a completely undocumented
internal function that returns an an unknown interface. It expects a valid
interface pointer to be returned, and expects certain calls on unknown methods
to succeed.
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https://bugs.winehq.org/show_bug.cgi?id=48723
Bug ID: 48723
Summary: Torchlight - Loading times are excessively long
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: vv221+winehq(a)dotslashplay.it
Distribution: ---
Created attachment 66598
--> https://bugs.winehq.org/attachment.cgi?id=66598
revert the faulty commit
This bug has been spotted on version 1.15 of Torchlight, as sold on gog.com.
It has been reproduced reliably on a Debian Sid and an Arch Linux.
The symptoms are:
- the game takes a long time to launch
- switching between characters in the menu takes several seconds
- transition between zones in game takes much longer than it should
The issue is present starting with WINE 4.5, and is still present in latest
release (5.3) and current master (wine-5.3-181-geb63713f60).
WINE 4.4 is the latest non-affected release.
I did a bisect and identified the following commit as the faulty one:
f48ea297268e832c93a22fb5b92f73620c717280
"msvcrt: Use _strnicmp instead of strncasecmp."
The attached patch reverts this commit, it applies cleanly on both 5.3 and
current master, and restore normal loading times in the game.
You can see more information about this issue in the original bug report in the
issues tracker of ./play.it:
https://forge.dotslashplay.it/play.it/games/issues/342
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https://bugs.winehq.org/show_bug.cgi?id=48510
Bug ID: 48510
Summary: Lotus Organizer 97, Wine 5.0, Debian Stretch. Lotus
Organizer rashes when selecting a Backup folder using
'Browse' button
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: john.p.langley(a)gmail.com
Distribution: ---
Created attachment 66316
--> https://bugs.winehq.org/attachment.cgi?id=66316
Terminal output at crashtime.
- Debian Stretch stable - updated as at 24/02/2020
- Wine 5.0
- Lotus Organizer 97.
- Logged in with user privileges.
Organizer 97 crashes when selecting a backup folder:
File / User Setup / Organizer Preferences / Folders tab / Backups (select
Browse - crash)
Output attached.
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https://bugs.winehq.org/show_bug.cgi?id=48694
Bug ID: 48694
Summary: The Bat! (64bit) crashes after start
Product: Wine
Version: 5.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mywine(a)schiermeier-it.de
Distribution: ---
Created attachment 66563
--> https://bugs.winehq.org/attachment.cgi?id=66563
Backtrace from wines debugger app.
Starting the mail program "The Bat!" v9.1 in 64bit leads to a crash. The
installation works flawless.
The 32bit version works.
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https://bugs.winehq.org/show_bug.cgi?id=48491
Bug ID: 48491
Summary: _searchenv & co do not understand quoted directories
Product: Wine
Version: 5.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)thecybershadow.net
Distribution: ---
The following test program produces the expected result ("testdir\testfile") on
Windows, but fails on Wine:
#include <io.h>
#include <direct.h>
#include <stdlib.h>
#include <sys/stat.h>
#include <stdio.h>
int main(void)
{
char buf[64];
_mkdir("testdir");
_close(_creat("testdir\\testfile", _S_IREAD | _S_IWRITE));
_putenv("TESTVAR=\"testdir\"");
_searchenv("testfile", "TESTVAR", buf);
printf("Result: %s\n", buf);
}
The cause seems to be that Wine doesn't seem to implement the quoting syntax in
the searchenv function family.
The problem was noticed when MS link.exe invocation failed on Wine but not
Windows, with identical environment / inputs. Such environment variables can
occur when building search paths for linker libraries (%LIB%), as seen here:
https://github.com/dlang/dmd/blob/81710a5e548f047588bd3ee6ffb13a8d6f1b9bff/…
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https://bugs.winehq.org/show_bug.cgi?id=48735
Bug ID: 48735
Summary: OVERLAPPED struct has uninitialized bytes
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Created attachment 66619
--> https://bugs.winehq.org/attachment.cgi?id=66619
Configure output.
Steps to reproduce
* Check out 26ffc40bfb42b7c05ce9513bf479e31eb85294b1 (latest commit as of this
posting). Configure and build wine. (Configure output attached)
* Disable wine preloader to make valgrind a little quieter
* Compile a test program (I used 'int main() { return 0; }') using
i686-w64-mingw32-gcc
* Run this under valgrind. Valgrind output attached.
The topmost error is
==30622== Syscall param writev(vector[...]) points to uninitialised byte(s)
...
==30622== by 0x406EFD80: process_send_command (rpc.c:1137)
The root cause is that the OVERLAPPED struct does not have Offset and
OffsetHigh initialized before they are written into the wineserver request
pipe.
In this case, the target file is the process_entry's control_pipe. MSDN
specifies the Offset and OffsetHigh members must be zero when writing to a file
that does not support seeking
(https://docs.microsoft.com/en-us/windows/win32/api/minwinbase/ns-minwinbase…).
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https://bugs.winehq.org/show_bug.cgi?id=36059
Bug ID: 36059
Summary: Multiple Steam games fail to install DirectX runtime
prerequisite, resulting in repeated install attempt on
startup ('xinput1_3.dll' locked by client)
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
splitting this issue off from various Steam related bug reports for reference.
Many Steam games require DirectX runtime, usually stated in game folder
'installscript.vdf'.
Example VDF:
--- snip ---
"Run Process"
{
...
"directx"
{
"hasrunkey" "HKEY_LOCAL_MACHINE\\Software\\Valve\\Steam\\Apps\\110800"
"process 1" "%INSTALLDIR%\\3rd\\DXSETUP.exe"
"command 1" "/silent"
}
...
}
--- snip ---
For various games the DirectX runtime install fails, resulting in repeated
install attempt on startup of the game.
To illustrate how common this problem is, just a small list of some games I
installed for tests:
NOTE: non-zero 'Exit Code' indicates the installer failed
'installscript_log.txt' from 'c:\\Program Files\\Steam\\logs' folder
--- snip ---
...
04/15/14 00:08:33 [AppID 50280] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Mafia II - Public Demo\3rd\DirectX\DXSETUP.exe"
/silent GLE 0
...
04/17/14 10:58:48 [AppID 17470] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Dead Space\installers\DirectX\DXSETUP.exe" /silent
GLE 0
...
04/17/14 19:55:11 [AppID 55230] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Saints Row the Third\DirectX\DXSetup.exe" /silent
GLE 0
04/17/14 21:36:35 [AppID 72850] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Skyrim\DirectX10\DXSETUP.exe" /silent GLE 0
...
04/22/14 17:28:29 [AppID 49520] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Borderlands
2\Binaries\Redist\DXRedistCutdown\DXSETUP.exe" /silent GLE 0
...
04/22/14 22:18:15 [AppID 34330] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Total War SHOGUN 2\redist\DirectX\DXSETUP.exe"
/silent GLE 0
--- snip ---
The DirectX runtime installer can't overwrite a dll that is locked by the Steam
client/launcher in memory.
You can check 'c:\\windows\\logs\\DirectX.log'.
--- snip ---
...
04/17/14 11:03:38: dxupdate: DirectXUpdateGetSetupInformation(): Section
[4.09.00.0904.0-4.09.00.0904.0_WinXP] is being installed.
04/17/14 11:03:38: dxupdate: Extracted file
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3_x86.cat from cab
04/17/14 11:03:38: dxupdate: Extracted file
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3.dll from cab
04/17/14 11:03:38: dxupdate: Extracted file
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3_x86.inf from cab
04/17/14 11:03:38: dxupdate: Extracted file
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3_x86_xp.inf from cab
04/17/14 11:03:38: dxupdate: Files: 5
04/17/14 11:03:38: dxupdate: Size: 498688
04/17/14 11:03:38: dxupdate: DirectXUpdateInstallPlugIn(): Installing:
xinput1_3_x86_xp.inf - [x86_Install]
04/17/14 11:03:38: dxupdate: Target file: 'C:\windows\system32\xinput1_3.dll'
Target file is Version 9.18.944.0
Source file is Version 9.18.944.0
04/17/14 11:03:38: dxupdate: InUse: C:\windows\system32\xinput1_3.dll.
04/17/14 11:03:38: dxupdate: CabCallback(): Unable to copy
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3.dll.
04/17/14 11:03:38: dxupdate: ExecuteInf(): SetupInstallFromInfSection() failed,
error = 183.
04/17/14 11:03:38: dxupdate: ExecuteInf(): Unable to install
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3_x86_xp.inf:[x86_Install]. The
file may be damaged.
04/17/14 11:03:38: dxupdate: DirectXUpdateInstallPlugIn(): ExecuteInf() failed.
04/17/14 11:03:38: dsetup32: CSetup::InstallPlugIn():
DirectXUpdateInstallPlugIn() failed.
04/17/14 11:03:38: dsetup32: CSetup::SetupForDirectX(): InstallPlugIn() failed.
04/17/14 11:03:38: dsetup32: start finalizing: phase: 5 - 5, total: 0 - 2
04/17/14 11:03:38: dsetup32: Installation ended with value -9 = Internal or
unsupported error
--- snip ---
In many cases it's 'xinput1_3.dll'.
This kind of error is also encountered on Windows (lots of reports).
A reboot in between starts will fix it because the locked dll will be replaced
on next Windows startup.
There are multiple ways to handle this problem (apart from adding support for
SP_COPY_IN_USE_NEEDS_REBOOT to Wine itself):
1) install DX runtime without starting Steam in the Steam WINEPREFIX (make sure
you don't auto-run Steam services)
-> app folder -> 'installers' -> 'DirectX'
--- snip ---
$ wine DXSETUP.exe /silent
--- snip ---
2) remove the dll from 'system32' folder (or 'SysWOW64' on 64-bit prefix) prior
running Steam in the prefix
3) fake successful installation by adding registry key (see '17470_install.vdf'
where the registry key is located -> 'DirectX' DWORD:1)
Regards
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https://bugs.winehq.org/show_bug.cgi?id=48706
Bug ID: 48706
Summary: Far Manager v3.0 freezes when restoring from minimized
to maximized window
Product: Wine
Version: 5.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Far Manager is usable under Wine (5.3) after bug 44253 is resolved but it
freezes every time when restoring from minimized to maximized window. It does
not freeze if restoring to normal floating (non-maximized) window. Tested on
KDE Plasma/Debian Buster. It happens with both 32bit and 64bit Far.
It might be related to bug 48203 or bug 48204 but that is uncertain.
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