https://bugs.winehq.org/show_bug.cgi?id=8091
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|DVDShrink randomly crashes |DVDShrink 3.2.0.15 randomly
|with page fault |crashes with page fault
URL|http://dvdshrink.org |https://web.archive.org/sav
| |e/https://softpedia-secure-
| |download.com/dl/0a3d9138e16
| |971fc49cd8c5d88cbf5b9/61cd7
| |bd7/100004128/software/cd_d
| |vd_tools/dvdshrink32setup.z
| |ip
--- Comment #34 from Anastasius Focht <focht(a)gmx.net> ---
Hello folks,
adding stable download link via Internet Archive for documentation.
https://web.archive.org/save/https://softpedia-secure-download.com/dl/0a3d9…
$ sha1sum dvdshrink32setup.zip
011c6a1caa485c54b585d774d6438473ce5f9b39 dvdshrink32setup.zip
$ du -sh dvdshrink32setup.zip
1.1M dvdshrink32setup.zip
--- snip ---
$ 7z l dvdshrink32setup.zip
Scanning the drive for archives:
1 file, 1094021 bytes (1069 KiB)
Listing archive: dvdshrink32setup.zip
--
Path = dvdshrink32setup.zip
Type = zip
Physical Size = 1094021
Date Time Attr Size Compressed Name
------------------- ----- ------------ ------------ ------------------------
2004-07-26 03:16:40 ....A 1117491 1093883 dvdshrink32setup.exe
------------------- ----- ------------ ------------ ------------------------
2004-07-26 03:16:40 1117491 1093883 1 files
--- snip ---
https://www.virustotal.com/gui/file/eb2b029003e4b600a4204fc72d896195835b333…
Regards
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https://bugs.winehq.org/show_bug.cgi?id=5903
--- Comment #25 from Zebediah Figura <z.figura12(a)gmail.com> ---
Note also that application bugs in general are something that we try to
accommodate. There's a reason we use the term "bug-for-bug compatibility". If
we can't accommodate this one it should be resolved as WONTFIX, not INVALID.
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Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |z.figura12(a)gmail.com
--- Comment #24 from Zebediah Figura <z.figura12(a)gmail.com> ---
(In reply to joaopa from comment #23)
> Third time: no one wants to close this INVALID (see comment 20)?
Personally I don't think it's unfixable.
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http://bugs.winehq.org/show_bug.cgi?id=35071
Bug #: 35071
Summary: UOSteam: "page fault on read access" in get_pixel_32
Product: Wine
Version: 1.7.7
Platform: x86
URL: http://uosteam.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zajec5(a)gmail.com
Classification: Unclassified
Created attachment 46777
--> http://bugs.winehq.org/attachment.cgi?id=46777
Full output of WINEPREFIX="/home/zajec/.wine-uoevolution/" winedbg UOSteam.exe
UOSteam is a 3rd party tool for Ultima Online. It manages list of servers,
starts Ultima Online client and provides additional features (probably by
hacking client memory).
When using UOSteam in wine, Ultima Online starts nicely but after login process
(when the game world is supposed to appear) wine crashes.
Crash doesn't happen when running Ultima Online directly, without using
UOSteam. So I think it's UOSteam that does something wine doesn't handle.
Unhandled exception: page fault on read access to 0x2df87828 in 32-bit code
(0x7e9eb92d).
Backtrace:
=>0 0x7e9eb92d get_pixel_32+0x1d(dib=0x20975c, x=0xe, y=0x8)
[/usr/src/debug/wine-1.7.7/dlls/gdi32/dibdrv/primitives.c:1603] in gdi32
(0x0033ef68)
1 0x7e9e3000 dibdrv_GetPixel+0xdf(dev=0x209750, x=0xe, y=0x8)
[/usr/src/debug/wine-1.7.7/dlls/gdi32/dibdrv/graphics.c:1035] in gdi32
(0x0033ef68)
2 0x7e9deee6 windrv_GetPixel+0x55(dev=<is not available>, x=0xe, y=0x8)
[/usr/src/debug/wine-1.7.7/dlls/gdi32/dibdrv/dc.c:783] in gdi32 (0x0033ef88)
3 0x7ea3b92e GetPixel+0x5d(hdc=0xd0032, x=0xe, y=0x8)
[/usr/src/debug/wine-1.7.7/dlls/gdi32/painting.c:474] in gdi32 (0x0033efbc)
4 0x00b8bb39 in uos (+0x1bb38) (0x0033f100)
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--- Comment #23 from joaopa <jeremielapuree(a)yahoo.fr> ---
Third time: no one wants to close this INVALID (see comment 20)?
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https://bugs.winehq.org/show_bug.cgi?id=7586
--- Comment #28 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-7.0-rc3.
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https://bugs.winehq.org/show_bug.cgi?id=51948
Bug ID: 51948
Summary: Gothic 2 Gold crashes when first entering addonworld
(Jharkendar)
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: broatchgill(a)gmail.com
Distribution: ---
Created attachment 70921
--> https://bugs.winehq.org/attachment.cgi?id=70921
Backtrace.txt - Unhandled exception: page fault on read access
Wine crashes when I first enter addonworld in Gothic 2 Gold. Newworld and
oldworld have worked great until this. Works in Windows 10.
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https://bugs.winehq.org/show_bug.cgi?id=50092
Bug ID: 50092
Summary: Version 1.00 of Vellum's DrawingBoard works well, but
crashes when a straight line is drawn
Product: Wine
Version: 5.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dodgy(a)ntlworld.com
Distribution: ---
Created attachment 68562
--> https://bugs.winehq.org/attachment.cgi?id=68562
Vellum DrawingBoard V1.00 crashes when straight line drawn
Vellum's DrawingBoard package is an early (Windows 3.1/DOS) technical drawing
package. It no longer runs on Windows after XP, and would be very expensive to
replace! It runs very well with Ubuntu under WINE, except for the following
major issue:
When drawing a straight line using the 'elastic band' icon, the program crashes
as soon as the initial start point is specified by a mouse click. Occasionally
it does not, and several lines may be drawn, but it will usually crash before
less than 10 are drawn. An inability to draw lines is a major problem for a
drafting package. I have tested most other commands, and so far everything
works except this one failing.
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https://bugs.winehq.org/show_bug.cgi?id=41247
Bug ID: 41247
Summary: WASAPI exclusive pull mode sound doesn't work, but
shared (non-exclusive) does
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: markk(a)clara.co.uk
Distribution: ---
Wine 1.9.17, Lubuntu 16.04 x86-64.
The current beta version of WinUAE (3.4.0 beta 4) uses WASAPI in pull mode. In
Wine that works OK in shared (non-exclusive) mode, but exclusive mode does not
work, giving console output like this:
fixme:alsa:AudioClient_Initialize EXCLUSIVE mode with EVENTCALLBACK
WASAPI: Initialize() 8889000A
Sorry, can't initialize sound.
In contrast, WinUAE 3.3.0 uses WASAPI in push mode, and both exclusive and
shared work fine there.
To reproduce:
- Use winecfg to set Windows version to e.g. Windows 10.
- Download and run the WinUAE 3.3.0 installer from
http://www.winuae.net/files/InstallWinUAE3300.msi
- Rename winuae.exe to winuae330.exe
- Download WinUAE 3.4.0 beta 4 from
http://www.winuae.net/files/b/winuae_3300b4.7z then unpack to the WinUAE
program directory.
- Download a program which plays sound, for example
http://main.aminet.net/demo/euro/DOC_Demons.lha
- Run winuae.exe (version 3.4.0b4): wine winuae.exe -log
- When the WinUAE Properties window appears, click Floppy drives in the
tree-view on the left side. Then click the "..." button to the right of DF0:
and select DOC_Demons.lha
- Click Sound in the tree-view on the left. By default the drop-down at the
top should say "WASAPI: Default Audio Device", if not select that.
- Click Start at the bottom of the window.
- Part of the log output should say something like
WASAPI: '{0.0.0.00000000}.{176D6B2F-F69E-497A-AE3D-15C5CEE27C79}'
WASAPI: Shared Pull CH=2 FREQ=44100 BUF=2048 (4096)
- Wait for the demo to load and start, and you should hear sound.
- Press F12 to open the settings window. The sound page should be showing.
Change the drop-down at the top to "WASAPI EX: Default Audio Device" then click
OK at the bottom to continue emulation. There is no sound and this console
output:
fixme:alsa:AudioClient_Initialize EXCLUSIVE mode with EVENTCALLBACK
WASAPI: Initialize() 8889000A
Sorry, can't initialize sound.
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https://bugs.winehq.org/show_bug.cgi?id=47154
Bug ID: 47154
Summary: Rise of the Tomb Raider crashes after 1st bink video
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 64383
--> https://bugs.winehq.org/attachment.cgi?id=64383
Rise of the Tomb Raider d3d12 log
Hello,
I'm on Gentoo + AMD Rx580 + Mesa Git + LLVM git (9.0.0) + Vkd3d Git and i
decided to try the only d3d12 game i have : Rise of the Tomb Raider.
The game runs but crash after the 1st bink video when the main menu must be
appear. The game runs on wined3d/d3d11 but it's unplayable, works (of course
with DXVK) and with the Native version.
I attach the +d3d12 log. Josef, i you need something else to help you, don't
hesitate.
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