https://bugs.winehq.org/show_bug.cgi?id=53749
Bug ID: 53749
Summary: Hotel Giant 2: black screen after changing resolution
or enabling anti-aliasing
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 5f1cbb1b85e7d92b6c783a32ae85ca2902296481
Distribution: ---
Created attachment 73211
--> https://bugs.winehq.org/attachment.cgi?id=73211
terminal output
Everything looks fine visually in the game until I try to change screen
resolution (GOG version offers only 1024x768 and 1280x1024) or enable
anti-aliasing in the game video options.
The dynamic scenery in the main menu turns black so that only some objects
(cars) can be seen.
I have to remove the 'VCONFIG.DAT' file from the game's configuration directory
(which resets the game video preferences) in order to restore the game to a
working state.
Reverting commit 5f1cbb1b85e7d92b6c783a32ae85ca2902296481
fixes the problem for me.
Demo version does exist but it is unusable, see bug #36944, comment #8 why.
wine-7.18-120-g001665d7354
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 470.141.03
OpenGL core profile shading language version string: 4.60 NVIDIA
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https://bugs.winehq.org/show_bug.cgi?id=53631
Bug ID: 53631
Summary: File dialogs partially blacked out and unusable
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dom(a)thinkrad.io
Distribution: ---
After Ubuntu 22.04.1 LTS automatically updates from Wine 7.15 to 7.16, Windows
*** File *** dialog boxes have become unusable within the DipTrace app (PCB CAD
app).
Everything (apart from the file list itself) is blacked out and
buttons/controls are inoperable.
Other dialog boxes, without file lists, appear to be OK - although I have only
had a superficial look so far.
This was definitely working perfectly prior to last night's update, under Wine
7.15
I've also found this report - with screenshots - that is describing exactly the
same issue as I'm having:
https://forum.winehq.org/viewtopic.php?f=2&p=138174
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https://bugs.winehq.org/show_bug.cgi?id=53590
Bug ID: 53590
Summary: GetFileInformationByHandleEx() not fully implemented
causing boost::directory_iterator failures with boost
v1.79 and newer
Product: Wine
Version: 7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: reserv0(a)yahoo.com
Distribution: ---
Created attachment 72974
--> https://bugs.winehq.org/attachment.cgi?id=72974
Repro test
Greetings,
I am using boost::directory_iterator in a project of mine, and noticed that
stating with boost v1.79 (which implementation changed to use
GetFileInformationByHandleEx), Wine (currently using v7.15, but it happens with
former versions) is causing "not implemented" boost errors on directory
iterator creation.
This can easily be reproduced by running 'tut4.exe C:' (example program from
boost/filesystem).
I am attaching a pre-built tut4.exe here with the log I get from it.
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https://bugs.winehq.org/show_bug.cgi?id=53153
Bug ID: 53153
Summary: SetWindowPos() incorrectly computes exposure region of
parent window with WS_EX_COMPOSITED
Product: Wine
Version: 7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
Distribution: ---
If a window is composited (i.e. has WS_EX_COMPOSITED set and is not using
parent DC) and repaint is triggered by calling SetWindowPos() on its child
window, the parent window's exposed region shall be the union of the old and
new visible region, *not* the difference.
Affected applications:
- KakaoTalk banner ad window is not re-painted correctly on ad rollover,
causing text artifacts from remains of the previous ad.
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https://bugs.winehq.org/show_bug.cgi?id=51418
Bug ID: 51418
Summary: fotoBiz X - Fatal error on startup
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 70272
--> https://bugs.winehq.org/attachment.cgi?id=70272
Backtrace (6.11)
Hello everyone,
I am revisting an old application where the installer has been fixed and now
works but unfortunately I am running into a different problem. Backtrace is
attached.
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https://bugs.winehq.org/show_bug.cgi?id=53861
Bug ID: 53861
Summary: Non-PE builds fail after "makefiles: Add support for
multiple PE architectures."
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: martin(a)martin.st
CC: julliard(a)winehq.org
Regression SHA1: b1f59bc679a8c2dea18a6789a5b9b1a1ae825129
Distribution: ---
This is kinda similar to bug 53838; after "makefiles: Add support for multiple
PE architectures." (b1f59bc679a8c2dea18a6789a5b9b1a1ae825129) a non-PE build
doesn't install the stub .dll/.exe files into <prefix>/lib/wine/<arch>-windows.
(In the previous regression, those files were installed into <arch>-unix, now
they're not installed/generated at all.)
Now running such a build simply fails with this error:
wine: could not load kernel32.dll, status c0000135
wine: could not load kernel32.dll, status c0000135
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https://bugs.winehq.org/show_bug.cgi?id=53859
Bug ID: 53859
Summary: Hades shows black screen at Vulkan mode
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dron2065(a)rambler.ru
Distribution: ---
The EGS version of game "Hades" (released at 2020) does not show image, only
black screen at Vulkan mode. Game works fine at DX11 mode with DXVK. There was
not such problem at Wine 7.18
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https://bugs.winehq.org/show_bug.cgi?id=53849
Bug ID: 53849
Summary: Apiset DLLs broken in non-PE builds
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: martin(a)martin.st
CC: julliard(a)winehq.org
Regression SHA1: 9795a01918185435f7d9a34806327ef9bf109e6a
Distribution: ---
Since the recent refactorings in makedep, non-PE (--without-mingw) builds fail
to load API set DLLs.
When trying to run an executable that links against UCRT in the API set form, I
get the following errors:
0024:err:module:load_apiset_dll failed to load apiset: c000000f
0024:err:module:import_dll Library api-ms-win-crt-heap-l1-1-0.dll (which is
needed by L"Z:\\home\\martin\\hello.exe") not found
0024:err:module:import_dll Library api-ms-win-crt-private-l1-1-0.dll (which is
needed by L"Z:\\home\\martin\\hello.exe") not found
0024:err:module:import_dll Library api-ms-win-crt-runtime-l1-1-0.dll (which is
needed by L"Z:\\home\\martin\\hello.exe") not found
0024:err:module:import_dll Library api-ms-win-crt-stdio-l1-1-0.dll (which is
needed by L"Z:\\home\\martin\\hello.exe") not found
0024:err:module:import_dll Library api-ms-win-crt-string-l1-1-0.dll (which is
needed by L"Z:\\home\\martin\\hello.exe") not found
0024:err:module:import_dll Library api-ms-win-crt-environment-l1-1-0.dll (which
is needed by L"Z:\\home\\martin\\hello.exe") not found
0024:err:module:import_dll Library api-ms-win-crt-time-l1-1-0.dll (which is
needed by L"Z:\\home\\martin\\hello.exe") not found
0024:err:module:import_dll Library api-ms-win-crt-math-l1-1-0.dll (which is
needed by L"Z:\\home\\martin\\hello.exe") not found
0024:err:module:LdrInitializeThunk Importing dlls for
L"Z:\\home\\martin\\hello.exe" failed, status c0000135
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https://bugs.winehq.org/show_bug.cgi?id=53617
Bug ID: 53617
Summary: Imaris fails at exit with error, and keeps a process
running.
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
Created attachment 73017
--> https://bugs.winehq.org/attachment.cgi?id=73017
log file when imaris is started and closed (WINEDEBUG=fixme-all)
Imaris https://imaris.oxinst.com/ can be installed and seems to run fine.
However when exiting Imaris, it fails with an error, and it keeps the process
"ImarisArenaFileMonitor.exe" running, which takes about 80% of a cpu core on my
machine.
Attached is the short log with WINEDEBUG=fixme-all. I plan to add the full log
in the next posting.
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https://bugs.winehq.org/show_bug.cgi?id=53606
Bug ID: 53606
Summary: First intro stops on last frame in multiple games
(Darksiders Genesis, The Medium)
Product: Wine
Version: 7.15
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 2be95875c0f773f6b393783b061ec0ca8caa6ce8
Distribution: ---
Looks like play queue is broken.
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