https://bugs.winehq.org/show_bug.cgi?id=7198
--- Comment #15 from Ken Sharp <imwellcushtymelike(a)gmail.com> ---
No change in Wine 7.9
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https://bugs.winehq.org/show_bug.cgi?id=48100
Bug ID: 48100
Summary: Rebelbetting quietly exits after a random amount of
time
Product: Wine
Version: 4.19
Hardware: x86-64
URL: http://rebelbetting.com/files/RebelBettingSetup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 65660
--> https://bugs.winehq.org/attachment.cgi?id=65660
Wine 4.19 console output
Rebelbetting, with dotnet45, runs fairly well for a number of hours, before
giving up. The length of time is random but it has usually been running for a
number of hours before it does so.
The last few lines being:
00c0:fixme:advapi:RegisterEventSourceW ((null),L".NET Runtime"): stub
00c0:fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0x00000402,(nil),0x0001,0x00000000,0x7f2ed888,(nil)):
stub
00c0:err:eventlog:ReportEventW L"Application: RebelBetting.exe\nFramework
Version: v4.0.30319\nDescription: The process was terminated due to an
unhandled exception.\nException Info: exception code c0000005, exception
address 7BC88E8D\n"
00c0:fixme:advapi:DeregisterEventSource (0xcafe4242) stub
wine: Unhandled page fault on write access to 00000180 at address 7BC88E8D
(thread 00c0), starting debugger...
00c0:err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7124de44
I have no idea how to get a proper backtrace anymore.
Starting the application again works fine, so it's more of an annoyance than
anything.
Runs continuously without any problems under Win 8.1.
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http://bugs.winehq.org/show_bug.cgi?id=28669
Bug #: 28669
Summary: SlingPlayer 2.0.4 fails to connect
Product: Wine
Version: 1.3.30
Platform: x86-64
URL: http://download.slingmedia.com/player/pc/SlingPlayer_2
.0.4522_Setup-Global.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Blocks: 18556, 23082
Classification: Unclassified
Created attachment 36845
--> http://bugs.winehq.org/attachment.cgi?id=36845
wine-1.3.30-45-ga843ace console output
SlingPlayer 2.0.4 cannot connect to the Slingbox, despite the native quartz.dll
workaround for bug 18556. There isn't anything to give a clue in the console
output.
The Slingplayer reports "There was a problem communicating with the Slingbox.
Please try connecting again."
Tried native qcap but it makes no difference.
Wireshark shows that the Slingplayer and the Slingbox do exchange data before
failing, but it is not clear what that data is. Slingplayer 1.5 can stream
(but has problems with sound).
This never happened before, but I went back to Wine 1.2.3 and the same problem
occurs. Perhaps something has changed in the Slingplayer (which updates itself
during install) or in Ubuntu that is affecting this app.
Will keep looking.
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http://bugs.winehq.org/show_bug.cgi?id=18556
Summary: Slingplayer 2.0 fails to connect to Slingbox
Product: Wine
Version: 1.1.21
Platform: PC
URL: http://download.slingmedia.com/player/pc/SP2/SlingPlay
er-2.0.3508-Setup-EMEA.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=21217)
--> (http://bugs.winehq.org/attachment.cgi?id=21217)
wine-1.1.21-316-g8f33420 +quartz (ignore HTML errors)
Slingplayer 2.0 throws up an error message when trying to connect to the
Slingbox and refuses to connect.
"Operation failed with unknown error.
(Context: 0, Operation: 0, Error: 0x80040207)"
To get this far, "winetricks dotnet20 gdiplus urlmon wme9" is required.
Workaround is native quartz.dll.
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https://bugs.winehq.org/show_bug.cgi?id=9154
Benjamin Legendre <legendre.benjamin(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |legendre.benjamin(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=53018
Bug ID: 53018
Summary: Foxit Editor crashes
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dezdigado(a)yahoo.com
Distribution: ---
Created attachment 72385
--> https://bugs.winehq.org/attachment.cgi?id=72385
Foxit editor log when crashing on edit object
The editor works when editing text, numbers etc.. when double clicking to edit
object, picture or whatever it crashes
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https://bugs.winehq.org/show_bug.cgi?id=48083
Bug ID: 48083
Summary: Directory name with dot as a last character
Product: Wine
Version: 4.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: bi.ja(a)seznam.cz
Distribution: ---
Hi if you create directory name with dot as a last character, wine goes up in
directory structure.
So if you have
c/users/user/Local Settings/Application Data/ČSOB Pojišťovna, a.s.
wine goes to c/users/user/Local Settings/Application Data/
I tested it with winefile.
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https://bugs.winehq.org/show_bug.cgi?id=48013
Bug ID: 48013
Summary: Rebelbetting: crash during update
Product: Wine
Version: 4.18
Hardware: x86-64
URL: http://rebelbetting.com/files/RebelBettingSetup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 65545
--> https://bugs.winehq.org/attachment.cgi?id=65545
Wine 4.18 console log
Rebelbetting 6.15 checks for an update on start-up, downloads it, and asks you
to install it before continuing.
The download completes normally but when clicking on “Install” the crash dialog
appears. It is not clear what effect this crash is having.
Following the install everything appears normal.
Workarounds:
WINEARCH=win32 winetricks -q dotnet45
No log-in needed to get this far.
sha1: 7141fbd9ab5bd7fc299d5a874e428a436f937507 RebelBettingSetup.exe
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https://bugs.winehq.org/show_bug.cgi?id=52859
Bug ID: 52859
Summary: Call of Duty: Ghosts has an issue with terrain
rendering
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 72258
--> https://bugs.winehq.org/attachment.cgi?id=72258
example
With setting "Terrain Detail" option to Normal or Extra
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1006 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_context_gl_reacquire Acquired context 0000000011013CA0
instead of 000000001E91E3D0.
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1010 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1014 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1018 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1000 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1004 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1128 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1018 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1004 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1128 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1154 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1133 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1128 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1006 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1014 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1018 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1004 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1000 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1154 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1023 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1032 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1045 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1136 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1139 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1058 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1166 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1143 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1062 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1067 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1072 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1124 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1168 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1077 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1081 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1085 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1158 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1130 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1146 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1090 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1058 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1062 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1162 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1093 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1149 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1172 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1101 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1103 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1104 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1108 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
wine-7.6-324-gd141e354568
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https://bugs.winehq.org/show_bug.cgi?id=37833
Bug ID: 37833
Summary: BOINC uninstaller claims to be upgrading
Product: Wine
Version: 1.6.2
Hardware: x86-64
URL: http://boinc.berkeley.edu/dl/boinc_7.4.36_windows_inte
lx86.exe
OS: Linux
Status: NEW
Keywords: download, Installer, source
Severity: trivial
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 50381
--> https://bugs.winehq.org/attachment.cgi?id=50381
Wine 1.7.33 +msiexec,+msidb [5.5 MB]
When running the uninstall for BOINC from "wine uninstaller", the uninstaller
claims to be upgrading BOINC. The uninstall completes successfully. For some
reason the wrong messages are being displayed.
Tested with Wine 1.6.2 and Wine 1.7.33 with BOINC version 5.8.16, 6.6.38,
7.0.64 and 7.4.36, all 32-bit. 64-bit uninstall does not appear in the
uninstaller list.
Very little in the console so attaching a trace.
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
err:rpc:I_RpcGetBuffer no binding
err:rpc:I_RpcGetBuffer no binding
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