https://bugs.winehq.org/show_bug.cgi?id=38040
Bug ID: 38040
Summary: Cubic Castles: fog effect doesn't work properly
Product: Wine
Version: 1.7.36
Hardware: x86
URL: http://ccdownload.blob.core.windows.net/ccwindows/Cubi
cCastlesWindowsSetup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50675
--> https://bugs.winehq.org/attachment.cgi?id=50675
screenshot
The distance fog effect isn't rendered properly and almost everything is white
in the game. Only the HUD, character names and the chat window is visible.
The same problem with Wine 1.4, 1.6 etc. Native d3dx9* libraries don't change
the picture at all. Disabling GLSL doesn't help either.
Terminal output:
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33f7f8,0x00000000), stub!
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x139430, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
err:ole:CoCreateInstance apartment not initialised
fixme:g711:G711_StreamSize
err:d3d:wined3d_debug_callback 0x172be8: "GL_INVALID_VALUE error generated.
Width and height must not be negative.".
err:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor @
state.c / 4972
...
The last lines are repeating over and over.
Fedora 21
Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=56261
Bug ID: 56261
Summary: Emperor: Rise of the Middle Kingdom - Flickering of
GUI elements in some sections of the main menu
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nikolas.gur(a)stud.uni-due.de
Distribution: ---
Created attachment 75975
--> https://bugs.winehq.org/attachment.cgi?id=75975
flickering in mission briefing
Happens both with the demo and full version from GOG.com. Demo available from
https://www.fileplanet.com/archive/p-21075/Emperor-Rise-of-the-Middle-Kingd…
sha1sum si_emperor_demo.exe
212e8ee336207f273fe1e8c737c1a32146f3bd66 si_emperor_demo.exe
In the main menu, some items of menus are constantly flashing and are not
rendered properly. This does not seem to affect the game itself.
Steps to reproduce:
1) Start the demo. The screen was completely black with nothing to be seen
expect of the mouse cursor, so I had to press F5 and drag the window to get the
game to render
2) Press "Single Player Campaign"
3) Press "Choose Zodiac Animal". There should be now flickering of the GUI
elements
I have seen Bug 56119 (https://bugs.winehq.org/show_bug.cgi?id=56119), but it
seems to be a different issue. Bug 56119 is about invisible buttons, this is
about constant flickering of elements (not only buttons).
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http://bugs.winehq.org/show_bug.cgi?id=28362
Summary: mshtml/events.ok is flaky, times out sometimes on some
machines?
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I just had a timeout on mshtml/events.ok.
http://test.winehq.org/data/tests/mshtml:events.html shows a number of
timeouts on at least two windows machines, so I may not be alone.
My log showed
../../../tools/runtest -q -P wine -M mshtml.dll -T ../../.. -p
mshtml_test.exe.so events.c && touch events.ok
...
fixme:mshtml:nsURI_EqualsExceptRef (0x20cc770)->(0x1799d8 0x33efb4)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0x1dec0a8)->()
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0x17ab88)->(0x33efdc 0x33efac 0)
and then hung for 20 minutes until buildbot killed it.
This was with WINEDEBUG=warn+heap, if it matters, and the machine it
happened on was
os: Ubuntu 10.04.3 LTS, 2.6.32-33-generic, pulseaudio
0.9.21-63-gd3efa-dirty, Advanced Linux Sound Architecture Driver Version
1.0.21.
ram: 3212 MB
cpu: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
gpu: GeForce GT 240/PCI/SSE2 3.2.0 NVIDIA 195.36.24
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https://bugs.winehq.org/show_bug.cgi?id=56270
Bug ID: 56270
Summary: Alan Wake 2 Lutris wine-ge-8-25
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: martinkubanyi1992(a)gmail.com
Distribution: ---
Created attachment 75988
--> https://bugs.winehq.org/attachment.cgi?id=75988
aw2 crash log
Hey,
So im trying to run Alan Wake 2 non epic verions with Lutris wine 8-25 on steam
deck, it actualy works based on some tutorials from internet, however due to
low FPS im trying to implement moded FSR 3 frame generations (it works on
windows 11 steam deck).
when i install the mod files and implement variables to start the mod it runs
console same as on windows and then crash.
Any advices what should i try ? on windows it works perfectly i just tested it,
however i dont want windows on my steam deck.
pls find log attached
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https://bugs.winehq.org/show_bug.cgi?id=56267
Bug ID: 56267
Summary: Cannot create wineprefix on loop device ?
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: larina3315(a)tutanota.com
Distribution: ---
Created attachment 75983
--> https://bugs.winehq.org/attachment.cgi?id=75983
error logs
Hello, I have created a loop device to store my wineprefixes in. However, wine
does not work with it.
How I created it :
```
dd if=/dev/zero of=loop.img bs=100M count=50
udisksctl loop-setup -f loop.img
```
Then formatted it as NTFS using gnome-disks.
It is properly detected as NTFS, I can copy-paste files in GNOME Files to and
from the mounted loop device. And yet wine apparently cannot create a
wineprefix on it.
wine --version returns 9.0 (Staging).
I checked the permissions for the loopdevice/mounted partition and it was fine
too.
Do note that I am running wine inside of a toolbox container, but just to rule
out that this wasn't a Wine 9 or toolbox container issue, I downloaded
org.winehq.Wine stable 23.08 from flathub, gave it --filesystem=host
permission, changed the envvar for WINEPREFIX to /run/media/$USER/USBa and it
gave me the same exact error, USBa is a physical USB drive formatted as exFAT.
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https://bugs.winehq.org/show_bug.cgi?id=56043
Bug ID: 56043
Summary: Native Wayland Touchpad scroll doesn't work
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: capybaraserene(a)gmail.com
Distribution: ---
Native Wayland is working almost perfect for several of my apps for the first
time.
Great job! It's almost perfect now except touchpad scrolling doesn't work.
WineHQ: wine-devel64-9.0.rc2-1.1.x86_64
Fedora 39 GNOME Wayland
XWayland: Touchpad scroll works
===============================
* DISPLAY=:0
* wine explorer.exe
* two finger scroll works
Native Wayland: Touchpad scroll doesn't work
============================================
* regedit HKEY_CURRENT_USER\Software\Wine\Drivers\Graphics x11,wayland
* unset DISPLAY
* wine explorer.exe
* two finger scroll doesn't work
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https://bugs.winehq.org/show_bug.cgi?id=56263
Bug ID: 56263
Summary: KeeperFX freezes after a certain amount of time played
Product: Wine
Version: 0.9.
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zaggynl(a)disroot.org
Distribution: ---
Report at the keeperfx github: https://github.com/dkfans/keeperfx/issues/2690
Playing at a higher resolution seems to cause the freeze to occur sooner.
Let me know if I can test anything specific.
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https://bugs.winehq.org/show_bug.cgi?id=41731
Bug ID: 41731
Summary: vb custom control not work
Product: Wine-staging
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lokesh.bhandari(a)enjayworld.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
I have a visual basic 6 base application. In application enter key will go
cursor to next field in windows and in backspace will go to cursor to previous
field in windows. But in wine-staging 1.9.23 and all other version this
functionality not work. So please suggest me for this. Download link is below
for application.
http://piracyfreeos.org/partner/down.php
log for application is
fixme:winediag:start_process Please report bugs at http://bugs.wine-staging.com
(instead of winehq.org).
fixme:ntoskrnl:IoGetConfigurationInformation partial stub
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
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https://bugs.winehq.org/show_bug.cgi?id=42493
Bug ID: 42493
Summary: Kritika Online startup fails (Xigncode problem?)
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wyrex(a)openmailbox.org
Distribution: ---
Created attachment 57360
--> https://bugs.winehq.org/attachment.cgi?id=57360
game launch from patcher
Kritika Online MMO freezes at startup. Game patces succesfully in 32-bit prefix
with ie7 installed. When I click "Game Start" empty game window opens and after
10 seconds Xigncode flashes in bottom corner. Then only this message spams
continously until I forcekill it.
fixme:virtual:get_section_name (0x348,0x340000,0x33ba48,528,0x33ba44):
semi-stub
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