https://bugs.winehq.org/show_bug.cgi?id=56220
Bug ID: 56220
Summary: Low FPS in Mirror's Edge
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zwoho55(a)protonmail.com
Distribution: ---
FPS is around 5-10 and cursor movement is very slow/choppy.
This is with alpine linux's wine 9.0 package, so "experimental wow64 mode" and
musl.
This happens regardless of whether physx is enabled or disabled in the game's
settings.
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https://bugs.winehq.org/show_bug.cgi?id=56211
Bug ID: 56211
Summary: Wine doesn't set dll path properly when more than one
dll with the same name is present
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Found while investigating bug 56209. I'm using MR 4518 (important later).
Using msvbvm50.exe from winetricks (vb5run), the exe unpacks its own
ADVPACK.DLL in its current working directory. However, due to the loading
order, wine still loads its builtin advpack.dll
However, the loader still sets the nt_path to the originally requested DLL, not
the one that actually gets loaded. So the wineserver has mapping->fd
unix_path =
/home/fabian/Programming/Wine/wine/dlls/advpack/i386-windows/advpack.dll
nt_path = /home/fabian/.wine/drive_c/users/fabian/Temp/IXP010.TMP/ADVPACK.DLL
When entering virtual_map_builtin_module we get the filename from the mapping
with line
> filename = (WCHAR *)(image_info + 1);
This is how you can easiest test that discrepancy. When using the GDB
integration MR, that filename is passed to GDB, so it never loads the right
symbols for advpack.dll.
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https://bugs.winehq.org/show_bug.cgi?id=53591
Bug ID: 53591
Summary: Raspberry Pi OS Bullseye arm64 running 32-bit windows
app (AirMail)
Product: Wine
Version: unspecified
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mgrushinskiy(a)gmail.com
Distribution: ---
Created attachment 72975
--> https://bugs.winehq.org/attachment.cgi?id=72975
install script for everything
I'm installing box86 and wine on Raspberry Pi Bullseye arm64 using
attached script.
I get the following error trying to run the app (AirMail):
WINEPREFIX=${HOME}/wine-air wine/bin/wine wine-air/drive_c/Program\
Files/Airmail/Airmail3.exe
Box86 with Dynarec v0.2.3 3a7cc57f built on Jul 9 2021 17:31:35
Box86 with Dynarec v0.2.3 3a7cc57f built on Jul 9 2021 17:31:35
Box86 with Dynarec v0.2.3 3a7cc57f built on Jul 9 2021 17:31:35
Box86 with Dynarec v0.2.3 3a7cc57f built on Jul 9 2021 17:31:35
0024:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
0024:err:winediag:nodrv_CreateWindow The explorer process failed to start.
0024:err:secur32:process_attach Failed to load gnutls_session_channel_binding
0024:err:secur32:SECUR32_initSchannelSP no schannel support, expect problems
wine: Unhandled exception 0x0eedfade in thread 24 at address 7B0110D6 (thread
0024), starting debugger...
Box86 with Dynarec v0.2.3 3a7cc57f built on Jul 9 2021 17:31:35
winedbg detected, not launching it!
0024:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 32 140"
(1359)
Read the Wine Developers Guide on how to set up winedbg or another debugger
What did I do wrong? I've seen reports from other people that that app
works on Raspberry Pi Buster with box86.
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=56241
Bug ID: 56241
Summary: wine 9.0 --enable-archs=i386,x86_64 run 32-bit
cubemap.exe with dxvk 2.3 out of memory
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: szl19921231(a)gmail.com
Distribution: ---
stderr: 019c:fixme:vulkan:wine_vkMapMemory2KHR returned mapping 0x752ab99000
does not fit 32-bit pointer
stderr: err: DxvkMemoryAllocator: Mapping memory failed with
VK_ERROR_OUT_OF_HOST_MEMORY
stderr: err: DxvkMemoryAllocator: Memory allocation failed
wine run on mesa turnip freedreno.
dxvk+turnip out of memory but zink+turnip is ok
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https://bugs.winehq.org/show_bug.cgi?id=56192
Bug ID: 56192
Summary: SegRegRevert.patch, the patch that makes Roblox work
with the anti-cheat doesn't work on any version of
wine.
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gamer100dev(a)gmail.com
CC: austinenglish(a)gmail.com
Created attachment 75899
--> https://bugs.winehq.org/attachment.cgi?id=75899
segregrevert.patch, the patch that makes the anti-cheat work.
I'm currently using wine 9.0 rc4, though I have tried lot's of version of wine
past 8.0+. Wine 8.0 is the minimum for Roblox to work, I suspect that the patch
itself might be incompatible, either with the Unix signals, or with some other
parts. Currently, when launching the RobloxBetaPlayer.exe, it give me this
error:
0248:fixme:ntdll:NtRaiseHardError c0000005 stub
and the app proceeds to give me a error while launching, stating that there was
a unexpected error. Options being, creating a memory dump, which fails.
I will attach the patch, maybe there could be some adaptations for it to work
on the FreeBSD version for wine, this patch does not require the staging
patchsets.
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https://bugs.winehq.org/show_bug.cgi?id=56245
Bug ID: 56245
Summary: Versailles II: Videos not played (Missing decoder)
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Distribution: ---
Created attachment 75951
--> https://bugs.winehq.org/attachment.cgi?id=75951
logs
Game:
Versailles II: Testament of the King
French CD version with official patches applied (1.0.4.0 & 1.0.4.3)
OS:
Ubuntu 22.04.3 LTS 64bit
gstreamer1.0-plugins-bad:i386 and gstreamer1.0-plugins-ugly:i386 are installed
Wine:
wine-9.0
WINEARCH=win32
The game starts, but the FMVs (which are .wmv files) are not played.
In the logs, there are several "winegstreamer error":
"Missing decoder: Windows Media Video 8 Screen"
"Missing decoder: Windows Media Audio 8"
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https://bugs.winehq.org/show_bug.cgi?id=56125
Bug ID: 56125
Summary: GTA San Andreas
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: herobrine.cyberdemon(a)gmail.com
Distribution: ---
The game gets stuck right before the intro animation (the one with the Rockstar
logo) and doesn't start it - workaround is to press the default key (Enter) to
skip that animation, after that everything works just fine. First encountered
it some months ago when I installed the game on Linux - or it could have been
many, it's possible Wine upgraded from 7.X to 8.X during the time. I installed
the game (DVD version, so 2.0 if I'm not mistaken) normally, don't remember
having issues other than that one. Today I got to mod the game, so had to
update to a V1.0 with crack - I know WINE doesn't support cracked/modified
software, but the issue remains the same and no other issues appeared so its
either in WINE, or I screwed up installing WINE or the game in the first place,
or its nouveau.
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https://bugs.winehq.org/show_bug.cgi?id=43353
Bug ID: 43353
Summary: Planet Skies
Product: Wine
Version: 1.7.3
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: katyaholubitsky11(a)gmail.com
Created attachment 58700
--> https://bugs.winehq.org/attachment.cgi?id=58700
the backtrace is an attachment that shows up whenever i try to use OpenGL or
Direct3G.
When i try to click OpenGL,it wouldn't let me play,the screen goes black and
this popup shows up,
and when i try to use Direct3G, the same popup shows up.
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http://bugs.winehq.org/show_bug.cgi?id=33446
Bug #: 33446
Summary: Left 4 Dead: Player outlines may appear distorted
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: CFSworks(a)gmail.com
Classification: Unclassified
Created attachment 44258
--> http://bugs.winehq.org/attachment.cgi?id=44258
Distorted player outlines: UseGLSL=enabled, shader detail level = very high
In Left 4 Dead, with the shader detail level set to high/very high, and
UseGLSL=enabled, there is some distortion in the outlines of characters through
walls.
At medium/low shader detail, the outlines appear as they should. Likewise,
setting UseGLSL=disabled corrects the image, so this may be a bug in Wine's
GLSL generator.
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