https://bugs.winehq.org/show_bug.cgi?id=50612
Bug ID: 50612
Summary: Guild Wars 2: Arcdps causes game to crash after
character select
Product: Wine-staging
Version: 5.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ibrokemypie(a)outlook.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 69298
--> https://bugs.winehq.org/attachment.cgi?id=69298
WINEDLLOVERRIDES="d3d9=n,b" wine Gw2-64.exe -autologin -fps 144
Arcdps, a dps counter addon for Guild Wars 2 which works with a dll override
for d3d9.dll (https://www.deltaconnected.com/arcdps/), causes the game to crash
after the after character select load screen ends on wine staging 5.14 and up
(weirdly, wine staging built with the TKG scripts works up to 5.19 but breaks
the same way on 5.20) but works fine on all the plain wine versions I tested
(5.18, 5.19, 5.20, 6.1)
https://www.deltaconnected.com/arcdps/x64/d3d9.dll
shasum d3d9.dll
7d88823a20386430dc6b22d5ebf173fdc034e5ff d3d9.dll
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https://bugs.winehq.org/show_bug.cgi?id=52174
Bug ID: 52174
Summary: Guild Wars 2: Accent keys (^ and ´) don't work for
ingame controls
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lingm+winebz(a)posteo.org
Distribution: ---
The default key for swapping weapons in Guild Wars 2 with a German keyboard
layout is '^' (Circumflex accent). However, nothing happens if you press that
key to swap weapons under Wine.
You can type '^' in chat just fine though. Likewise, you can swap weapons if
you bind it to another key like 't' or if you press the swap button with the
mouse.
Once you change the binding away from ^, it is no longer possible to return to
^ since the dialog doesn't register the key press either. (You can still reset
all controls back to default; there's a button for that.)
Testing further, it turns out that you also can't bind the ´ key (Acute
accent).
>From images online I do believe English keyboards have a ` (Grave accent)
button, which probably works the same as the German ^ and ` keys. To make sure
I'll spell it out anyway:
1. Press ^ once and you get a sort of preview of that character.
2. Usually you'd now press e.g. 'a' to get 'â'. If you actually want ^ without
anything below it, you have to press ^ a second time.
I suspect that this special behavior is why these two specifically are
affected.
It's very possible that the English ` is also affected, but that's not testable
for me.
The easiest way to reproduce should be to go Esc -> Options -> Control options
(lowest button on the left) -> Double click on anything to try to change the
binding.
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https://bugs.winehq.org/show_bug.cgi?id=53913
Bug ID: 53913
Summary: Guild Wars 2 fails to run in wine 7.0.1
Product: Wine
Version: 7.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: conrad.classen(a)gmail.com
Distribution: ---
Created attachment 73465
--> https://bugs.winehq.org/attachment.cgi?id=73465
wine console output and Guild Wars 2 dump output
Guild Wars 2 fails to run in wine 7.0.1
I have no clue how to even approach this problem.
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https://bugs.winehq.org/show_bug.cgi?id=57482
Bug ID: 57482
Summary: Total Annihilation (GOG, demo) – The game menu opens
in full screen, but the rendered part doesn’t fit the
display.
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: karol23145(a)gmail.com
Distribution: ---
Created attachment 77494
--> https://bugs.winehq.org/attachment.cgi?id=77494
wine_screenshot
WARNING: The GOG version of the game is broken starting from Wine version 9.17.
(Different bug.)
GAME DEMO CAN BE DOWNLOADED FROM:
https://archive.org/details/TotalAnnihilation_201405
I tested the Total Annihilation demo on the following Wine versions: 9.22,
9.22-staging, 9.0, 8.0, and 7.0.
Additionally, I tested the GOG version of Total Annihilation with the Commander
Pack on these Wine versions: 9.16 (last working version), 9.0, 8.0, and 7.0.
The bug is present in all tested versions, so it is likely not a regression.
Attaching wine and windows screen-shots.
After starting gameplay, everything works correctly, only menu is bugged.
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http://bugs.winehq.org/show_bug.cgi?id=58743
Bug ID: 58743
Summary: Saitek Joystick has a twist stick for rudder. Registry
is configured for Rz but 'wine control' shows Rx.
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: registry
Assignee: wine-bugs(a)winehq.org
Reporter: bgoodwin91006(a)charter.net
Distribution: ---
I am using the current stable version of Linux Mint 22.1 Wine;
wine-9.0 (Ubuntu 9.0~repack-4build3)
My 'Saitek ST290 Pro' joystick has a twist stick to act as rudder or steering
control in addition to the usual X,Y,and Z(throttle) inputs. I need the twist
axis to be mapped to the Rz axis so I configured a wine registry entry for this
setup. When I run 'wine control', It shows x,y,and z working correctly but the
stick twist shows up as Rx. The twist does not work in the game 'FA-18 PSF' as
proof that the stick is not mapped to Rz. It has worked in the past (several
years ago) on this game.
My registry setting is HKCU-Software-Wine-DirectInput-Saitek-Saitek Pro 290 "="
X,Y,Z,Rz,POV1
I have tried pointing the generic 'joysticks-default' entry to saitek, I have
tried various variations of the comma separated x,y,z.etc entries for my
joystick (spaces,no spaces), I tried deleting the generic joysticks entry
making my Saitek entry the only joystick entry under DirectInput. I tried
making the Saitek entry as a sub entry under the generic joysticks entry. It
appears that wine is ignoring my registry entry.
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https://bugs.winehq.org/show_bug.cgi?id=56069
Bug ID: 56069
Summary: [Vulkan ]Very low performance + crashes with Days Gone
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 75732
--> https://bugs.winehq.org/attachment.cgi?id=75732
Output console log
hi,
I tried DAMAVAND (wine-9.0-rc2 + vkd3d-git).
The game runs but very badly, I have ~4 FPS in the main menu, it crashes when i
launch a new game and the main menu does not appear correctly.
For information, the game has bad performance with DXVK too but WINEFSYNC fix
this issue. FSYNC + DAMAVAND has not effect.
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http://bugs.winehq.org/show_bug.cgi?id=58171
Bug ID: 58171
Summary: Breath of Fire IV, Ys VI crashes on the opening video
Product: Wine
Version: 10.6
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: smazza(a)codeweavers.com
Regression SHA1: 277c8924c1ecd8626b26e19206908f648cc86e2c
Distribution: ArchLinux
Created attachment 78459
--> http://bugs.winehq.org/attachment.cgi?id=78459
terminal output
The GOG version of Breath of Fire IV and YS VI: The Ark of Naphistim crash when
the first opening video is about to play.
No demo versions exist.
Reverting commit
277c8924c1ecd8626b26e19206908f648cc86e2c
[amstream: Implement dynamic formats in ddraw stream.]
fixes the crash for me.
wine-10.6-71-gf7503d0a996
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http://bugs.winehq.org/show_bug.cgi?id=58823
Bug ID: 58823
Summary: Wine Debian build dependencies are missing
libxkbregistry-dev
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
I noticed that when I'm installing build dependencies using your Debian repo
sudo apt build-dep wine-devel
It's not pulling in libxkbregistry-dev, which results in the build missing
winewayland support. Though I see that winewayland is provided by your own
built packages somehow.
Can you please make libxkbregistry-dev be pulled by build dependencies.
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http://bugs.winehq.org/show_bug.cgi?id=58887
Bug ID: 58887
Summary: Opening screen of Photolemur 3 has 'tofu' characters
between letters on three lines
Product: Wine
Version: 10.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: superian(a)gmail.com
Distribution: ---
Created attachment 79551
--> http://bugs.winehq.org/attachment.cgi?id=79551
Terminal output when running the program
After installation, running Photolemur 3 version 1.1's opening screen has
'tofu' characters between letters on three lines.
Adding a font to Wine's Windows/Font folder does not cure this.
I cannot find a download link for the setup program, but I will keep looking.
shasum256 Photolemur_3_Win_Setup.exe
4e185aa8358af73b1f0cdfd8d9709e0bbe7aceb20886577e923ebf19bb53d3c7
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http://bugs.winehq.org/show_bug.cgi?id=58761
Bug ID: 58761
Summary: Camerabag Pro 2025.2 fails to read at least some EXIF
data when loading an image
Product: Wine
Version: 10.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: superian(a)gmail.com
Distribution: ---
Created attachment 79392
--> http://bugs.winehq.org/attachment.cgi?id=79392
Logfile
New installation of Wine 10.16, new installation of CameraBag Pro 2025.2.
When opening an image, for example, a JPEG from a Pixel phone, the EXIF is not
read correctly and the info is lost on saving.
(Happens with winetricks version of windowscodecs too.)
https://web.archive.org/web/20250919105142/https://nevercenter.com/cameraba…
> $ du -h Install_CameraBag_Pro_2025_2_0_win.exe
> 63M Install_CameraBag_Pro_2025_2_0_win.exe
> $ sha1sum Install_CameraBag_Pro_2025_2_0_win.exe
> 01d4daf1dd05ab426858e19191dbabfa855c2558 Install_CameraBag_Pro_2025_2_0_win.exe
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