http://bugs.winehq.org/show_bug.cgi?id=2082
chaosesqueteam(a)sogetthis.com changed:
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--- Comment #174 from chaosesqueteam(a)sogetthis.com ---
I also get this on macosX catalina on 10.12 devel.
Meaning Wine has regressed.
What the hell?
WONT FIX right?
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http://bugs.winehq.org/show_bug.cgi?id=58542
Bug ID: 58542
Summary: Dual GPU 32-Bit PhysX
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: audioprof2002(a)hotmail.com
Distribution: ---
Batman Arkham Asylum v1.1
32-Bit PhysX has 3 modes:
OFF, Normal, High.
Normal & Off work ok.
PhysX works, but Not High "Dual GPU",
Windows driver allows to force PhysX to a single GPU, Dual GPU or CPU.
Linux driver 470 does Not.
Problem #1. instead of using Dual GPU on Linux or a single GPU,
PhysX falls back to CPU PhysX in Linux.
Problem #2. CPUs are very slow for 32-Bit,
Batman Arkham Asylum PhysX High, requires 1-core 100% CPU load,
gives 15fps on modern CPU´s.
Problem #3.
Nvidia deleted 32-Bit PhysX support in hardware since 2016-Q4,
IF you install a 2017 GPU like P1000, in Windows, Activate/Force PhysX GPU,
Does Not work.
Only work with 2016-Q2 & older GPUs.
im confused where could be the problem...
Linux Nvidia 470 driver?
Wine?
winetricks?
¿how does Wine handle 32-Bit PhysX requests?
block diagram? signal path?
more details here:
https://github.com/juanpc2018/Batman-Arkham-Asylum-Game-of-the-Year-Edition…
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http://bugs.winehq.org/show_bug.cgi?id=58575
Bug ID: 58575
Summary: Low performance in an old Directx8 Sonic fangame in
wined3d
Product: Wine
Version: 10.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: user.pecheniok(a)gmail.com
Distribution: ---
This game has a built-in fps counter. After launching it, I was surprised to
find that it ran at only 30 fps in the hub area, while on windows it runs at
60. It is seemingly ok in the gameplay, but fps is often several values short
of 60, and there are also rarer drops to 30 for several seconds. There are no
warnings in the console other than related to directsound. DXVK works at a
locked 60 fps, so that means that it's a problem with wined3d.
Here is the link to the game: https://gamejolt.com/games/sonic3d/28626
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https://bugs.winehq.org/show_bug.cgi?id=56648
Bug ID: 56648
Summary: Autodesk DWG TrueView fails at installation
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: szatkus(a)gmail.com
Distribution: ---
Installation fails with the fixme: "Could not find dependent assembly
odis.bs.win (1.0.0)"
Turns out the installer creates a new folder (%TEMP%/7z0F0512E4) with another
installer that apparently is invoked next. The program removes it automatically
after crashing, but it could be retrieved by placing `while(1);` next to the
fixme or by using a Windows machine.
There's the Setup.exe file that has the following manifest in its resources:
<?xml version='1.0' encoding='UTF-8' standalone='yes'?>
<assembly xmlns='urn:schemas-microsoft-com:asm.v1' manifestVersion='1.0'>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
<security>
<requestedPrivileges>
<requestedExecutionLevel level='asInvoker' uiAccess='false' />
</requestedPrivileges>
</security>
</trustInfo>
<dependency>
<dependentAssembly>
<assemblyIdentity type='win32' name='odis.bs.win' version='1.0.0.0'
processorArchitecture='*' language='*' />
</dependentAssembly>
</dependency>
<dependency>
<dependentAssembly>
<assemblyIdentity type='win32' name='odis.bs.wx' version='1.0.0.0'
processorArchitecture='*' language='*' />
</dependentAssembly>
</dependency>
<dependency>
<dependentAssembly>
<assemblyIdentity type='win32'
name='Microsoft.Windows.Common-Controls' version='6.0.0.0'
processorArchitecture='*'
publicKeyToken='6595b64144ccf1df' language='*' />
</dependentAssembly>
</dependency>
<dependency>
<dependentAssembly>
<assemblyIdentity type='win32' name='Microsoft.Windows.Common-Controls'
version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df'
language='*' />
</dependentAssembly>
</dependency>
</assembly>
From what I gathered this manifest is used to resolve some required dlls files,
but it ultimately fails.
The odis.bs.win is resolved by the following algorithm (a comment from the wine
code):
/* Lookup in <dir>\name.dll
* <dir>\name.manifest
* <dir>\name\name.dll
* <dir>\name\name.manifest
*
* First 'appdir' is used as <dir>, if that failed
* it tries application manifest file path.
*/
The file it's looking for is in ODIS/odis.bs.win/odis.bs.win.manifest, not in
odis.bs.win/odis.bs.win.manifest (name="odis.bs.win"). Where from does Windows
get the ODIS part? Well, there's also a file called "Setup.exe.config" with the
following content:
<configuration>
<windows>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<probing privatePath="ODIS"/>
</assemblyBinding>
</windows>
</configuration>
It looks that the program should resolve through <dir>/<privatePath>. I added a
few prints here and there, and it seems that Setup.exe.config is not loaded by
wine at any point.
Moving odis.bs.win and odis.bs.wx to the upper folder fixes the problem,
although the installation still fails after a while.
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https://bugs.winehq.org/show_bug.cgi?id=57744
Bug ID: 57744
Summary: Custom? 7z self extracting archive for autocad is
broken
Product: Wine
Version: 10.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: francisco278herrera(a)gmail.com
Distribution: ---
Created attachment 77944
--> https://bugs.winehq.org/attachment.cgi?id=77944
dlls that aren't extracted
I tried installing autocad 2025 from the autodesk website
https://www.autodesk.com/products/autocad/overview?term=1-YEAR&tab=subscrip…
the installer at first fails to open. it seems to be a custom? 7z self
extracting archive that is broken so some dlls within it are not extracted and
the installer does not run. i have attached the full terminal output with the
dlls.
so i opened the exe using gnome file roller and copied those dlls to wine's
system32 folder. then the installer runs and gets stuck at 3%, but that is
another bug.
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http://bugs.winehq.org/show_bug.cgi?id=58505
Bug ID: 58505
Summary: Odd windows management behaviour in later dev versions
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kg.hammarlund(a)gmail.com
Distribution: ---
I run a geneaology database program written for windows under wine. It runs
fine on v10.0 (stable) and on dev versions up to 10.4. From v10.5 and upwards,
including v1012, I'm encountering an odd issue.
When opening a search window, this window opens in the background instead of on
top of the main window. I then have to move or resize the main window in order
to highilght the search window and fill in the search data. But this only
happens the first time I open the search window. Next time it opens in the
foreground.
If I untick the box "Allow the window manager to control the windows" in
winecfg > graphics, the search window opens expected. But this solution has its
drawbacks.
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http://bugs.winehq.org/show_bug.cgi?id=58589
Bug ID: 58589
Summary: The Dark Pictures Anthology: Man of Medan shows a grey
screen in DX12 mode
Product: vkd3d
Version: 1.15
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: gmascellani(a)codeweavers.com
Regression SHA1: 07b7975d09e8dfbdfc5a9942b4f0c9d054a5cd11
Distribution: ---
After launching the game screen is grey during the first video.
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https://bugs.winehq.org/show_bug.cgi?id=57414
Bug ID: 57414
Summary: BioShock needs support for 'Generic samplers need to
be lowered'
Product: vkd3d
Version: 1.13
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Using builtin d3dx9_33 and '-dx9' flag.
098c:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -5.
098c:err:d3dcompiler:D3DCompile2 Shader log:
098c:err:d3dcompiler:D3DCompile2 <anonymous>:1:371: E5017: Aborting due to
not yet implemented feature: Generic samplers need to be lowered.
098c:err:d3dcompiler:D3DCompile2
1.13-654-g756b98f0
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https://bugs.winehq.org/show_bug.cgi?id=56347
Bug ID: 56347
Summary: The Sinking City exits after Click any key to continue
Product: vkd3d
Version: 1.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
After starting new game and loading the game shows 'Click any key to continue'
which results in
0880:err:msvcrt:_wassert (L"1 <= count && count <=
VKD3D_VEC4_SIZE",L"../vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h",1613)
vkd3d-1.10-492-gd9c68ee4
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