http://bugs.winehq.org/show_bug.cgi?id=58709
Bug ID: 58709
Summary: upgrade to 10.15 results in garbled fullscreen in
Limelight Lemonade Jam
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pernegger(a)gmail.com
Distribution: ---
Created attachment 79308
--> http://bugs.winehq.org/attachment.cgi?id=79308
terminal output for 10.12–10.15
[Ubuntu 22.04, WINE packages from winehq.org repo]
I've been playing the trial version of Limelight Lemonade Jam, which is
available for free from
https://sample9.dmm.co.jp/digital/pcgame/yuzu_0012/yuzu_0012t.zip, using WINE
10.12. No issues.
Warning! The full game is NSFW, it's possible the trial has NSFW content as
well; but if so, it doesn't come up for quite a while.
WINE got upgraded to 10.15 just now, and the game doesn't launch correctly any
more, the display is messed up, see screenshot.
So I tested 10.12–10.15, each run with a fresh prefix, and it's reproducible:
- 10.12: OK
- 10.13: OK
- 10.14: OK
- 10.15: BROKEN
Full disclosure, I've set the game to fullscreen and enabled the suspend/resume
function, i.e. it'll bypass the main menu on launch and resume the game
directly. Judging by the sound, the game loads fine even on 10.15, AFAICT it
still reacts to keyboard input correctly, it's just the display that's messed
up.
It's likely that this affects other games using the KiriKiri engine as well.
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http://bugs.winehq.org/show_bug.cgi?id=58730
Bug ID: 58730
Summary: Images in iTunes have a white background (see picture)
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: usr_40476(a)icloud.com
Distribution: ---
Created attachment 79347
--> http://bugs.winehq.org/attachment.cgi?id=79347
bruh
um not quite sure how to further explain it so i guess heres a screenshot
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http://bugs.winehq.org/show_bug.cgi?id=58732
Bug ID: 58732
Summary: Bel Atout: when opening a file linked with a file
type, Bel Atout is not brought to top
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vincent.brevart3526(a)outlook.fr
Distribution: ---
Created attachment 79348
--> http://bugs.winehq.org/attachment.cgi?id=79348
A .bel file that can be opened by Bel Atout from the file explorer
In Bel Atout (card game), .bel files can be opened by a double click from the
file explorer. On Ubuntu 22.04, with Wine 10.0, if Bel Atout is not yet
running, opening a .bel file works fine, with Bel Atout brought to top. Now, if
Bel Atout is already running, a file can be opened in the same window, without
opening a new instance. It works fine on Ubuntu. But if I click on the Bel
Atout window, just once, anywhere, even if it has no action, the next time I
open a file by a double click, the file explorer window will be brought to top,
above the Bel Atout window. This doesn't happen on Windows.
As I am the programmer of Bel Atout, I tried many Windows functions like
SetForegroundWindow, BringWindowToTop, SetWindowPos, SetActiveWindow,
ShowWindow and so on. But no way to avoid the file explorer window to be
brought to top.
You can download Bel Atout (free card game) from the page:
https://vincent-brevart.fr/en/lin/card-games-for-linux.html
I am attaching a .bel file that you can open from the file explorer.
Not very annoying, but if the .bel file is a "prepared game" with a dialog box
that opens before playing the deal, the file explorer windows appears twice:
the first time when the file is opened, and a second time when clicking the
"Play the prepared game" button and closing the dialog box. I don't understand
why. You can test the opening of the prepared games on my page:
https://vincent-brevart.fr/en/pre/belote/prepared-games-belote-beginner1.ht…
But it may be a problem coming from my own way of programming, sorry if it
does.
Thanks for your great work.
Vincent
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http://bugs.winehq.org/show_bug.cgi?id=58720
Bug ID: 58720
Summary: Using drag and drop on Shoebox (an Adobe Air program)
causes a page fault
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blox2000(a)protonmail.com
Distribution: ---
Created attachment 79323
--> http://bugs.winehq.org/attachment.cgi?id=79323
Program Error Details
When trying to use the Shoebox program by dragging and dropping image files,
the application crashes with a page fault. This happens both on AMD64 and i386
prefixes.
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http://bugs.winehq.org/show_bug.cgi?id=21855
Summary: WordPro Windows pull down does not show file names
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Created an attachment (id=26459)
--> (http://bugs.winehq.org/attachment.cgi?id=26459)
Missing file names in Windows pull down
Hi All,
Would you guys fix this for me?
I am using Lotus Word Pro N9.8.0208.1200. When you open two files (documents)
from the command line (the jpeg I have attached), then go to the "Window" pull
down to select which file to bring into focus, the file names are missing. If
you start Word Pro, then use File, Open to select two files, one at a time, the
second file does not show.
Many thanks,
-T
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http://bugs.winehq.org/show_bug.cgi?id=58724
Bug ID: 58724
Summary: Regression: heroes of the storm doesn't start
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: idarktemplar(a)mail.ru
Distribution: ---
Created attachment 79330
--> http://bugs.winehq.org/attachment.cgi?id=79330
0001-Fix-battle.net.patch
Heroes of the storm crashes on start with error message "g_gfxErrorAPIError".
It started happening with wine 10.15.
Game URL: https://heroesofthestorm.blizzard.com/en-us/Battle.net is needed for game. To run a battle.net application an attached
patch is used.
OS: Gentoo amd64
Videocard info:
OpenGL vendor string: AMD
OpenGL renderer string: AMD Radeon RX 7900 XTX (radeonsi, navi31, LLVM 20.1.8,
DRM 3.61, 6.12.41-gentoo-v68)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 25.2.3
OpenGL core profile shading language version string: 4.60
dxvk 2.7.1 is used: https://github.com/doitsujin/dxvk/
vkd3d-proton 2.14.1 is used: https://github.com/HansKristian-Work/vkd3d-proton/
I've tried running wine without dxvk and vkd3d-proton and issue didn't go away.
I did git bisect and got following result:
f7619fe4875c0082c410570051c1770114c62b96 is the first bad commit
commit f7619fe4875c0082c410570051c1770114c62b96
Author: Connor McAdams <cmcadams(a)codeweavers.com>
Date: Tue Aug 12 09:52:40 2025 -0400
d3dx11: Implement D3DX11GetImageInfoFromMemory() using shared code.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=50210
Signed-off-by: Connor McAdams <cmcadams(a)codeweavers.com>
dlls/d3dx11_43/Makefile.in | 5 ++++-
dlls/d3dx11_43/d3dx11_43_main.c | 9 --------
dlls/d3dx11_43/dxhelpers.h | 21 +++++++++++++++++
dlls/d3dx11_43/tests/d3dx11.c | 21 ++++++-----------
dlls/d3dx11_43/texture.c | 243
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
5 files changed, 275 insertions(+), 24 deletions(-)
create mode 100644 dlls/d3dx11_43/dxhelpers.h
$ git bisect log
# bad: [72dc2afb1a78f88cd930d61a20498838a3bea271] Release 10.15.
# good: [b073859675060c9211fcbccfd90e4e87520dc2c2] Release 10.0.
git bisect start 'wine-10.15' 'wine-10.0'
# good: [80278c34bd7d93dcfcb59c321bfb7f271cf1eda5] dbghelp: Add method to
enumerate symbols.
git bisect good 80278c34bd7d93dcfcb59c321bfb7f271cf1eda5
# good: [e374980d0bfc7413e0cc1da5fcca5e9c8c851281] sapi/stream: Remove the
FIXME message for unknown ISpStream interfaces.
git bisect good e374980d0bfc7413e0cc1da5fcca5e9c8c851281
# good: [618903c8006945e0949e5630857d495f8f81e183] cryptxml: Implement
CryptXmlVerifySignature() stub.
git bisect good 618903c8006945e0949e5630857d495f8f81e183
# good: [e672573bd7aa734cff7b8a44a78504ad77bf5d9c] cmd/tests: Add more tests
about ERASE builtin command.
git bisect good e672573bd7aa734cff7b8a44a78504ad77bf5d9c
# good: [665229874b6c46247f7fb7b639e35a6b40b6fef1] win32u: Strip unsupported
structs from vkCreateImage chain.
git bisect good 665229874b6c46247f7fb7b639e35a6b40b6fef1
# good: [c20abdb856139f156ceab0afbb8454e0ad79f0a4] gdiplus: Manually blend to
white background if the device doesn't support alpha blending.
git bisect good c20abdb856139f156ceab0afbb8454e0ad79f0a4
# good: [9674f905fba249845ca282dee1c7218e57b4d074] windows.media.mediacontrol:
Stub ISystemMediaTransportControlsDisplayUpdater::put/get_Thumbnail().
git bisect good 9674f905fba249845ca282dee1c7218e57b4d074
# bad: [93dbe66d6ef7e5f952885f1f79d2e90752482804] include: Use the client
pointer in debugstr_opengl_drawable.
git bisect bad 93dbe66d6ef7e5f952885f1f79d2e90752482804
# good: [3b41f3fba1014942598af49edd796dbb72bac68a] d3dx11/tests: Add a helper
function for checking image info structure values.
git bisect good 3b41f3fba1014942598af49edd796dbb72bac68a
# bad: [d556ee879077ef65141ea9e910574f274ee86e0e] preloader: Make thread_ldt
reference position independent.
git bisect bad d556ee879077ef65141ea9e910574f274ee86e0e
# bad: [f7619fe4875c0082c410570051c1770114c62b96] d3dx11: Implement
D3DX11GetImageInfoFromMemory() using shared code.
git bisect bad f7619fe4875c0082c410570051c1770114c62b96
# good: [d98935a7dab6338e57abefa58e12ac252eec6023] d3dx11/tests: Import more
image info tests from d3dx10.
git bisect good d98935a7dab6338e57abefa58e12ac252eec6023
# first bad commit: [f7619fe4875c0082c410570051c1770114c62b96] d3dx11:
Implement D3DX11GetImageInfoFromMemory() using shared code.
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http://bugs.winehq.org/show_bug.cgi?id=58726
Bug ID: 58726
Summary: version 10.15 Regression: "Roon" music player only
shows a blank white screen but buttons (that aren't
displayed) technically work
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joni.hilger(a)yahoo.de
Distribution: ---
Created attachment 79334
--> http://bugs.winehq.org/attachment.cgi?id=79334
Screenshot of the bug happening on wine-staging 10.15 - the window is
completely blank/white
When launching the Roon music player application, only a blank white window is
rendered.
The buttons technically work when clicking on the space where they are usually
located so it seems to be a rendering issue.
Additionally the window is "hard to interact with" when maximizing it I can't
grab the top bar anymore (I mean the KDE provided one) and the close/minimize
buttons in the top right wont work anymore.
This bug only happens in 10.15
Downgrading to any version prior to 10.15 (e.g. 10.14) makes the application
display correctly again.
Confirmed not working: 10.15
[joni@linuxjoni04 bin]$ wine --version
wine-10.15 (Staging)
Confirmed working:
[joni@linuxjoni04 bin]$ wine --version
wine-10.14 (Staging)
DAZ Studio, which is another wine application I have installed, does not
experience this issue and renders correctly.
To reproduce this issue you can quickly install roon via the script here:
https://github.com/RoPieee/roon-on-wine
After installing and opening the program you will immediately see the blank
white window as seen in the screenshot.
(alternatively you can get the exe file here and manually install it, but you
need a few dependencies so the above script is way easier
https://download.roonlabs.net/builds/RoonInstaller64.exe )
My system:
Operating System: Arch Linux
KDE Plasma Version: 6.4.5
KDE Frameworks Version: 6.18.0
Qt Version: 6.9.2
Kernel Version: 6.16.7-2-cachyos (64-bit)
Graphics Platform: Wayland
Processors: 24 × 13th Gen Intel® Core™ i7-13700K
Memory: 64 GiB of RAM (62.5 GiB usable)
Graphics Processor: NVIDIA GeForce RTX 3090 Ti
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https://bugs.winehq.org/show_bug.cgi?id=48049
Bug ID: 48049
Summary: Basemark GPU crashes when using D3D12
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: cybermax(a)dexter.no
Distribution: ---
Created attachment 65589
--> https://bugs.winehq.org/attachment.cgi?id=65589
Debug log of Basemark
Basemark GPU - https://www.basemark.com/benchmarks/basemark-gpu/ - crashes when
selecting D3D12.
Vulkan and OpenGL works.
Ran D3D12 test with logging:
VKD3D_DEBUG=trace
VKD3D_CONFIG=vk_debug
VK_INSTANCE_LAYERS=VK_LAYER_LUNARG_standard_validation
Let me know if there are other logging options needed.
PS. The benchmark is free to download.
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https://bugs.winehq.org/show_bug.cgi?id=57975
Bug ID: 57975
Summary: screen shaders don't work in BigPEmu.exe
Product: Wine
Version: 10.0
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cemer99797(a)isorax.com
BigPEmu is an Atari Jaguar emulator, it runs Atari Jaguar games fine under Wine
Stable 10.0 on macOS 11. The problem is there is a "screen effects" feature
(which are like screen shaders in RetroArch, used to emulate old CRTs, etc)
which doesn't work. By default, BigPEmu uses OpenGL (BigPEmu main menu > Video
> Video Plugin > BigPEmu_Video_OpenGL) but can also be changed to use D3D12
which will cause it crash at startup on macOS 11.
Steps to reproduce:
1. launch BigPEmu 1.18 with the following options (also opens a console):
wine ~/BigPEmu_v118/BigPEmu.exe * -conout
2. use backspace/enter to navigate backward/forward in BigPEmu, go back to the
main menu, then Video > Screen Effect > choose any screen effect
3. an error message pops up: "Failed to set the selected screen effect. It may
be incompatible with your hardware or video plugin. You can enable logging and
check the log for more details."
4. check the console which shows this error: "[1;31mError: Graphics hardware
isn't equipped to run screen effects. If this error occurs with
SM5.0-compatible hardware, try updating your graphics drivers."
tested with BigPEmu 1.18 for Windows x64
download link: https://www.richwhitehouse.com/jaguar/builds/BigPEmu_v118.zip
SHA-256: 9863390fca342e7c6bff0d7dc7d70d181bdff92796aa8d262d91e8fc909104b2
tested on macOS 11.7.10
Intel CPU (Haswell), integrated Intel GPU (HD Graphics 5000)
Wine Stable 10.0 with GStreamer 1.24.12 from homebrew
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http://bugs.winehq.org/show_bug.cgi?id=58264
Bug ID: 58264
Summary: regression in multiple apps in Wine >=10.7, error:
"Assertion failed: !status && "vkAllocateMemory", file
/Users/gcenx/Documents/GitHub/wine-private/dlls/winevu
lkan/loader_thunks.c, line 93"
Product: Wine
Version: 10.7
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cemer99797(a)isorax.com
Created attachment 78605
--> http://bugs.winehq.org/attachment.cgi?id=78605
macOS Terminal log, wine-devel 10.8 running cpuz_x64.exe
On macOS, there is a regression in multiple Windows programs since Wine-devel
10.7 (including 10.8) releases by Gcenx, with the final lines of the terminal
output reading:
> -[MTLHeapDescriptorInternal validateWithDevice:]:327: failed assertion `Heap Descriptor Validation
> Placement heap type is not supported.
> '
> 01a0:err:msvcrt:_wassert (L"!status && \"vkAllocateMemory\"",L"/Users/gcenx/Documents/GitHub/wine-private/dlls/winevulkan/loader_thunks.c",93)
> Assertion failed: !status && "vkAllocateMemory", file /Users/gcenx/Documents/GitHub/wine-private/dlls/winevulkan/loader_thunks.c, line 93
These programs work fine in Wine-devel 10.6 and lower
tested with Wine-devel 10.7 and 10.8 binary releases from Gcenx
(https://github.com/Gcenx/macOS_Wine_builds/releases) on macOS 11.7.10
tested with CPU-Z 2.15 (portable) (cpuz_x64.exe)
download: https://download.cpuid.com/cpu-z/cpu-z_2.15-en.zip
sha256: c8461d995d77a8fe1e8c5823403e88b04b733165cc151083b26379f1fe4b9501
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