http://bugs.winehq.org/show_bug.cgi?id=58880
Bug ID: 58880
Summary: Winecfg in wine 10.17 can not create
controls(buttons,links ...) in some configurations
Product: Wine
Version: 10.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: galdralag(a)bk.ru
Distribution: ---
Created attachment 79542
--> http://bugs.winehq.org/attachment.cgi?id=79542
Running winecfg with WINEDEBUG=warn+all on WINEPREFIX from previous wine
version
When wine 10.17 compiled not in wow64 mode can't create controls
(buttons,links). So winecfg is not working on WINEPREFIX'es from previous
versions. Running winecfg with WINEDEBUG=warn+all shows error:
0124:warn:dialog:DIALOG_CreateControls32 control L"Button" L"OK" creation
failed
When creating winecfg new WINEPREFIX it shows window but exits when switching
to "About" tab with error:
0120:warn:dialog:DIALOG_CreateControls32 control L"SysLink" L"<a
href=\"https://www.winehq.org\">https://www.winehq.org</a>" creation failed
After some investigations I found that problem in comctl32 and new component
comctl32_v6 that appeared in 10.17. When I replace comctl32 from 10.16 all
works as earlier.
When wine compiled in wow64 mode winecfg shows main window and switching on
About tab also ok.
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http://bugs.winehq.org/show_bug.cgi?id=58881
Bug ID: 58881
Summary: Linux: static link with libvkd3d-utils.a works, but
libvkd3d-shader.a - doesn't
Product: vkd3d
Version: 1.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: q4arus(a)ya.ru
Distribution: ---
Created attachment 79543
--> http://bugs.winehq.org/attachment.cgi?id=79543
Full CI log - static link libvkd3d-utils.a works
I want to create simple app with static link of vkd3d on Linux. Test app with
only 1 call of D3DCreateBlob and static link with libvkd3d-utils.a works fine.
Example:
```
#include <iostream>
#include <vkd3d_utils.h>
int main() {
ID3DBlob* codeBufferBlob = nullptr;
D3DCreateBlob(5760, &codeBufferBlob);
}
```
Full source code and CI here:
https://github.com/q4a/vkd3d-test/tree/16ec3647cb403ecd78c1d79e8d7e0a9bfdaa…
Build instructions:
https://github.com/q4a/vkd3d-test/blob/16ec3647cb403ecd78c1d79e8d7e0a9bfdaa…
Log is here:
https://github.com/q4a/vkd3d-test/actions/runs/18818259522/job/53689750023
and same in file `libvkd3d-utils-static.txt`
If I add 1 call of and add static link with libvkd3d-shader.a I got error:
```
/usr/bin/g++ -g -Wl,--dependency-file=CMakeFiles/dxvk-test.dir/link.d
CMakeFiles/dxvk-test.dir/source.cpp.o -o Debug/dxvk-test
/home/runner/work/dxvk-test/dxvk-test/build/vkd3d-src/.libs/libvkd3d.a
/home/runner/work/dxvk-test/dxvk-test/build/vkd3d-src/.libs/libvkd3d-shader.a
/home/runner/work/dxvk-test/dxvk-test/build/vkd3d-src/.libs/libvkd3d-utils.a:
/usr/bin/ld: /tmp/cc0FiCe9.ltrans0.ltrans.o: in function `D3DStripShader':
/home/runner/work/dxvk-test/dxvk-test/build/Ninja-Debug/../vkd3d-src/libs/vkd3d-utils/vkd3d_utils_main.c:921:(.text+0xb88):
undefined reference to `vkd3d_shader_parse_dxbc'
/usr/bin/ld:
/home/runner/work/dxvk-test/dxvk-test/build/Ninja-Debug/../vkd3d-src/libs/vkd3d-utils/vkd3d_utils_main.c:945:(.text+0xe05):
undefined reference to `vkd3d_shader_serialize_dxbc'
/usr/bin/ld:
/home/runner/work/dxvk-test/dxvk-test/build/Ninja-Debug/../vkd3d-src/libs/vkd3d-utils/vkd3d_utils_main.c:956:(.text+0xe4d):
undefined reference to `vkd3d_shader_free_shader_code'
/usr/bin/ld:
/home/runner/work/dxvk-test/dxvk-test/build/Ninja-Debug/../vkd3d-src/libs/vkd3d-utils/vkd3d_utils_main.c:960:(.text+0xe5f):
undefined reference to `vkd3d_shader_free_dxbc'
/usr/bin/ld:
/home/runner/work/dxvk-test/dxvk-test/build/Ninja-Debug/../vkd3d-src/libs/vkd3d-utils/vkd3d_utils_main.c:930:(.text+0x127e):
undefined reference to `vkd3d_shader_free_dxbc'
collect2: error: ld returned 1 exit status
```
Example:
```
#include <iostream>
#include <vkd3d_utils.h>
int main() {
ID3DBlob* codeBufferBlob = nullptr;
D3DCreateBlob(5760, &codeBufferBlob);
ID3DBlob* stripBuffer = nullptr;
D3DStripShader(codeBufferBlob->GetBufferPointer(),
codeBufferBlob->GetBufferSize(), D3DCOMPILER_STRIP_PRIVATE_DATA, &stripBuffer);
}
```
Full source code and CI here:
https://github.com/q4a/vkd3d-test/tree/6f8f6f45b68a0ac21c2c11041bffba0c7641…
Build instructions:
https://github.com/q4a/vkd3d-test/blob/6f8f6f45b68a0ac21c2c11041bffba0c7641…
Log is here:
https://github.com/q4a/vkd3d-test/actions/runs/18818628712/job/53690638034
and same in file `libvkd3d-shader-static.txt`
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http://bugs.winehq.org/show_bug.cgi?id=58966
Bug ID: 58966
Summary: Transparent windows are completely broken under
Winewayland driver.
Product: Wine
Version: 10.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)list.winehq.org
Reporter: cramea(a)proton.me
Distribution: ---
Created attachment 79670
--> http://bugs.winehq.org/attachment.cgi?id=79670
Comparison image
Transparent windows lose transparency and just show up black and also become
unclickable and unmovable in WineWayland. Issues are seen in an application
called LunaTranslator. I'm guessing any application that uses transparency like
this application is broken under WineWayland, but I'm not sure.
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https://bugs.winehq.org/show_bug.cgi?id=57955
Bug ID: 57955
Summary: Ableton Live 12.1.10: Main interface is unusable
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pedrodarch15b(a)gmail.com
Distribution: ---
On both GNOME and KDE Plasma, the latest Live 12.1 window does very weird
things with it's main window. What I can best describe it as is, for some
reason it stretches itself down vertically by what's seemingly the size of what
would be the title bar of the application. When running Live with window
manager decorations / control enabled under Wine configuration, this causes the
application window to bounce up and down very rapidly, bringing most of my
machine's CPU time with it. This makes the whole application practically
unusable.
When running on a virtual desktop, the stretch-up-and-down-sorta movement does
not happen, however, with the main window stretched downwards, mouse clicks and
things respond a few pixels off vertically, and the application is not usable
in this state. Interestingly, the same doesn't happen on Live's subwindows,
such as the settings window or anything else really
Prior to Live 12.1.5 this could be mitigated by using a hotkey to make Ableton
run full screen. With recent Ableton updates this doesn't seem to work anymore.
Note: disabling HiDPI mode in Live's settings doesn't make the problem go away
Note: dxvk had to be installed on the prefix so that non-main windows aren't
rendered black (this should probably be reported in another bug)
Tested on Live Trial 12.1.10, download URL is
https://cdn-downloads.ableton.com/channels/12.1.10/ableton_live_trial_12.1.…
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https://bugs.winehq.org/show_bug.cgi?id=56486
Bug ID: 56486
Summary: Battle.net App Crash Cycle on Startup
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wschmrdr(a)gmail.com
Distribution: ---
Created attachment 76256
--> https://bugs.winehq.org/attachment.cgi?id=76256
Backtrace from the Program Error
Starting up Battle.net App. Login screen shows with a loading circle as if it's
trying to use a saved password to login. I receive a notice that there's an
error and Battle.net has to shut down. I close it, and the error shows up
again. This continues in a cycle until I use "wineserver -k" to exit. The
backtrace saved from this has been attached. I am able to use the Settings
button on the login screen for the Battle.net app, as well as typing in a
username/password, but I cannot go any farther than that because there is no
submit button and it doesn't seem to want to load.
Be aware that I had previously been loading Starcraft II directly using the
SC2Switcher.exe executable, but because a new version needs to be downloaded,
I'm needing to get into the Battle.net app. Not sure if not using the app is a
side effect. For the heck of it, I tried running the setup to update
Battle.net, and the same thing occurred.
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http://bugs.winehq.org/show_bug.cgi?id=59029
Bug ID: 59029
Summary: Tomb raider the last of revelation crashed
Product: Wine
Version: 10.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)list.winehq.org
Reporter: lars_martin4(a)hotmail.com
Distribution: ---
Created attachment 79773
--> http://bugs.winehq.org/attachment.cgi?id=79773
tomb raider old issue
Will not install compelty
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http://bugs.winehq.org/show_bug.cgi?id=59031
Bug ID: 59031
Summary: [InstallShield] Lego Indiana Jones Demo fails to
install in an wow64 prefix.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)list.winehq.org
Reporter: Alexander88207(a)Protonmail.com
Distribution: ---
Created attachment 79776
--> http://bugs.winehq.org/attachment.cgi?id=79776
LegoIndyDemo.log
Hello,
when i do try to install this demo in can classic wow64 prefix then it fails at
"Preparing to Install.." and then seeing the message: 1628: Failed to complete
installation.
Interesting snipped:
wine: failed to create main module for
L"C:\\users\\Alexander88207\\AppData\\Local\\Temp\\{D8598C4F-0481-4F93-A873-469B4C329AAE}\\ISBEW64.exe",
status c0000018
It works when i do use an 32-bit only prefix.
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https://bugs.winehq.org/show_bug.cgi?id=57486
Bug ID: 57486
Summary: The Last Stand: Aftermath: Loads infinitely
Product: Wine
Version: unspecified
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Alexander88207(a)Protonmail.com
Hello,
the game The Last Stand Aftermath loads infinitely when i want to enter the
game from the menu.
Tested with: Wine 9.22
The game is available at:
GOG: https://www.gog.com/en/game/the_last_stand_aftermath
Steam: https://store.steampowered.com/app/1266840/The_Last_Stand_Aftermath/
Thank you in advance!
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http://bugs.winehq.org/show_bug.cgi?id=59030
Bug ID: 59030
Summary: Five Hearts Under One Roof: Videos don't play properly
Product: Wine
Version: unspecified
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)list.winehq.org
Reporter: Alexander88207(a)Protonmail.com
Created attachment 79774
--> http://bugs.winehq.org/attachment.cgi?id=79774
winegstreamer-default.log
Hello,
when I try to play this game, the cutscenes play correctly for about five
seconds and then freeze indefinitely. The game itself continues to run, and I
can interact with the menu, but the cutscene remains frozen.
I also tried running the game with winedmo, and while the cutscenes do play,
the experience is quite unpleasant. The video plays slowly, and the audio
stutters and distorts slightly.
Tested with wine-devel 10.19
Steam: https://store.steampowered.com/app/3021100/Five_Hearts_Under_One_Roof/
GOG: https://www.gog.com/en/game/five_hearts_under_one_roof
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http://bugs.winehq.org/show_bug.cgi?id=59020
Bug ID: 59020
Summary: Disney cars no fullscreen or keyboard works.
Product: Wine
Version: 10.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)list.winehq.org
Reporter: lars_martin4(a)hotmail.com
Distribution: ---
Created attachment 79759
--> http://bugs.winehq.org/attachment.cgi?id=79759
cars disney image
https://pixarcars.fandom.com/wiki/Category:Video_games
Game start on fedora but keyboard and full screen not works.
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