http://bugs.winehq.org/show_bug.cgi?id=58955
Bug ID: 58955
Summary: Explorer has missing location bar
Product: Wine
Version: 10.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)list.winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 79652
--> http://bugs.winehq.org/attachment.cgi?id=79652
Screenshot (bad)
When compiling from source (32bit, non wow64) running "wine explorer" is
missing the location bar, see screenshot.
Bisected to
commit a48455c735544fc53696ef7ec84f1da0ae8e7c74
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Fri Oct 10 11:06:40 2025 +0800
comctl32: Remove user32 control copies in comctl32 v5.
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http://bugs.winehq.org/show_bug.cgi?id=58504
Bug ID: 58504
Summary: 10.12 regression: MS Office 2007 semitransparent menus
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: bigfoothart(a)gmail.com
Distribution: ---
Created attachment 78965
--> http://bugs.winehq.org/attachment.cgi?id=78965
office2007-1
10.12 regression: MS Office 2007 semitransparent menus.
See attachments
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http://bugs.winehq.org/show_bug.cgi?id=58872
Bug ID: 58872
Summary: Activated windows (via alt-tab) are not raised
(sometimes).
Product: Wine
Version: 10.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Regression SHA1: 8094acfbfddf0681d6c9fa2d61788da7d7b781cf
Distribution: Gentoo
This might be invalid/a KWin-X11 issue, but so far it seems that after
8094acfbfdd [1], applications running via Wine sometimes "confuse" the window
manager with regards to what is the currently active window.
So far I can not re-produce the bad state at will, but it feels like it happens
quite often, starting with the mentioned commit, which looks like it might(?)
indeed have something to do with this.
What sometimes happens is, I have 1 game window in "full screen windowed" mode
in one monitor, and usually a second instance in a smaller window in another
monitor, though they may be in the same monitor sometimes too.
I then alt-tab to, for example, the Konsole terminal emulator, but the game
window stays visible, and any input goes into Konsole; even though it is not
visible, it is the active window.
I can then alt-tab more, and the bad state remains until I do... something...
possibly switch the active window using the mouse, or alt-tab through more
different windows. I haven't yet quite figured out what restores the state.
I don't think I updated KWin or anything else before this started happening,
and I spent quite a while with bisecting this, but as it is someawhats
random-like still, I can't say anything for sure yet.
Does the mentioned commit look like it could be related to this?
Thank you!
1.
https://gitlab.winehq.org/wine/wine/-/commit/8094acfbfddf0681d6c9fa2d61788d…
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https://bugs.winehq.org/show_bug.cgi?id=51630
Bug ID: 51630
Summary: "Enemy Territory: Quake Wars SDK 1.5 (EditWorld)" When
typing in dialog forms (values, file names, etc.)
program crashes
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: tx3nl5aq(a)protonmail.com
Distribution: Slackware
Created attachment 70486
--> https://bugs.winehq.org/attachment.cgi?id=70486
console output with WINEDEBUG=+seh,+tid,+loaddll
DESCRIPTION:
-------------
When typing in dialog forms (values, file names, etc.) program crashes on first
character. Pasting text in these forms works with "SHIFT+INS", but confirming
it with "Enter" causes the program crash.
REPRODUCTION:
-------------
# set "Windows Version: Windows XP" with winecfg on new wineprefix
WINEARCH=win32 WINEPREFIX=[WINEPREFIX] winecfg
# install ETQW from disk
WINEPREFIX=[WINEPREFIX] wine /mnt/dvd/setup.exe
# upgrade game to 1.5 version from:
#
https://cdn.splashdamage.com/downloads/games/etqw/ETQW-client-1.0-1.5-updat…
# cfdea517cca5c34eda3100d6097f372e30484118 ETQW-client-1.0-1.5-update.exe
WINEPREFIX=[WINEPREFIX] wine ETQW-client-1.0-1.5-update.exe
# install ETQW-SDK-1.5 from:
# https://cdn.splashdamage.com/downloads/games/etqw/ETQW-SDK-1.5.exe
# 6ef6913398aa37401165328b4886bf5b33bd33f7 ETQW-SDK-1.5.exe
WINEPREFIX=[WINEPREFIX] wine ETQW-SDK-1.5.exe
# launch sdklauncher.exe from "SDK 1.5" installation directory
cd [WINEPREFIX]/[PATH]/SDK\ 1.5
WINEPREFIX=[WINEPREFIX] wine sdklauncher.exe
# set the game path and choose the tool to launch: "editWorld"
# click on "Property Editor" tab inside "Inspectors" window
# type something in "Value" form
# at this point the program crashes
ATTACHMENTS:
------------
console output with WINEDEBUG=+seh,+tid,+loaddll: "console.txt"
corresponding backtrace: "backtrace.txt"
images of windows forms: "save.jpg", "value.jpg"
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https://bugs.winehq.org/show_bug.cgi?id=56935
Bug ID: 56935
Summary: Softube VST plugins are not drawing their UI
Product: Wine
Version: 9.12
Hardware: x86-64
URL: https://www.softube.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwmapi
Assignee: wine-bugs(a)winehq.org
Reporter: notasas(a)gmail.com
CC: jzeng(a)codeweavers.com
Regression SHA1: f397807415b4807aeabac7243a13a15599008ee7
Distribution: ---
The plugin UI never updates, it's window is cleared with black on startup and
then it just shows the remains of anything that was ever drawn over it, like
unrelated windows. With the commit is reverted everything redraws normally.
Softube provides a free plugin that reproduces the issue ("Saturation Knob"),
but sadly it's not very straightforward to set it up. First you need some DAW
software what can run windows VST plugins through wine, like lmms. Then Softube
doesn't provide it's plugins directly but insists on installing them through
their bloated downloader, which then insists to install several licensing
services. I could not get it to work through wine and used a windows vm for
that part. Once you get the plugin dll however everything works through wine,
including "activation" (even for a free plugin) except that the UI is not
updating.
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http://bugs.winehq.org/show_bug.cgi?id=58891
Bug ID: 58891
Summary: Mono's ProcessTest:Start1_FileName_Whitespace test
fails
Product: Wine
Version: 10.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
To reproduce, download
https://dl.winehq.org/wine/wine-mono/10.3.0/wine-mono-10.3.0-tests.zip and run:
wine run-tests.exe
MonoTests.System.Diagnostics.ProcessTest:Start1_FileName_Whitespace
This test, and Start2_FileName_Whitespace, recently started failing.
Here is the source code for the test:
https://gitlab.winehq.org/mono/mono/-/blob/main/mcs/class/System/Test/Syste…
The failing line is: Assert.IsTrue (ex.NativeErrorCode == 2 ||
ex.NativeErrorCode == 5 || ex.NativeErrorCode == 87, "#6");
It seems it calls a CreateProcess function (I don't remember which) with
whitespace and expects to get one of a few specific error codes. There's a
comment indicating Mono is doing this wrong somehow, but since the test passes
in Mono on Windows (according to the comment returns error code of 5, which
doesn't match .NET Framework but is accepted by the test), that still implies a
difference between Wine and Windows somewhere outside of Mono.
Bisect result:
0fcc187de4117901e1c7c45b17e5f101d8bc6fe6 is the first bad commit
commit 0fcc187de4117901e1c7c45b17e5f101d8bc6fe6
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Oct 28 17:28:16 2025 +0100
kernelbase: Fix error returned for paths with a trailing backslash.
Based on MR !6759 by Fabian Maurer.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=57376
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https://bugs.winehq.org/show_bug.cgi?id=57569
Bug ID: 57569
Summary: BeamNG.drive minimizes its window during startup, with
UseTakeFocus set to false.
Product: Wine
Version: 10.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: logos128(a)gmail.com
Regression SHA1: 0cda91856138e1d49fcfd9b6c2c9328146616baa
Distribution: ArchLinux
Happens only with the default (d3d11) renderer in fullscreen mode.
The UseTakeFocus option is set to 'N' in the registry (HKCU\Software\Wine\X11
Driver\UseTakeFocus). Since this option is turned on by default in Wine,
normally it doesn't cause the aforementioned issue. Although, it would be a
problem for Proton, where UseTakeFocus is tuned off by default
(https://github.com/ValveSoftware/wine/commit/d30ce49ed8b40b9c29b5cc374987ca…),
as it helps some games launch properly.
I use it to run Forza Horizon 5, etc., (Wine-Staging + patches + Steam).
I didn't notice this right away, as I use borderless in BeamNG, which works
properly with UseTakeFocus=false.
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http://bugs.winehq.org/show_bug.cgi?id=58918
Bug ID: 58918
Summary: Baldur's Gate 3 : Assertion failed : "!status &&
"vkQueueSubmit2KHR""
Product: Wine
Version: 10.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: felix(a)lhfblc.fr
Distribution: ---
Created attachment 79600
--> http://bugs.winehq.org/attachment.cgi?id=79600
log
Reproduced with:
- Baldur's Gate 3, GOG version (v4.1.1.6946847). Using the vulkan version
- wine 10.18
- mesa 25.2.6 (using radv)
Game fails to start, and shows an error dialog detailing the
`err:msvcrt:_wassert` line from the attached log
Analysis:
Starting with commit 5aa9978 "win32u: Hook vkQueueSubmit and vkQueueSubmit2
functions.", windows calls to both `vkQueueSubmit2` and 'vkQueueSubmit2KHR` are
routed to the device's `vkQueueSubmit2`.
However, the driver will only load the `vkQueueSubmit2` function if the game
loads vulkan with version >=1.3, and `vkQueueSubmit2KHR` if the
VK_KHR_synchronization2 extension is enabled.
This results in a null function call for games loading the second function, but
not the first.
Patch attached
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http://bugs.winehq.org/show_bug.cgi?id=58593
Bug ID: 58593
Summary: explorer.exe drop-down menu doesn't work
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Launch explorer.exe
2. Click on Location drop-down menu
3. When it clicked there is no expected behaviour and it also blocks green
arrows from action until clicking somewhere.
It presents in wine-6.18 and this is the latest version able to build normally.
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http://bugs.winehq.org/show_bug.cgi?id=58930
Bug ID: 58930
Summary: Enemy Territory: Quake Wars SDK 1.5 launcher fails to
start editor
Product: Wine
Version: 10.18
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)list.winehq.org
Reporter: arethusa26(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 4ba2cd2475a4fe83e7477dae563679966798febb
Distribution: ---
Created attachment 79623
--> http://bugs.winehq.org/attachment.cgi?id=79623
+process debug output from SDK launcher
Following up from bug 51630, with wine-10.18, trying to start the editor for
Enemy Territory: Quake Wars using the SDK 1.5 launcher results in an error
dialog being displayed that reports a launch failure.
Regression testing identified the following commit:
4ba2cd2475a4fe83e7477dae563679966798febb is the first bad commit
commit 4ba2cd2475a4fe83e7477dae563679966798febb (HEAD)
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Oct 31 11:35:33 2025 +0100
kernelbase: Reject empty command lines in CreateProcess().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=58891
Reverting the commit in the latest master allows the editor to launch
successfully.
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