http://bugs.winehq.org/show_bug.cgi?id=58629
Bug ID: 58629
Summary: Heretic+Hexen 2025 login to bethesda.net does not
complete
Product: Wine
Version: 10.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ioribranford(a)gmail.com
Distribution: ---
Created attachment 79184
--> http://bugs.winehq.org/attachment.cgi?id=79184
Log output
Login to bethesda.net is required for browsing official map and mod
collections.
Go to any game's Options > bethesda.net and try to login. A spinning skull
shows and the login never completes (regardless if you entered a valid
account).
You can back out with Esc key, but if you go into the login screen again it is
blocked by the spinning skull, so you must restart the app before trying to
login again.
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https://bugs.winehq.org/show_bug.cgi?id=57954
Bug ID: 57954
Summary: Watch_Dogs black splash screen 10.3
rawinput:add_device Failed to open device
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zlice(a)crtdrift.us
Distribution: ---
Created attachment 78201
--> https://bugs.winehq.org/attachment.cgi?id=78201
wd-winedbg
10.2 seems to work fine, 10.3 gives an error about rawinput and the splash
screen that should have the main character and game title is a black box and
hangs
using wow64 build, other 32bit games seem to work fine.
running with WINEDBEUG ends in multiple varying lines of
`0158:warn:rawinput:add_device Failed to open device file
L"\\??\\HID#some-device-name#{hex-hash-id}", status 0xc0000034.`
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http://bugs.winehq.org/show_bug.cgi?id=58443
Bug ID: 58443
Summary: x11 'minimized' windows not re-fullscreening (fallout
3 / new vegas)
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zlice(a)crtdrift.us
Distribution: ---
c67bfdbeba1860c891e53c64379f5e86d8e8b664 /
https://gitlab.winehq.org/wine/wine/-/commit/c67bfdbeba1860c891e53c64379f5e…
reading the title of the mr makes sense, however this completely breaks
fullscreen for fallout 3 and new vegas, and im sure other older games
as mentioned https://bugs.winehq.org/show_bug.cgi?id=58442 - there have been a
lot of fullscreen/focus/window bugs so it's hard to tell what all is what
i spent a bunch of time to just bisect so i'll have to look for what is going
on tomorrow
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http://bugs.winehq.org/show_bug.cgi?id=58469
Bug ID: 58469
Summary: wow64 pointer sizes wrong with gcc 14.2.1
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zlice(a)crtdrift.us
Distribution: ---
Previously suspected this was a glibc bug but it seems more like gcc
https://bugs.winehq.org/show_bug.cgi?id=54336
on wow64 (separate wine + wine-32bit runs fine), when trying to
CreateProcess(), FOSE (fallout [3] script extender - fose_launcher.exe) fails
to CreateProcess() for Fallout3.exe with the error message
Assertion failed in .\main.cpp (149): Launching Fallout failed (code = 00000057
(87))
this is ERROR_INVALID_PARAMETER which stems from
https://gitlab.winehq.org/wine/wine/-/blob/master/dlls/ntdll/unix/sync.c?re…
not having the expected `attr->Length != sizeof(*attr)` and returning the
ERROR_INVALID_PARAMETER code
Removing that line allows things to run fine. I'm not sure if there is
something compiler side that could help that, or if it there should be a be
cast somewhere (at least in the case of wow64)
possibly related bug : https://bugs.winehq.org/show_bug.cgi?id=56776
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https://bugs.winehq.org/show_bug.cgi?id=42566
Bug ID: 42566
Summary: Edit control uses WM_PAINT instead of WM_ERASEBKGND
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: james.tabor(a)reactos.org
Distribution: ---
Created attachment 57478
--> https://bugs.winehq.org/attachment.cgi?id=57478
Test Program
In Windows, the edit control uses the WM_ERASEBKGND message to erase the
background but the Wine edit control uses the WM_PAINT message. Test app
included..
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http://bugs.winehq.org/show_bug.cgi?id=8802
KRosUser <kyle.kcsoftwares(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kyle.kcsoftwares(a)gmail.com
--- Comment #22 from KRosUser <kyle.kcsoftwares(a)gmail.com> ---
Is it still present in Wine 10.13 ? Is it related to
https://bugs.winehq.org/show_bug.cgi?id=42566 ?
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http://bugs.winehq.org/show_bug.cgi?id=18578
Summary: Wine reverses big/small icon resources in WM_SETICON
Product: Wine
Version: 1.1.21
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emwine(a)earthlink.net
Created an attachment (id=21241)
--> (http://bugs.winehq.org/attachment.cgi?id=21241)
Testcase binary and source (VC 6.0 command line for compiling at end of c file)
This could be two bugs, could be one-- I'm not sure. This occurs both in
WM_SETICON, and also when registering a WNDCLASS structure with
RegisterClassEx().
When calling WM_SETICON, wParam indicates whether or not to use the big or
small resource. (ICON_BIG, or ICON_SMALL). Windows reverses these, Wine
doesn't. Running the testcase:
Windows:
icon, then press 'b': get 16x16 IDI_ICON
icon, then press 's': get scaled 32x32 IDI_ICON
Wine:
wine icon, then press 'b': get scaled 32x32 IDI_ICON
wine icon, then press 's': nothing at all
For Wine, you may have to hit 'b' a few times, even restarting the app before
it works-- I don't know why it's flaky.
I noticed this problem because I had ugly icons in my MFC MDI app in Wine, and
realized it was scaling the 32x32 resource instead of using the 16x16 one.
When writing the app, I noticed that CWnd::SetIcon(HICON, BOOL bBig) reversed
the 2nd parameter in reality. Probably Wine just went by the docs and nobody
noticed the docs are reversed from reality.
The other issue that may in fact be the same bug is that the WNDCLASS
structure's icons are reversed as well. I'm thinking it's the same windows bug
responsible for the reversal with the documentation manifesting itself in
multiple places. So it's entirely possible it's just one issue in Wine also
since Wine doesn't reverse them. Running the testcase again:
Windows:
icon: IDI_APPLICATION used (hIconSm)
icon foo: IDI_QUESTION used (hIconSm)
Wine:
wine icon: IDI_QUESTION used (hIcon)
wine icon foo: IDI_APPLICATION used (hIcon)
There's also a question of what happens when you use hInstance instead of NULL
in the LoadIcon() calls, but this bug isn't dealing with that problem.
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https://bugs.winehq.org/show_bug.cgi?id=38566
Bug ID: 38566
Summary: LB_SETSEL message should set caret as well
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: q.winehq(a)rsn-tech.co.uk
Distribution: ---
When you send the LB_SETSEL message to a multi-selection list box in Windows,
it also sets the focus to the appropriate item and scrolls it into view if
necessary. In Wine, this secondary function appears not to happen and an
additional LB_SETCARETINDEX message is needed to duplicate the full Windows
functionality.
I don't know if this happens in all circumstances, but it fixed a long-standing
problem in a complex application where a list box would not automatically
scroll as it did in Windows.
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http://bugs.winehq.org/show_bug.cgi?id=58111
Bug ID: 58111
Summary: CLIP STUDIO PAINT version 2 context menus do not show
up
Product: Wine
Version: 10.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kas23997(a)gmail.com
Distribution: ---
Context menus such as the File, Edit, etc menus and drop down menus such as
palette selection do not show up. The program seems to be working as normal,
clicking away as if to dismiss the missing menus will allow you to do other
tasks in the program as normal.
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http://bugs.winehq.org/show_bug.cgi?id=58628
Bug ID: 58628
Summary: Clip Studio Paint 4 regression: context menu open
behind the window after switching workspace on GNOME
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ignacykuchcinski(a)gmail.com
Distribution: ---
Created attachment 79183
--> http://bugs.winehq.org/attachment.cgi?id=79183
log when reproducing the bug, wine built with the causing commit
Found the commit that introduced this bug by git bisecting:
https://gitlab.winehq.org/wine/wine/-/commit/68c4fa377f20e7c5009d85096df5bb…
Happens on version 4, GNOME 48 Wayland.
1. Start the launcher, then the app, confirm context menus are working
2. Got to gnome-shell overview, then another workspace, then go back to the
original workspace
3. Observe the context menus not appearing in CSP, they do appear undearneath
the window though, you can shrink the window to see them
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