Henri Verbeet pushed to branch master at wine / vkd3d
Commits: 1d88638b by Giovanni Mascellani at 2025-05-12T15:24:23+02:00 vkd3d-shader/dxil: Rename VALUE_TYPE_ICB to VALUE_TYPE_DATA.
And other related identifiers similarly.
Currently we use VALUE_TYPE_ICB to indicate a raw chunk of data (which can be used as an immediate constant buffer, but also for initializing an indexable temporary) and VALUE_TYPE_REG with register type VKD3DSPR_IMMCONSTBUFFER to indicate an actual ICB register.
Since we are now switching to represent the register type directly in the SM6 value, it seems sensible to use VALUE_TYPE_ICB for an ICB register. Indeed, since what we're currently describing with VALUE_TYPE_ICB is not necessarily related to an ICB register, it makes sense to use a more general name, which is therefore being introduced with this commit.
- - - - - 8635a7ff by Giovanni Mascellani at 2025-05-12T15:24:23+02:00 vkd3d-shader/dxil: Generate ICB values in sm6_parser_declare_icb().
- - - - - cb5a5487 by Giovanni Mascellani at 2025-05-12T15:24:23+02:00 vkd3d-shader/dxil: Generate IDXTEMP values in sm6_parser_declare_indexable_temp().
- - - - - fd918062 by Giovanni Mascellani at 2025-05-12T15:24:23+02:00 vkd3d-shader/dxil: Generate GROUPSHAREDMEM values in sm6_parser_declare_tgsm_raw().
- - - - - 42df4517 by Giovanni Mascellani at 2025-05-12T15:24:23+02:00 vkd3d-shader/dxil: Generate GROUPSHAREDMEM values in sm6_parser_declare_tgsm_structured().
- - - - -
1 changed file:
- libs/vkd3d-shader/dxil.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/960244bf1ea66755b0fbe11c4d40f...