Henri Verbeet pushed to branch master at wine / vkd3d
Commits: 26c51f53 by Giovanni Mascellani at 2025-09-09T12:08:36+02:00 vkd3d-shader/msl: Access resources as non-multisampled if the sample count is 1.
- - - - - 05b5a48c by Giovanni Mascellani at 2025-09-09T12:10:44+02:00 vkd3d-shader/msl: Reject UAV stores to multi-sampled resources.
Current versions of MSL don't support this, and it doesn't seem likely that Direct3D source formats do either.
- - - - -
1 changed file:
- libs/vkd3d-shader/msl.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/6607b94ad7ce77907a912923f39e6...