Henri Verbeet pushed to branch master at wine / vkd3d
Commits: 3bf232e8 by Shaun Ren at 2025-06-24T14:50:21+02:00 vkd3d-shader/hlsl: Only dump store writemasks for single register types.
This fixes a segfault on matrix stores in dump_ir_store().
- - - - - 84a0a8ae by Shaun Ren at 2025-06-24T14:50:43+02:00 vkd3d-shader/hlsl: Handle nodes with NULL data types in hlsl_replace_node().
- - - - - 4ede2f13 by Shaun Ren at 2025-06-24T14:51:34+02:00 vkd3d-shader/hlsl: Allow memory barriers in SM4+ target profiles.
- - - - - f3dec584 by Shaun Ren at 2025-06-24T14:54:25+02:00 vkd3d-shader/hlsl: Ignore the 'groupshared' modifier for non-compute shaders.
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4 changed files:
- libs/vkd3d-shader/hlsl.c - libs/vkd3d-shader/hlsl.y - libs/vkd3d-shader/vkd3d_shader_private.h - tests/hlsl/barriers.shader_test
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/d8edf20c2b4224384d8e206c620bf...