Henri Verbeet pushed to branch master at wine / vkd3d
Commits: f7c2fbfe by Giovanni Mascellani at 2025-05-27T17:20:14+02:00 tests/hlsl: Test casting doubles to minimum precision integers.
- - - - - adca5a66 by Giovanni Mascellani at 2025-05-27T17:20:19+02:00 tests/hlsl: Test casting minimum precision integers to doubles.
- - - - - deb3b74c by Giovanni Mascellani at 2025-05-27T17:40:12+02:00 tests/hlsl: Test casting 16-bit integers to doubles.
- - - - - 1496ddc5 by Giovanni Mascellani at 2025-05-27T17:40:29+02:00 tests/hlsl: Test native 16-bit floating point numbers.
- - - - - 6a699d28 by Giovanni Mascellani at 2025-05-27T17:40:29+02:00 tests/hlsl: Test minimum precision floating point numbers.
- - - - - d214f9eb by Giovanni Mascellani at 2025-05-27T17:43:07+02:00 tests/hlsl: Test minimum precision stride for signed integers too.
- - - - - bd1b737e by Giovanni Mascellani at 2025-05-27T17:45:07+02:00 tests/hlsl: Test minimum precision stride for floating point numbers too.
- - - - - e6267dd6 by Giovanni Mascellani at 2025-05-27T17:45:09+02:00 tests/hlsl: Do not test for overflowing 16-bit texture sampling.
The behavior is not uniform across drivers; in my tests AMD performs as expected by the test, but WARP and NVIDIA return infinity.
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4 changed files:
- tests/hlsl/cast-64-bit.shader_test - tests/hlsl/half.shader_test - tests/hlsl/minimum-precision.shader_test - tests/hlsl/sampler.shader_test
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/ffafa7fdaac3b990cb527952d32b3...