Henri Verbeet pushed to branch master at wine / vkd3d
Commits: 823a8724 by Giovanni Mascellani at 2025-06-25T16:38:38+02:00 vkd3d-shader/ir: Introduce VSIR_OP_IREM.
It is meant to compute the signed integer remainder.
- - - - - ada09d00 by Giovanni Mascellani at 2025-06-25T16:39:50+02:00 vkd3d-shader/ir: Repurpose IDIV to compute plain signed division.
It doesn't compute signed remainder any more.
- - - - - 78e0f841 by Giovanni Mascellani at 2025-06-25T16:40:43+02:00 vkd3d-shader/ir: Introduce VSIR_OP_UDIV_SIMPLE.
It is meant to compute the unsigned integer division, without computing the modulo at the same time.
- - - - - 82ef9bf2 by Giovanni Mascellani at 2025-06-25T16:43:34+02:00 vkd3d-shader/ir: Introduce VSIR_OP_UREM.
It is meant to compute the unsigned integer remainder.
- - - - - 596f0221 by Giovanni Mascellani at 2025-06-25T16:44:00+02:00 vkd3d-shader/ir: Lower UDIV to UDIV_SIMPLE and UREM.
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4 changed files:
- libs/vkd3d-shader/dxil.c - libs/vkd3d-shader/ir.c - libs/vkd3d-shader/spirv.c - libs/vkd3d-shader/vkd3d_shader_private.h
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/f4a4e2afec13eb36293cd6bd48443...