Gerald Pfeifer <gerald(a)pfeifer.com> writes:
> @@ -4348,12 +4349,12 @@ static void vshader_version_varying_test
> "vs_3_0 returned color 0x%08x, expected 0x00203366\n", color);
> color = getPixelColor(device, 160, 360);
> ok((color & 0x00ff0000) >= 0x003c0000 && (color & 0x00ff0000) <= 0x004e0000 &&
> - (color & 0x0000ff00) >= 0x00000000 && (color & 0x0000ff00) <= 0x00000000 &&
> + (color & 0x0000ff00) <= 0x00000000 &&
> (color & 0x000000ff) >= 0x00000066 && (color & 0x000000ff) <= 0x00210068,
> "vs_1_1 returned color 0x%08x, expected 0x00808080\n", color);
> color = getPixelColor(device, 480, 360);
> ok((color & 0x00ff0000) >= 0x003c0000 && (color & 0x00ff0000) <= 0x004e0000 &&
> - (color & 0x0000ff00) >= 0x00000000 && (color & 0x0000ff00) <= 0x00000000 &&
> + (color & 0x0000ff00) <= 0x00000000 &&
> (color & 0x000000ff) >= 0x00000066 && (color & 0x000000ff) <= 0x00210068,
> "vs_2_0 returned color 0x%08x, expected 0x00000000\n", color);
These tests don't make much sense, with or without your fix, plus the
error messages don't match the tests. This needs more work.
--
Alexandre Julliard
julliard(a)winehq.org