This is not a good argument. By keeping the current format, it stays consistent with d3drm, d3dxof, quartz, strmbase, devenum, amstream, dinput, dplay, direct music and d3dx9 in some extents and others. Original ddraw/d3d used the same format as d3drm until you changed it (as well as methods names). Since you're working on it that's not a problem but there is no need to change other dlls if you're not working on them. If consistency in wine is something that matters, and I think it does, discussion is a better way for that.
2013/5/27 Henri Verbeet hverbeet@gmail.com
On 27 May 2013 11:14, Christian Costa titan.costa@gmail.com wrote:
So unless there is a global will to change traces (like LP stuff
removal),
that would be better to keep traces as they are for consistency with the rest of the code.
This makes it consistent with most other D3D code, like wined3d, dxgi, d3d10core, d3d10, d3d9, d3d8, ddraw, d3dcompiler, and to some extent d3dx9.