Hi,
On Sun, Sep 23, 2012 at 8:44 PM, Christian Costa titan.costa@gmail.comwrote:
hr = IDirect3DTexture9_LockRect(texture, 0, &lock_rect, NULL,
D3DLOCK_READONLY);
ok(hr == D3D_OK, "IDirect3DTexture9_LockTexture returned %#x,
expected %#x\n", hr, D3D_OK);
if (SUCCEEDED(hr))
for (i = 0; i < 16; i++)
ok(((BYTE*)lock_rect.pBits)[i] == dds_cube_map[128+i],
"Byte at index %u is 0x%02x, expected 0x%02x\n", i, ((BYTE*)lock_rect.pBits)[i], dds_cube_map[144+i]);
IDirect3DTexture9_Release(texture);
You should call IDirect3DTexture9_UnlockRect before IDirect3DTexture9_Release.
2012/9/24 Józef Kucia joseph.kucia@gmail.com
Hi,
On Sun, Sep 23, 2012 at 8:44 PM, Christian Costa titan.costa@gmail.comwrote:
hr = IDirect3DTexture9_LockRect(texture, 0, &lock_rect, NULL,
D3DLOCK_READONLY);
ok(hr == D3D_OK, "IDirect3DTexture9_LockTexture returned %#x,
expected %#x\n", hr, D3D_OK);
if (SUCCEEDED(hr))
for (i = 0; i < 16; i++)
ok(((BYTE*)lock_rect.pBits)[i] == dds_cube_map[128+i],
"Byte at index %u is 0x%02x, expected 0x%02x\n", i, ((BYTE*)lock_rect.pBits)[i], dds_cube_map[144+i]);
IDirect3DTexture9_Release(texture);
You should call IDirect3DTexture9_UnlockRect before IDirect3DTexture9_Release.
Good catch ! Thanks !