Filedialog location is stored when dialog is closed.
When dialog is reopenned it opens to same location.
Location info is stored as long as the application is running.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=40738
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v3: comdlg32: Filedialog stores location when closed.
mountmgr.sys: Do not create empty registry nodes for serial or parallel ports.
mountmgr.sys: Do not create empty registry nodes for serial or parallel ports.
mountmgr.sys: Do not create empty registry nodes for serial or parallel ports.
mountmgr.sys: Do not create registry nodes if there are not serial or parallel devices.
https://gitlab.winehq.org/wine/wine/-/merge_requests/9033
This adds LZX compression support to FCI.
Most of the work for this was done here: https://github.com/elasota/liblzx
The LZX compression code is based on the LZX compression code from wimlib with modifications to support the cabinet variant and streaming compression. Eric Biggers (the author of wimlib) has given permission to redistribute the modified LZX code under LGPLv2 terms: https://wimlib.net/forums/viewtopic.php?t=854
I've been testing this against some large data sets (dumped game assets, Visual Studio installation) with a test program and decompressing with 7-zip and diffs have been coming back OK.
--
v9: cabinet: LZX compression support
https://gitlab.winehq.org/wine/wine/-/merge_requests/9061
This adds LZX compression support to FCI.
Most of the work for this was done here: https://github.com/elasota/liblzx
The LZX compression code is based on the LZX compression code from wimlib with modifications to support the cabinet variant and streaming compression. Eric Biggers (the author of wimlib) has given permission to redistribute the modified LZX code under LGPLv2 terms: https://wimlib.net/forums/viewtopic.php?t=854
I've been testing this against some large data sets (dumped game assets, Visual Studio installation) with a test program and decompressing with 7-zip and diffs have been coming back OK.
--
v8: cabinet: LZX compression support
https://gitlab.winehq.org/wine/wine/-/merge_requests/9061
This adds LZX compression support to FCI.
Most of the work for this was done here: https://github.com/elasota/liblzx
The LZX compression code is based on the LZX compression code from wimlib with modifications to support the cabinet variant and streaming compression. Eric Biggers (the author of wimlib) has given permission to redistribute the modified LZX code under LGPLv2 terms: https://wimlib.net/forums/viewtopic.php?t=854
I've been testing this against some large data sets (dumped game assets, Visual Studio installation) with a test program and decompressing with 7-zip and diffs have been coming back OK.
--
v6: cabinet: LZX compression support
https://gitlab.winehq.org/wine/wine/-/merge_requests/9061
This adds LZX compression support to FCI.
Most of the work for this was done here: https://github.com/elasota/liblzx
The LZX compression code is based on the LZX compression code from wimlib with modifications to support the cabinet variant and streaming compression. Eric Biggers (the author of wimlib) has given permission to redistribute the modified LZX code under LGPLv2 terms: https://wimlib.net/forums/viewtopic.php?t=854
I've been testing this against some large data sets (dumped game assets, Visual Studio installation) with a test program and decompressing with 7-zip and diffs have been coming back OK.
--
v5: cabinet: Fix missing malloc.h
https://gitlab.winehq.org/wine/wine/-/merge_requests/9061
This adds LZX compression support to FCI.
Most of the work for this was done here: https://github.com/elasota/liblzx
The LZX compression code is based on the LZX compression code from wimlib with modifications to support the cabinet variant and streaming compression. Eric Biggers (the author of wimlib) has given permission to redistribute the modified LZX code under LGPLv2 terms: https://wimlib.net/forums/viewtopic.php?t=854
I've been testing this against some large data sets (dumped game assets, Visual Studio installation) with a test program and decompressing with 7-zip and diffs have been coming back OK.
--
v4: cabinet: Use alloca instead of VLA
https://gitlab.winehq.org/wine/wine/-/merge_requests/9061
This adds LZX compression support to FCI.
Most of the work for this was done here: https://github.com/elasota/liblzx
The LZX compression code is based on the LZX compression code from wimlib with modifications to support the cabinet variant and streaming compression. Eric Biggers (the author of wimlib) has given permission to redistribute the modified LZX code under LGPLv2 terms: https://wimlib.net/forums/viewtopic.php?t=854
I've been testing this against some large data sets (dumped game assets, Visual Studio installation) with a test program and decompressing with 7-zip and diffs have been coming back OK.
--
v3: cabinet: Fix static asserts not compiling
https://gitlab.winehq.org/wine/wine/-/merge_requests/9061
This adds LZX compression support to FCI.
Most of the work for this was done here: https://github.com/elasota/liblzx
The LZX compression code is based on the LZX compression code from wimlib with modifications to support the cabinet variant and streaming compression. Eric Biggers (the author of wimlib) has given permission to redistribute the modified LZX code under LGPLv2 terms: https://wimlib.net/forums/viewtopic.php?t=854
I've been testing this against some large data sets (dumped game assets, Visual Studio installation) with a test program and decompressing with 7-zip and diffs have been coming back OK.
--
v2: cabinet: Fix static asserts not compiling
https://gitlab.winehq.org/wine/wine/-/merge_requests/9061
This adds LZX compression support to FCI.
Most of the work for this was done here: https://github.com/elasota/liblzx
The LZX compression code is based on the LZX compression code from wimlib with modifications to support the cabinet variant and streaming compression. Eric Biggers (the author of wimlib) has given permission to redistribute the modified LZX code under LGPLv2 terms: https://wimlib.net/forums/viewtopic.php?t=854
I've been testing this against some large data sets (dumped game assets, Visual Studio installation) with a test program and decompressing with 7-zip and diffs have been coming back OK.
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/9061