http://bugs.winehq.org/show_bug.cgi?id=5628
------- Additional Comments From the3dfxdude(a)gmail.com 2006-10-07 14:09 -------
Ok, I wanted to see if it was the same. I haven't seen the issue either the last
time I tested which is probably since 0.9.16. I tend to think it's a WM issue too.
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http://bugs.winehq.org/show_bug.cgi?id=5628
------- Additional Comments From stefandoesinger(a)gmx.at 2006-10-07 13:56 -------
I didn't test right now, but this used to work fine for me when I tried D2. I
can imagine that Alt+mouse is some key combination for the window manager. My
kde uses that to move the window. The new ddraw code puts the main window
under the wm's control, maybe the old code didn't.
Jesse, I don't expect the patch from 5526 to help here. D2 never had the issue
from bug 5526(At least not in d3d mode).
Could be completely ddraw unrelated too.
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http://bugs.winehq.org/show_bug.cgi?id=5640
Summary: Sound Forge 8 trial installer does not show required
components ListBox
Product: Wine
Version: 0.9.17.
Platform: All
URL: http://www.sonymediasoftware.com/download/step2.asp?DID=
559
OS/Version: All
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-msi
AssignedTo: truiken(a)gmail.com
ReportedBy: truiken(a)gmail.com
CC: wine-bugs(a)winehq.org
When you run the Sound Forge 8 trial installer, it will ask you to install the
Windows Installer service, which fails, but that's a duplicate of another bug.
After this point, the msi file you want to run should be in
.wine/drive_c/Program Files/Sony Setup/Sound Forge 8.0/forge80_enu.msi. Running
msiexec on this msi, you get to a screen that says you have missing required
components, but no indication of what they are. We get this error:
err:msi:msi_dialog_create_controls no handler for element type L"ListBox"
So the installer wants to give us a list of components we need to install, and
we even have the option of installing them directly in the installer. We'll
need to implement the msi ListBox control to get this functionality. A patch is
on the way.
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http://bugs.winehq.org/show_bug.cgi?id=5526
------- Additional Comments From the3dfxdude(a)gmail.com 2006-10-07 12:34 -------
Stefan,
Is your comment 11 also describing a fix for the same issue of bug 5628?
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http://bugs.winehq.org/show_bug.cgi?id=5639
Summary: EVE Online Unicode build 4539 fails to login
(CryptDecrypt function)
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelfe(a)gmx.de
The new Unicode client fails to login.
A check with the logserver shows that the CryptoAPI is returning the error:
ERROR_MORE_DATA
This seems to be caused by the check in dlls/rsaenh/rsaenh.c function
RSAENH_CPEncrypt
there is a check that compares *pdwDataLen > dwBufLen and returns the error
MSDN says if pbData is NULL (which is the case here) the function should
calculate the correct buffer size and return that via pdwDataLen
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http://bugs.winehq.org/show_bug.cgi?id=5526
------- Additional Comments From stefandoesinger(a)gmx.at 2006-10-07 11:39 -------
Well, the ddraw rewrite was also about sharing d3d code between ddraw, d3d8
and d3d9.
The main idea behind using opengl for ddraw is to handle Blits to the render
target in hardware, and to have color conversions handled in hardware. This
can really improve performance, in those games that work I get 500 fps instead
of 40 fps :-) (Well, swat3 and worms 2 with hacks). There is a hacky patch for
the old ddraw code which makes it use opengl, and it helped the performance of
the games mentioned here until the mouse was moved, then they crashed because
of multithreading issues.
Multithreading was the reason for me to port ddraw over to wined3d. This issue
is common for all d3d versions, now we have to fix it only once in wined3d and
it will work for all dx versions :-)
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------- Additional Comments From stefandoesinger(a)gmx.at 2006-10-07 11:10 -------
Created an attachment (id=2862)
--> (http://bugs.winehq.org/attachment.cgi?id=2862&action=view)
Proposed fix implementing async surface updates
This patch takes the old async surface update code into wined3d. The
asynchronous surface updates move the front buffer->screen blits out of the
main rendering path so they do not block the app. (Except if requested by the
app via DD*_WAIT flags). This fixes the performance issues due to the mouse in
C&C Tiberian sun and Age of Empires 2. Moving the mouse doesn't block the
entire game now.
It doesn't fix the slowness due to GetDC(requires a GDI engine or gdi opengl
driver) nor the real cause of the color conversion slowness(requires opengl
rendering). But it moves the slow blitting out of the performance critical
rendering path.
This patch needs more cleanup and regression testing before it can be commited
to wine, I'm just posting it here for testing
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http://bugs.winehq.org/show_bug.cgi?id=4863
------- Additional Comments From huw(a)codeweavers.com 2006-10-07 10:42 -------
You should write a simple test case that exercises this.
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------- Additional Comments From vitaliy(a)kievinfo.com 2006-10-07 10:22 -------
Peter that's what whole reqwite of ddraw over wined3d was all about.
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