http://bugs.winehq.org/show_bug.cgi?id=3472
xerox_xerox2000(a)yahoo.co.uk changed:
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http://bugs.winehq.org/show_bug.cgi?id=3399
xerox_xerox2000(a)yahoo.co.uk changed:
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AssignedTo|oliver_stieber(a)yahoo.co.uk |wine-bugs(a)winehq.org
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http://bugs.winehq.org/show_bug.cgi?id=3110
xerox_xerox2000(a)yahoo.co.uk changed:
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http://bugs.winehq.org/show_bug.cgi?id=2910
xerox_xerox2000(a)yahoo.co.uk changed:
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http://bugs.winehq.org/show_bug.cgi?id=1915
xerox_xerox2000(a)yahoo.co.uk changed:
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http://bugs.winehq.org/show_bug.cgi?id=1449
xerox_xerox2000(a)yahoo.co.uk changed:
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AssignedTo|oliver_stieber(a)yahoo.co.uk |wine-bugs(a)winehq.org
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http://bugs.winehq.org/show_bug.cgi?id=2926
------- Additional Comments From Speedator(a)gmx.de 2006-10-07 09:01 -------
Well, works here fine, too. But then it cannot be very difficult to fix it
completely, can it?
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http://bugs.winehq.org/show_bug.cgi?id=4549
------- Additional Comments From the3dfxdude(a)gmail.com 2006-10-07 08:51 -------
No. Do a packet capture with battle.net to see. You'll find that it uses UDP.
Nothing to do with local area network play mode.
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http://bugs.winehq.org/show_bug.cgi?id=5526
------- Additional Comments From the3dfxdude(a)gmail.com 2006-10-07 08:49 -------
That's weird. I find that Starcraft runs faster with the ddraw rewrite.
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------- Additional Comments From stefandoesinger(a)gmx.at 2006-10-07 08:43 -------
Is it specially slow when moving the mouse pointer? The problem is that with
the currect synchronous surface updates unlocking or flipping blocks the app
while blitting the surface to the screen.
I will implement this in wined3d using the code from old ddraw, now that my
tests are over :-) Still the best fix would be to get opengl rendering working
correctly for 2D games, even if they use 8bpp
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