http://bugs.winehq.org/show_bug.cgi?id=3962
--- Comment #40 from Austin English <austinenglish(a)gmail.com> 2008-11-24 16:06:54 ---
Is this still an issue in current (1.1.9 or newer) wine?
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http://bugs.winehq.org/show_bug.cgi?id=5149
--- Comment #9 from Austin English <austinenglish(a)gmail.com> 2008-11-24 15:58:44 ---
Download link is busted. Please retest in 1.1.9.
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http://bugs.winehq.org/show_bug.cgi?id=5154
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|NoAppDBEntry |hardware
--- Comment #3 from Austin English <austinenglish(a)gmail.com> 2008-11-24 15:58:16 ---
Please retest in 1.1.9.
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http://bugs.winehq.org/show_bug.cgi?id=5240
--- Comment #12 from Austin English <austinenglish(a)gmail.com> 2008-11-24 15:55:34 ---
Can you retest in 1.1.9?
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http://bugs.winehq.org/show_bug.cgi?id=5255
--- Comment #5 from Austin English <austinenglish(a)gmail.com> 2008-11-24 15:54:56 ---
Still crashes on launch with:
wine: Call from 0x7ee182c4 to unimplemented function
ole2disp.dll.SAFEARRAYDESTROYDESCRIPTOR, aborting
wine: Call from 0x7ee182c4 to unimplemented function
ole2disp.dll.SAFEARRAYDESTROYDATA, aborting
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http://bugs.winehq.org/show_bug.cgi?id=5310
--- Comment #11 from Austin English <austinenglish(a)gmail.com> 2008-11-24 15:40:06 ---
Please retest in wine 1.1.9 and if still present, give steps to reproduce.
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http://bugs.winehq.org/show_bug.cgi?id=16045
Summary: Running various games with OSS audio causes PCM device
to be muted
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aardvark(a)krl.com
When running World of Warcraft and Lord of the Rings Online using OSS audio,
the PCM device becomes muted on startup and shutdown of the program. Audio can
be heard if the PCM device is unmuted, say, by alsamixer.
Possibly related, WoW does not exhibit this problem if run through aoss. LotRO
doesn't get any audio if run through aoss. LotRO doesn't have any audio in the
game if alsa is used (one of the promo splash screens does, however). Neither
game gets audio under alsa (PCM is not muted).
This has occurred since at least wine 1.1 6 - 1.1.8.
Alsa worked with WoW at least as late as 1.1.0. LotRO worked with aoss at the
same time.
Linux 2.6.26, alsa v1.0.17.
This problem has been referred to in another bug, 15559.
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http://bugs.winehq.org/show_bug.cgi?id=5633
James Hawkins <truiken(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #3 from James Hawkins <truiken(a)gmail.com> 2008-11-24 15:39:11 ---
Closing.
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http://bugs.winehq.org/show_bug.cgi?id=15875
Summary: Half-Life 2: Scenes with framebuffer effects no rendered
Product: Wine
Version: 1.1.7
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Hi there,
this issue is probably connected to:
http://bugs.winehq.org/show_bug.cgi?id=14762
Whenever framebuffer effects are used in Half-Life 2, like during the initial
introsequence with the gman, the scene isn't rendered (correctly).
It's just a plane with a (changing) solid color I see during these scenes.
Probably related to the lack of hw-accelerated ARB_tex_npot support of my card.
For me this looks like some texture coordinates are still in the range
[0,1]x[0,1] while the texture that is bound is of type RECT and therefore needs
coords in the range [0, width]x[0, height].
That would explain why the screen that is rendered is looking like it was
flood-filled with a solid color.
Hardware: NV35
Driver (proprietary): 173.14.12-r1
Greets,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=5463
--- Comment #19 from Dan Kegel <dank(a)kegel.com> 2008-11-24 15:36:34 ---
I think so, though it's not very high priority.
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