http://bugs.winehq.org/show_bug.cgi?id=6971
Toni Spets <toni.spets(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #7774 is|0 |1
obsolete| |
--- Comment #163 from Toni Spets <toni.spets(a)gmail.com> 2008-08-26 02:31:29 ---
(From update of attachment 7774)
Obsoleted by Vitaliy's recent commit which was released in 1.1.3.
Please update or add a HOWTO to all apps that do work with this particular
workaround.
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http://bugs.winehq.org/show_bug.cgi?id=14965
Summary: Wine not passing Windows program arguments correctly
Product: Wine
Version: 1.1.3
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yfrwlf(a)gmail.com
When running, say:
wine C:\\Program\ Files\\Diablo\ II\\Game.exe -direct -txt
OR the Linux variant of the path
The arguments never reach the program. However, when going into the same
directory and running it from there:
cd /home/user/.wine/drive_c/Program\ Files/Diablo\ II/
and then running:
wine Game.exe -direct -txt
It works. Even if you try to run it from one directory down, but still "on the
Windows drive", by going:
/drive_c/Program Files$ wine \Diablo\ II\\Game.exe -direct -txt
OR
/drive_c/Program Files$ Diablo\ II/Game.exe -direct -txt
It still doesn't work. So it's not some strange thing with needing to run wine
from the "Windows drive". Running it from within the Windows command line also
exhibits the same problem. When running:
C:\Program Files>Diablo II\Game.exe -direct -txt
It doesn't work, but when running
C:\Program Files\Diablo II>Game.exe -direct -txt
It works.
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http://bugs.winehq.org/show_bug.cgi?id=14989
Summary: guildwars crashes when OffscreenRenderingMode is set
pbuffer
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: svega85(a)gmail.com
Created an attachment (id=15606)
--> (http://bugs.winehq.org/attachment.cgi?id=15606)
Guildwars termial output
guildwars crashes when I set OffscreenRenderingMode=pbuffer but it works with
backbuffer and fbo
video card: GeForce 8400M GS
driver version: 173.14.12
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http://bugs.winehq.org/show_bug.cgi?id=9119
Andrew Charles Hurst <a.hurst(a)shef.ac.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #6 from Andrew Charles Hurst <a.hurst(a)shef.ac.uk> 2008-08-25 19:10:06 ---
Fixed around wine-1.0.
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http://bugs.winehq.org/show_bug.cgi?id=6971
--- Comment #162 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2008-08-25 18:03:52 ---
(In reply to comment #161)
> Do any of these hack patches break other apps?
Yes they do. For example see bug 1410 for what will happen of you always warp
mouse pointer. And bug 8354 for what still happens now.
Obviously these two problems are opposites of each other. The only way to fix
them both would be to:
1. Never warp mouse
2. Receive mouse movement events from actual hardware / X server
3. When mouse acquired in exclusive mode, stop pointer from moving
Any other variations won't be enough.
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http://bugs.winehq.org/show_bug.cgi?id=6971
--- Comment #161 from SheeEttin <sheeettin(a)gmail.com> 2008-08-25 17:06:42 ---
I have a question, rather than a comment...
Do any of these hack patches break other apps?
I regularly apply Toni Spets' patch (the first one) when I upgrade Wine, and
I've never seen an app broken by this. (I always run with an emulated desktop,
so that may affect what I see.)
If these patches don't break anything, I'm curious (baffled, really) as to why
they haven't been integrated with a release yet.
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http://bugs.winehq.org/show_bug.cgi?id=6971
--- Comment #160 from Brian Vuyk <brian(a)brianvuyk.com> 2008-08-25 16:30:19 ---
(In reply to comment #159)
> Created an attachment (id=15638)
--> (http://bugs.winehq.org/attachment.cgi?id=15638) [details]
> Proposed mouse improvement for 'stuck menu problem
>
I meant to include this as a comment to that attachment...
Patch is made against the latest git commit.
I've taken Joe McKort's idea (http://bugs.winehq.org/attachment.cgi?id=11303)
and added it into the new mouse code.
With this patch, instead of warping back to center on every mouse movement when
mouse warp is forced, it only warps when it gets within 2 pixels of the edge
of the window.
I've tested this with World War II Online, and it works well - the first person
view is flawless, and the menu system is navigable. I imagine it will work with
Crysis and other games currently having this problem.
On the down side, if your mouse pointer hits the edge of the screen in the menu
system, it will still warp to center. So it's an improvement, but it isn't
flawless yet.
Comments?
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http://bugs.winehq.org/show_bug.cgi?id=14969
Summary: CheckTextureCapability Unhandled Format
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: celticht32(a)aol.com
CC: celticht32(a)aol.com
several games such as everquest and age of conan cause a series of
err:d3d:CheckTextureCapability Unhandled format=unrecognized
fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc: R16)
WINED3DFORMAT!
errors to occur the above is one of many entries in the output log for these
applications.
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http://bugs.winehq.org/show_bug.cgi?id=7600
Alexander Nicolaysen Sørnes <alex(a)thehandofagony.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |alex(a)thehandofagony.com
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