http://bugs.winehq.org/show_bug.cgi?id=4767
Alexander Nicolaysen Sørnes <alex(a)thehandofagony.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
--- Comment #27 from Alexander Nicolaysen Sørnes <alex(a)thehandofagony.com> 2008-08-26 11:35:34 ---
Patch accepted
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http://bugs.winehq.org/show_bug.cgi?id=421
Alexander Nicolaysen Sørnes <alex(a)thehandofagony.com> changed:
What |Removed |Added
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CC| |chris(a)chrobis.com
--- Comment #56 from Alexander Nicolaysen Sørnes <alex(a)thehandofagony.com> 2008-08-26 11:28:00 ---
*** Bug 13761 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=6971
--- Comment #165 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2008-08-26 10:20:44 ---
That doesn't work for the pointer that stuck in the corner. Mouse keeps moving.
But pointer not.
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http://bugs.winehq.org/show_bug.cgi?id=6971
Roman Mamedov <roman(a)rm.pp.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #10355|0 |1
is obsolete| |
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http://bugs.winehq.org/show_bug.cgi?id=6971
Roman Mamedov <roman(a)rm.pp.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #10119|0 |1
is obsolete| |
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http://bugs.winehq.org/show_bug.cgi?id=6971
--- Comment #164 from kfs1(a)online.no 2008-08-26 09:39:11 ---
"2. Receive mouse movement events from actual hardware / X server"
Ok, so this might be wildly inaccurate but is provided in the event it checks
out...: If wine sat 'xset m 0/0'(that i think, sets the mouse to no artificial
acc at all) on startup would not wine be able to get accurate mouse readings?
This is what, atleast pro gamers, want anyway because its easier to aim and
better to set acc & speed in-game. So if this is possible... :)
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http://bugs.winehq.org/show_bug.cgi?id=6930
--- Comment #5 from Jeff Zaroyko <jeffzaroyko(a)gmail.com> 2008-08-26 08:51:24 ---
still present in wine-1.1.3, however...
using native msvcrt didn't make installer work for me, but disabling msvcrt
does appear to have a side effect.
Normally the install comes to a halt after loading msmcustomaction.dll and
calling the following function:
001a:CALL msmcustomaction.CustomAction_SxsMsmInstall(<unknown, check return>)
ret=7ed28c89
001a:RET msmcustomaction.CustomAction_SxsMsmInstall(00000002) retval=00000643
ret=7ed28c89
Disabling msvcrt through winecfg, it fails to load a dll and the install dialog
completes.
err:msi:ACTION_CallDllFunction failed to load dll
L"C:\\windows\\temp\\msi1b2e.tmp"
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http://bugs.winehq.org/show_bug.cgi?id=15018
Summary: Operation Flashpoint fails to initialize D3D8
Product: Wine
Version: 1.1.3
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dunerkahl(a)yahoo.de
Starting Operation Flashpoint fails with:
err:module:load_builtin_dll failed to load .so lib for builtin L"opengl32.dll":
libGLcore.so.1: Fehler beim Mappen des Shared Objects: Nicht genügend
Hauptspeicher verfügbar
err:d3d:InitAdapters Can't load opengl32.dll!
err:wine_d3d:WineDirect3DCreate Direct3D8 is not available without opengl
err:wine_d3d:WineDirect3DCreate Direct3D8 is not available without opengl
It seems to complain about not enough RAM by initializing libGLcore, but i've
got 5GB of it, so that cannot be the problem.
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http://bugs.winehq.org/show_bug.cgi?id=8512
Jan de Mooij <jandemooij(a)gmail.com> changed:
What |Removed |Added
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CC| |jandemooij(a)gmail.com
--- Comment #3 from Jan de Mooij <jandemooij(a)gmail.com> 2008-08-26 08:19:42 ---
This seems to be fixed. Saving a file and opening it again in SketchUp 6.4.112
works just fine.
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http://bugs.winehq.org/show_bug.cgi?id=6033
Adrian Bunk <bunk(a)stusta.de> changed:
What |Removed |Added
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CC| |bunk(a)stusta.de
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