http://bugs.winehq.org/show_bug.cgi?id=4095
shade <shade.poczta(a)gmail.com> changed:
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CC| |shade.poczta(a)gmail.com
--- Comment #19 from shade <shade.poczta(a)gmail.com> 2008-08-22 04:16:35 ---
still problem on 1.1.0 and 1.1.2
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http://bugs.winehq.org/show_bug.cgi?id=6971
--- Comment #129 from Cristian Dogaru <fulgu2fly(a)yahoo.com> 2008-08-22 01:01:56 ---
hi Vitality, haarp ...
it seemed that the registry key workaraound was an elegant and simply temporary
solution, BUT:
1. the specified registry key DOES NOT EXIST - so i had toi create it manually
2. i assumed "MouseWarpOverride" is a string value - i created this also
3. PROBLEM NOT SOLVED !
(i am using PlayOnLinux for Project IGI)
so, Project IGI still escapes the cursors, even with the above registry edits
did i do smthing wrong? or is there smthing more i should do? maybe i should
not use PlayOnLinux ...
thanx a bunch
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http://bugs.winehq.org/show_bug.cgi?id=14661
Summary: Cannot accept ToS For the WoW:WotLK Beta
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ryuzaki90(a)gmail.com
Not sure if it uses the same "scroll to bottom and click accept" mechanic as
the BC installer, or the WoW base installer, haven't tested lately... but it
basically stops me from installing the game.
Scroll to the bottom as required to accept, the accept button is still grayed.
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http://bugs.winehq.org/show_bug.cgi?id=7036
--- Comment #11 from Jim Cameron <jim_24601(a)btinternet.com> 2008-08-21 17:04:06 ---
I think it more likely that it was a compiler update that originally triggered
this bug and not a Wine update at all. When starting the exe,
__wine_kernel_init() calls wine_switch_to_stack() which in turn calls
start_process() on the process' own stack. wine_switch_to_stack() is an
assembly function and on i386 always calls the function passed to it with the
same stack alignment (mod 16 bytes), but start_process() is written in C and
uses exception handling, so it's at the mercy of the compiler.
As an experiment, I fudged the stack alignment in wine_switch_to_stack() and
got the unpatched doom3.exe to run that way. Of course, that isn't a real
solution because start_process() is still in between, so a compiler upgrade or
change to start_process() could still break the alignment again. To fix the
bug, you'd have to wrap the entry point in the Windows executable with a little
piece of assembly that fudged the stack alignment to what it was expecting.
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http://bugs.winehq.org/show_bug.cgi?id=1348
Vincent Povirk <madewokherd(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=8783
Ed Simmons <eclipseaudio(a)googlemail.com> changed:
What |Removed |Added
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CC|eclipseaudio(a)googlemail.com |
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http://bugs.winehq.org/show_bug.cgi?id=14818
Summary: Spore Creature Creator Trial: part descriptions only
partially visible
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: default_357-line(a)yahoo.de
Created an attachment (id=15368)
--> (http://bugs.winehq.org/attachment.cgi?id=15368)
The small blue rectangle appears to be the description box, without any
content.
When running the Spore Creature Creator trial, available from spore.com, the
descriptions for the body parts are mostly obscured.
>From what I could see, they seemed to be rendered correctly for one frame only.
Since 1.1.2 has severe UI problems otherwise, this bug can only be observed
with the patch from #13988 applied. However, it was already present in 0.9.46,
even when unpatched.
Graphics card is NVidia GeForce 7900GS (Mobile). Linux is Gentoo on 2.6.23,
x86.
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http://bugs.winehq.org/show_bug.cgi?id=6971
--- Comment #128 from haarp <liquitsnake(a)gmx.net> 2008-08-21 06:31:49 ---
May I suggest an improvement for the workaround-regedit-setting? Add the option
'force-box' that works like Attachment 11303 and only warps when the mouse is
about to leave the box.
The current 'force' works fine for Crysis in-game, but breaks in the menus
because the pointer is forced to the middle at all times.
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http://bugs.winehq.org/show_bug.cgi?id=7036
Jim Cameron <jim_24601(a)btinternet.com> changed:
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--- Comment #10 from Jim Cameron <jim_24601(a)btinternet.com> 2008-08-21 04:13:50 ---
Investigated using winedbg under Wine 1.1.2 on Ubuntu 8.04.
There is a bug here, but not in Wine ... it is a bug in the Doom 3 executable
itself. The game is trying to allocate space on the stack for a
dynamically-sized array, padded to be a multiple of 16 bytes and to start on a
16-byte boundary in memory. Unfortunately it gets the calculation of how much
padding it needs a bit wrong. If the stack pointer at a particular point in the
code happens to equal 4 modulo 16, the function will overwrite one of its saved
registers and the program will crash.
This appears to happen at a couple of places in the code. I was able to patch
out the offending instructions with a hex editor to give it a bit of extra
padding. The demo thus patched ran perfectly happily and I could play the game.
(It's sort of grey.)
I don't know what change in Wine caused this bug to manifest. I tried to run a
regression test, but regressing much past about 0.9.50 on a modern Linux distro
is rich in fail, and I gave up. I imagine that a change in the startup code
caused the stack to be set up slightly differently. It might be worth padding
the stack on startup to match Windows' alignment, or even making stack
alignment an option in case different Windows versions differ, and to see if
other programs have similar bugs.
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http://bugs.winehq.org/show_bug.cgi?id=3785
Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
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Status|RESOLVED |CLOSED
--- Comment #16 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2008-08-21 03:15:48 ---
Closing invalid.
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