http://bugs.winehq.org/show_bug.cgi?id=8224
--- Comment #13 from Saulius K. <saulius2(a)gmail.com> 2009-01-19 12:01:18 ---
In reply to Simon Kirby:
> The patch has still not been merged in git head, which I suspect is because the
> patch does not remove the stub "FIXME" and has this comment:
I found an old comment of Michael Karcher from wine-devel mailing list more
reasonable:
> The idea of your patch looks right to me. But (1) please don't use memcmp to
> compare wide characters, especially, don't use memcmp with a count of one, as
> it only compares one half the the wide character. use
> filename[1] == ':' && filename[2] == '\\'
> instead. (2) Please check that filename really has at least 3 characters before
> accessing it. (3)Please check the size of the output buffer before copying
> anything into it.
>
> Finally, the chance of getting this patch accepted raises if you accompany the
> implementation with an API test. Another point to increase the chances of
> getting that patch committed is to implement the corner cases (at least the
> empty string) explained on MSDN, also backed up by an API test. Please also
> note the documented behaviour for the case of the output buffer being short by
> one byte.
So, the patch needs to be rewritten a bit plus has to include minimal test.
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http://bugs.winehq.org/show_bug.cgi?id=7987
Gregor Münch <greg87(a)online.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
Version|unspecified |0.9.55.
--- Comment #11 from Gregor Münch <greg87(a)online.de> 2009-01-19 12:00:20 ---
I dont this specific crash anymore. However there are other reports for NFS MW
which are still valid.
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http://bugs.winehq.org/show_bug.cgi?id=6847
Luke <gaming4jc2(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gaming4jc2(a)yahoo.com
--- Comment #23 from Luke <gaming4jc2(a)yahoo.com> 2009-01-19 11:42:44 ---
Re-Volt uses this feature for multiplayer, luckily the 98SE drivers mentioned
work fine. I believe wine should begin developing this themselves though, just
for proof of concept. ;)
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http://bugs.winehq.org/show_bug.cgi?id=6594
Pavel <wylda(a)volny.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wylda(a)volny.cz
--- Comment #11 from Pavel <wylda(a)volny.cz> 2009-01-19 11:20:40 ---
Hi,
i've done test with Call of Duty & wine-1.1.13 with following results(after the
first CD):
$ wine eject d:
Cannot open device for drive d:
# umount /media/cdrom0/
umount: /media/cdrom0: device is busy
umount: /media/cdrom0: device is busy
# umount -l /media/cdrom0/ //OK, but CD can't be ejected
# eject /dev/sr0 //CD is out
put CD2, mount it into /media/cdrom0; The game is waiting for CD2 and when i
press OK, game displays dialog again asking for CD2 :(
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http://bugs.winehq.org/show_bug.cgi?id=6971
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|jeremielapuree(a)yahoo.fr |
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http://bugs.winehq.org/show_bug.cgi?id=7187
Andrey Turkin <andrey.turkin(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |andrey.turkin(a)gmail.com
--- Comment #12 from Andrey Turkin <andrey.turkin(a)gmail.com> 2009-01-19 09:17:01 ---
CoSwitchCallContext implementation is in git now. Does error from comment #3
still occur?
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http://bugs.winehq.org/show_bug.cgi?id=5054
--- Comment #20 from Andrey Turkin <andrey.turkin(a)gmail.com> 2009-01-19 09:07:42 ---
Hans's patch is in git now (commit b33792235eba3fe74aea7589a8c561cddb36ec75),
is the bug fixed?
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http://bugs.winehq.org/show_bug.cgi?id=7385
Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|unspecified |0.9.30.
--- Comment #8 from Jeff Zaroyko <jeffz(a)jeffz.name> 2009-01-19 08:42:23 ---
(In reply to comment #7)
> Austin, what do you mean by "earliest known version"? I know of no version
> which does not crash, and the oldest I tried was 0.9.42. How is your question
> different from asking for RegressionTesting, if there were a regression?
>
The version that Wine was used when the bug was reported, looks like 0.9.30 was
current.
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http://bugs.winehq.org/show_bug.cgi?id=7385
--- Comment #7 from Jörg Höhle <hoehle(a)users.sourceforge.net> 2009-01-19 07:52:21 ---
In wine-1.1.13, Colin McRae 2.0 still exhibits
Assertion `*src <= 6' failed
when using the built-in msadp32.acm. Failure occurs at the end of the
(unavoidable?) intro video (cf. duplicate bug #15617).
Alas, the demo version of this game does not use msadp32.acm
Austin, what do you mean by "earliest known version"? I know of no version
which does not crash, and the oldest I tried was 0.9.42. How is your question
different from asking for RegressionTesting, if there were a regression?
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