http://bugs.winehq.org/show_bug.cgi?id=17056
Summary: Team Fortress 2 launched from within steam loads, but
crashes when launching any map
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zacharyjwelch(a)gmail.com
fully updated: Linux hostname 2.6.27-9-generic #1 SMP Thu Nov 20 21:57:00 UTC
2008 i686 GNU/Linux
Downloaded latest version of Steam YESTERDAY (1/19/09) from
www.steampowered.com and used it to download and update the latest release of
TF2 from my orangebox purchase.
The game launches from steam properly (after some tweaking) and i can see all
the main menu options, click and do.
However, when i "find servers" and choose a server to connect to, after I get
the familiar loading screen as all content is downloaded locally for the
server, it gets about 2/3 done loading and crashes. (TF2 not steam) with a pop
up error window saying:
Engine Error
CAudioSourceMemWave (****\***********.wav); GetDataPointer() failed.
where *\*.wav is any random directory and _.wav depending on which map is
trying to load. I tried it about 6 times and each time it was a different file
in a different location. The files are present in those locations however.
Also, after clicking "OK" on the error, clicking on my gnome system bar makes
it disappear, flash, both or crash the PC. depends how he gods of wine feel
that day.
I was unable to "Disable audio" in any manor that solved this.
I did add the following "registry" entires after the initial install per the
following thread:
http://ubuntuforums.org/showthread.php?t=587780
and I reduced all the graphical options to minimum per suggestions in
debugging. This looks very much like a sound issue, so here's my sound config:
$sudo lspci|grep audio
05:06.0 Multimedia audio controller: Creative Labs SB Audigy (rev 04)
In my wineconf I have ALSA and OSS active and seem to have no other problem
with other applications (have WoW, Digsby, Ventrilo installed currently) except
some mic issues with vent.
Since steam is loaded from an icon in my wine menu that I added there is no
command window ouput. And at the moment I cant do anything else because my PC
is crashing as a result of all this....(which is why I chose "critical" status)
To be continued....
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http://bugs.winehq.org/show_bug.cgi?id=6971
--- Comment #348 from Luke Bratch <l_bratch(a)yahoo.co.uk> 2010-06-30 18:59:33 ---
Additionally, the Xi2 patch causes the X11 pointer to always be visible in
Anarchy Online (it should be hidden). It seems reasonable to assume that this
affects other games too.
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--- Comment #347 from Luke Bratch <l_bratch(a)yahoo.co.uk> 2010-06-30 17:37:52 ---
I've tested the Xi2 patch with Mass Effect 1, Mass Effect 2 demo [1] and AvP 2
MP demo [2], using Xorg 1.8.1.902.
ME2 demo:
Mouse seems to work perfectly - movement and click registering.
ME1:
Mouse doesn't really work at all. It doesn't seem to register any clicks at
all when in game, but it did register *a couple* when clicking furiously in the
menu. Movement doesn't really work at all, but when in game and waving the
mouse area furiously, the camera does twitch by a pixel or two in certain
directions. These things are true in windowed mode and fullscreen, and whether
or not the pointer is within the window.
AvP 2 MP demo:
Mouse works well in the menu, but not well in game. In game left click appears
to become stuck down after using it once. When the pointer is inside the
window (including in fullscreen mode) the camera spins around wildly. In
windowed mode, with the pointer outside the window, the camera works as
expected relative to mouse movements - until you move the pointer back inside
the window, at which point it goes wild again.
I find the two Mass Effect results interesting, as they both use Unreal Engine
3.
[1]
http://static.cdn.ea.com/bioware/u/f/eagames/bioware/masseffect2/ME2_DEMO/M…
[2]
http://www.fileplanet.com/80808/80000/fileinfo/Aliens-Vs.-Predator-2-Multip…
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http://bugs.winehq.org/show_bug.cgi?id=6437
Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |adys.wh(a)gmail.com
--- Comment #10 from Jerome Leclanche <adys.wh(a)gmail.com> 2010-06-30 10:34:50 ---
(In reply to comment #9)
> Konstantin, can we post our patch agaist recoding problem?
Status on this bug? Doesn't look like it's going to make 1.2.
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http://bugs.winehq.org/show_bug.cgi?id=3975
--- Comment #8 from Detlef Riekenberg <wine.dev(a)web.de> 2010-06-30 09:59:53 ---
I have a Patch, but it need more tests.
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By by ... Detlef
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http://bugs.winehq.org/show_bug.cgi?id=23447
Summary: 天源4591
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://www.4591.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: william0victor(a)gmail.com
Created an attachment (id=29251)
--> (http://bugs.winehq.org/attachment.cgi?id=29251)
err
when I run the game 天源4591(welkin) by wine 1.1.42, I can login in, I can
setting, but when I choose a relivepoint to enter the game, the bug comes.
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http://bugs.winehq.org/show_bug.cgi?id=23259
Summary: Comboboxes require more clicks to open (MS Office
2003)
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: buggy_wine_bugzilla(a)elektromaniak.wz.cz
When using programs from Microsoft Office 2003 student edition suite,
comboboxes in toolbars like "font", "font" size" and other require 3+ clicks on
the drop-down area to open.
Another approach is clicking the text first and then the arrow (getting to 2
clicks)
The bug is present in 1.1.43 too (the version I have currently installed in
production area)
attention: pulseaudio and ole32-cx patches were applied to that 1.1.43 and
pulseaudio patch to 1.2.-rc4
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http://bugs.winehq.org/show_bug.cgi?id=7848
Xavier Vachon <xvachon(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xvachon(a)gmail.com
--- Comment #20 from Xavier Vachon <xvachon(a)gmail.com> 2010-06-30 08:17:36 ---
How should we test this bug in current git? Any particular DOS application will
do?
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Hans Leidekker <hans(a)meelstraat.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
CC| |hans(a)meelstraat.net
Resolution| |FIXED
--- Comment #23 from Hans Leidekker <hans(a)meelstraat.net> 2010-06-30 07:32:54 ---
Original bug was fixed by 0de574b258b86c1399af5a53485280e4eb8b7952.
The problem analyzed in comment #22 is bug 21020.
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http://bugs.winehq.org/show_bug.cgi?id=23446
Summary: Stranded II starts but screen is flipped (upside-down)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: limited_choice(a)hotmail.com
Created an attachment (id=29250)
--> (http://bugs.winehq.org/attachment.cgi?id=29250)
image of flipped display output
*/Forward from Bug 23432 - Stranded II does not start/*
Using my current git tree -- wine-1.2-rc5-80-gee6847
Stranded II now starts without the memory error, however display is upsidedown
and mousing has become inverted/reversed as well.
The line;
fixme:d3d:IWineD3DDeviceImpl_Release Leftover resource 0x1f7000 with type
WINED3DRTYPE_BUFFER (0x6).
constantly echoed to console (res. address changes)
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