http://bugs.winehq.org/show_bug.cgi?id=23263
Summary: Moon Tycoon gets stuck in loop saying No Direct3D /
Switching to software rasterizer.
Product: Wine
Version: 1.2-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Moon Tycoon is a 3D simulation/strategy game set on the moon. Info at
http://www.anarchyent.com/moontycoon/index.asp
This bug is for the original CD-ROM full game.
A demo can be downloaded from http://www.anarchyent.com/moontycoon/demo.asp
However, the demo doesn't work for me (maybe mshtml-related issues from looking
at the console output), so it probably isn't very helpful for this bug.
I used winecfg to set the Windows version to Windows 98 since the game
installer mentions using Compatibility Mode if running in XP.
On running MT.exe, it opens a desktop-sized window (black background) and shows
a dialog box:
No Direct3D
Switching to software rasterizer.
Clicking OK causes the dialog box to reappear, seemingly in an infinite loop.
However if you click several times quickly the dialog box disappears. Press
Ctrl-C in the shell window to exit the program.
Console output is
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x156898,0x156cc8): stub
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x32f140,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f1a0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f08c,0x00000000), stub!
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(1680,1050)
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(1680,1050)
fixme:win:EnumDisplayDevicesW ((null),0,0x32f0ec,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f064,0x00000000), stub!
The last 4 lines repeat with different 0x32.... values when you click the
dialog box OK button repeatedly.
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http://bugs.winehq.org/show_bug.cgi?id=6095
--- Comment #66 from Nikolay <tlittle(a)mail.ru> 2010-06-26 18:14:19 ---
Still present with wine-1.2-rc3 and CS1.6 (Steam/non steam).
Game crashes after rendering motd if not present W3C string in html output.
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http://bugs.winehq.org/show_bug.cgi?id=9046
--- Comment #29 from stefanwilkens(a)gmail.com 2010-06-26 16:15:46 ---
sorry for the wait, compilation took a while. Using 1.2-rc5, the exact same
errors surface.
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #28 from joaopa <jeremielapuree(a)yahoo.fr> 2010-06-26 14:22:32 ---
Use the latest wine (wine-1.2-rc5)
Is the problem still occur, can you check if the problem occurs in the demo
wine-1.2-rc5
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--- Comment #27 from stefanwilkens(a)gmail.com 2010-06-26 14:00:11 ---
Created an attachment (id=29154)
--> (http://bugs.winehq.org/attachment.cgi?id=29154)
Console output wine 1.1.44 16 bit xserver
this is the Sim City 3000 demo, note how this is significantly smaller than the
32 bit console output.
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stefanwilkens(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stefanwilkens(a)gmail.com
--- Comment #25 from stefanwilkens(a)gmail.com 2010-06-26 13:56:41 ---
Problem remains in 1.1.44, seems partially related to the desktop's bitdepth.
when trying to start on a 32 bit xserver, it complains about not being able to
set 16bpp and dumps to shell.
[stefan@lapsteef sc3000]$ wine sc3demo.exe
fixme:d3d_caps:wined3d_guess_card No card selector available for GL vendor 3
and card vendor 8086.
fixme:win:EnumDisplayDevicesW ((null),0,0x33f0f8,0x00000000), stub!
fixme:d3d_caps:wined3d_guess_card No card selector available for GL vendor 3
and card vendor 8086.
fixme:win:EnumDisplayDevicesW ((null),0,0x33f68c,0x00000000), stub!
fixme:d3d_caps:wined3d_guess_card No card selector available for GL vendor 3
and card vendor 8086.
fixme:win:EnumDisplayDevicesW ((null),0,0x33f68c,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 16x16x16
@0! (desktop)
fixme:ddraw:device_parent_CreateSwapChain (0x133acc) CreateSwapChain failed,
returning 0x8876086a
err:ddraw:IDirectDrawImpl_CreateSurface IDirectDrawImpl_AttachD3DDevice failed,
hr = 8876086a
fixme:d3d:IWineD3DDeviceImpl_Release (0x13f040) Device released with resources
still bound, acceptable but unexpected
fixme:d3d:IWineD3DDeviceImpl_Release Leftover resource 0x13c0e8 with type
WINED3DRTYPE_SURFACE (0x1).
when starting on a 16 bit xserver (startx -- :1 -depth 16), it dumps only this:
[stefan@lapsteef sc3000]$ wine sc3demo.exe
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 1 (X_CreateWindow)
Serial number of failed request: 226
Current serial number in output stream: 230
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GyB <gyebro69(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gyebro69(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=15728
Summary: star wars force commander graphics are blocky
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Created an attachment (id=16810)
--> (http://bugs.winehq.org/attachment.cgi?id=16810)
picture of error
The menu for star wars force commander does not render correctly, blocky screen
appears instead of text.
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http://bugs.winehq.org/show_bug.cgi?id=3542
--- Comment #42 from Henri Verbeet <hverbeet(a)gmail.com> 2010-06-25 22:54:46 ---
(In reply to comment #41)
> You seem to know a bit about how this part of wine works (or is supposed to
> work). Do you know of a better solution? It'd be nice to squash this one,
> maybe even for final 1.2. *cross fingers*
The most important part is to get a clear understanding of why the bug happens
first. I.e., the patch removes the palette from any surfaces it is attached to
when it's destroyed, but that situation isn't supposed to happen. What you want
to know is why it's being destroyed while still being attached to a surface.
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