http://bugs.winehq.org/show_bug.cgi?id=28500
Summary: Fails to parse DIM a statement that is on more than
one line.
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vbscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leslie_alistair(a)hotmail.com
If you have the following in a VB Script it fails to parse correctly.
dim otNone, _
otDiagram
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http://bugs.winehq.org/show_bug.cgi?id=28794
Bug #: 28794
Summary: user32:edit crashes on Mac
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdavis(a)mymail.mines.edu
CC: aric(a)codeweavers.com
Classification: Unclassified
Regression SHA1: acaa0dc2dacb4d6e6f223213ce9a1e27b0b8e8ed
Ever since Aric got his "Uniscribe in the single line edit control" patch
committed, the test has been crashing like so on my system:
]] Backtrace:
]] =>0 0x44365100 _ScriptStringFree+0x98() in usp10 (0x0033f8a8)
]] 1 0x42ea238e _EDIT_InvalidateUniscribeData+0x22() in user32 (0x0033f8d8)
]] 2 0x42ea6127 _EDIT_EM_ReplaceSel+0x83a() in user32 (0x0033f998)
]] 3 0x42ead372 _EditWndProc_common+0x1130() in user32 (0x0033fa58)
]] 4 0x42f24e16 _EditWndProcA+0x46() in user32 (0x0033fa88)
]] 5 0x42f2193a _WINPROC_wrapper+0x19() in user32 (0x0033fac8)
]] 6 0x42f21a9b _call_window_proc+0xcc() in user32 (0x0033fb08)
]] 7 0x42f2460c _WINPROC_call_window+0x21e() in user32 (0x0033fb68)
]] 8 0x42edd0a3 _call_window_proc+0xbf() in user32 (0x0033fbc8)
]] 9 0x42edfbd1 _send_message+0x140() in user32 (0x0033fc38)
]] 10 0x42ee0262 _SendMessageA+0x64() in user32 (0x0033fc88)
]] 11 0x4064935f _test_edit_control_3+0x209() in user32_test (0x0033fd08)
]] 12 0x4065879a _func_edit+0x76() in user32_test (0x0033fd38)
]] 13 0x4070b5fc _run_test+0xaf() in user32_test (0x0033fd98)
]] 14 0x4070ba59 _main+0x24b() in user32_test (0x0033fe58)
]] 15 0x4070bafa ___wine_spec_exe_entry+0x7b() in user32_test (0x0033fe88)
]] 16 0x7b8583ac _call_process_entry+0xb() in kernel32 (0x0033fea8)
]] 17 0x7b858510 _start_process+0x161() in kernel32 (0x0033ff08)
]] 18 0x7bc7824c _call_thread_func+0xb() in ntdll (0x0033ff28)
]] 19 0x7bc78285 _call_thread_entry_point+0x2e() in ntdll (0x0033ffb8)
]] 20 0x7bc4904a _start_process+0x23() in ntdll (0x0033ffe8)
I'm sorry I don't have more information, but dbghelp doesn't support DWARF
symbols on Mac.
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http://bugs.winehq.org/show_bug.cgi?id=26187
Summary: Need For Speed Underground crashes
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kemaweyan(a)gmail.com
Created an attachment (id=33383)
--> (http://bugs.winehq.org/attachment.cgi?id=33383)
Console output
When I press "Next race" in the tournament, the game crashes with error. It
happens whether with NFSU 1.0 or 1.4; I also tried to use two versions of wine
- 1.2.1 and 1.3.14 - nothing changes.
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http://bugs.winehq.org/show_bug.cgi?id=25163
Summary: HTML broken in OpenDiscDVD application
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fahad.alsaidi(a)gmail.com
I used to use OpenDisc dvd (http://www.theopendisc.com/) without problem. From
1.3.6 I notice that browser show black colors over the list of applications.
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http://bugs.winehq.org/show_bug.cgi?id=10112
Summary: BitBlt between 8 bit color index DIBs wrong
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexd14(a)hushmail.com
Created an attachment (id=8678)
--> (http://bugs.winehq.org/attachment.cgi?id=8678)
test case
BitBlt from one 8 bit DIB to another 8 bit DIB produces wrong results. I'll
attach a simple test case that illustrates the problem. What it does: creates
two 8 bit, color index dib sections with a color table where color index 1 =
red, 2 = blue, 3 = green. Then it fills first DIB with 1 (red) and second with
2 (blue). It then does a BitBlt with SRCPAINT (OR) ROP from first DIB to
second. Finally, this DIB is drawn in a window, and a hex value of the first
pixel is drawn over it for convenience.
In such BitBlt Windows, apparently, operates on DIB pixels as color index
values w/o palette lookup; 1 OR 2 == 3, so it fills destination DIB pixels with
3, and, consequently, it is displayed as a green rectangle.
In Wine, this operation works like actual RGB values (red and blue) from
palettes are getting combined, and it's displayed as a magenta rectangle.
Probably, because wine seems to convert it to truecolor pixmaps internally.
Pixels as stored in memory become zeros.
Real app affected by it: igonwin.exe in bug #201
(http://bugs.winehq.org/show_bug.cgi?id=201). I don't have other apps that use
color index dibs to test, but I think any apps that use such DIBs AND "fancy"
ROPs (XOR, AND, OR etc) may be affected.
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http://bugs.winehq.org/show_bug.cgi?id=28617
Bug #: 28617
Summary: FlatOut 2 v1.2 crashes on launch (audio related)
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 8258a5188cc36563809ac7495e49bc43ae4326e4
Created attachment 36768
--> http://bugs.winehq.org/attachment.cgi?id=36768
plain terminal output
FlatOut2 v1.2 crashes right after starting, when DirectSound is selected as
sound output in the game configurator (that's the default setting).
Strictly speaking, this is not a regression: the game always crashed in former
Wine versions as well, when Alsa was set to emulation.
Now, that Directsound hardware acceleration has been removed from Wine, the
crash is reproducible 'out-of-the-box'.
Workaround: need to select 'Windows Multimedia Waveout' option in the launcher
(instead of the default DirectSound).
I can't reproduce the problem in the demo, which is an older version of the
game (1.1). The demo starts fine in current git (wine-1.3.29-245-g895b48e) even
if DirectSound is selected in the launcher.
The result of the regression test:
8258a5188cc36563809ac7495e49bc43ae4326e4 is the first bad commit
commit 8258a5188cc36563809ac7495e49bc43ae4326e4
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Fri Sep 23 15:03:51 2011 -0500
winealsa.drv: Remove wave, mixer, and dsound driver code.
:040000 040000 e34e9dab6f585755d23f4cad91d4af6dc37b786b
bf2a47c73bcdd75db339177384a4d566c4fa41e6 M dlls
wine-1.3.29-245-g895b48e
Fedora 15 x86
Alsa 1.0.24
Pulseaudio is not running
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http://bugs.winehq.org/show_bug.cgi?id=22683
Summary: Jedi Knight: Dark Forces II weapon is missing
Product: Wine
Version: 1.1.43
Platform: x86
URL: http://www.filefront.com/845549/jedidemo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
1. When working on on bug 22356, i found out, that there are actually two
regressions, but this one latter was hidden because of the first one. The
problem is, that the weapon is completely missing. This happens to me in
windowed mode and game's 3d acceleration not checked.
2. I did a regression test between 1.1.42 and 1.1.43:
commit e7a71e15b56d709c4623a472b0dc44ae6b336e08
Author: Roderick Colenbrander <thunderbird2k(a)gmail.com>
Date: Tue Apr 6 22:20:42 2010 +0200
wined3d: Turn blit_shader color_fixup_supported into blit_supported.
:040000 040000 b1fb4a4423a6cf63f4ccf7acba0874bd73f4e33a
4f6f3e5fd4b21873bd12b9808cd14662582d1c83 M dlls
3. There is another bug report suffering from this commit, see bug 22575.
4. Revert of this patch after git checkout makes that problem go away. (Unable
to revert on top of 1.1.43)
5. Adding author of this patch to CC.
--private keyword: bisected
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http://bugs.winehq.org/show_bug.cgi?id=28742
Bug #: 28742
Summary: comctl32/tests/monthcal.ok: Invalid read in
MONTHCAL_NotifyDayState() in test_daystate()
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Running "make monthcal.ok" in comctl32/tests makes Valgrind complain:
Invalid read of size 4
at memcpy (mc_replace_strmem.c:635)
by MONTHCAL_NotifyDayState (monthcal.c:1902)
by MONTHCAL_UpdateSize (monthcal.c:2545)
by MONTHCAL_WindowProc (monthcal.c:2739)
by ??? (in user32.dll.so)
by call_window_proc (winproc.c:242)
by WINPROC_CallProcAtoW (winproc.c:404)
by WINPROC_call_window (winproc.c:910)
by call_window_proc (message.c:2211)
by send_message (message.c:3084)
by SendMessageA (message.c:3286)
by WIN_CreateWindowEx (win.c:1448)
by CreateWindowExA (win.c:1550)
by create_monthcal_control (monthcal.c:577)
by test_daystate (monthcal.c:1899)
by func_monthcal (monthcal.c:1963)
by run_test (test.h:556)
by main (test.h:624)
Address 0x7f22e4c4 is not stack'd, malloc'd or (recently) free'd
The error happens right when creating the control. I don't know where the wild
pointer comes from.
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http://bugs.winehq.org/show_bug.cgi?id=25774
Summary: Crysis demo: water flickering
Product: Wine
Version: 1.3.11
Platform: x86
URL: http://www.gamershell.com/download_21700.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=32846)
--> (http://bugs.winehq.org/attachment.cgi?id=32846)
save game
Very easy to see in the demo. I've attached a save game that puts you next to
the sea (though you start out near water, as well, this area has a lot more
water to see the issue easier).
Terminal only shows:
fixme:d3d_surface:IWineD3DVolumeImpl_Map (0xe4b23f0) : pBox=(nil) stub
fixme:d3d_surface:IWineD3DVolumeImpl_Map (0xe5ff118) : pBox=(nil) stub
fixme:d3d_surface:IWineD3DVolumeImpl_Map (0xe608230) : pBox=(nil) stub
fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly
yet.
wine version is wine-1.3.11-180-g856da7e, with the patch from bug 18799 to
workaround that crash.
savegame goes in:
%my documents%/My
Games/Crysis_SP_DEMO/SaveGames/default_water_flicker.CRYSISJMSF
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http://bugs.winehq.org/show_bug.cgi?id=28707
Bug #: 28707
Summary: Nightly (x64) needs
msvcp90.dll.?find_last_not_of@?$basic_string@_WU?$char
_traits@_W@std@@V?$allocator@_W@2@@std@@QEBA_KPEB_W_K@
Z
Product: Wine
Version: 1.3.30
Platform: x86-64
URL: http://nightly.mozilla.org/
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
CC: piotr.caban(a)gmail.com
Classification: Unclassified
after bug 28352
wine: Call from 0x7b848744 to unimplemented function
msvcp90.dll.?find_last_not_of@?$basic_string@_WU?$char_traits@_W@std@@V?$allocator@_W@2@@std@@QEBA_KPEB_W_K@Z,
aborting
and a lot of:
wine: Call from 0x7f657c489d7a to unimplemented function
MSVCR90.dll.__C_specific_handler, aborting
until stack overflow
and still this strange output seems to happen right after loading xul.dll (from
relaylog):
0036:Call KERNEL32.LoadLibraryExW(0031ef90
L"C:\\Programme\\Minefield\\xul.dll",00000000,00000008) ret=140001aa1
C:\Programme\Minefield\firefox.exe: Symbol `' causes overflow in R_X86_64_32
relocation
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