http://bugs.winehq.org/show_bug.cgi?id=25251
Summary: Multi-byte characters handled incorrectly by
MSVCRT_isleadbyte()
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nagatospam(a)gmail.com
Created an attachment (id=32067)
--> (http://bugs.winehq.org/attachment.cgi?id=32067)
Possible fix
Here's a case that can be used to test with:
_mbspbrk("C:\\age\\マブラヴオルタネイティヴ\\Alternative.rio.ici", ";,|*?\"<>{}[]");
None of the Japanese characters are interpreted as multi-byte by
MSVCRT_isleadbyte() so when _mbspbrk reaches 'マ' (0x837D) it matches the '}'
(0x7D) from the match string with the second byte of 'マ'.
Only tested in Japanese locale but probably happens with others. Attached is a
simple fix that fixes the 2 games that I tested.
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http://bugs.winehq.org/show_bug.cgi?id=12894
Summary: kernel32: thread test fails in PC-BSD but not Linux
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12600)
--> (http://bugs.winehq.org/attachment.cgi?id=12600)
+thread in git
thread.c:285: Test failed: CreateRemoteThread failed, err=5
thread.c:287: Test failed: waiting for thread failed, ret=4294967295
thread.c:294: Test failed: CreateRemoteThread failed, err=5
thread.c:302: Test failed: GetExitCodeThread failed, err=87
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http://bugs.winehq.org/show_bug.cgi?id=16822
Summary: Mass Effect: Mouse input does not work (almost
completely)
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cuchac(a)email.cz
Running Mass Effect the mouse is not working properly. In menu, there are no
"onMouseOver" or "onMouseClick" actions - keyboard navigation works well.
During gameplay the mouse clicking works well, but the mouse movement does not.
It is not a problem of mouse warping, the game does not react to mouse
movements at all.
I have tried combination of turning on/off full-screen, virtual desktop, "allow
mouse leaving" and "MouseWarpOverride". Nothing works.
It looks like the mouse action (clicks) specific to some location are not
working (button clicking), but mouse actions not related to some screen area
works - mouse wheel zooming in map screen, select sentence during dialogs....
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http://bugs.winehq.org/show_bug.cgi?id=28594
Bug #: 28594
Summary: mshtml/style.ok crashes with WINEDEBUG=warn+heap when
run without DISPLAY
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
(Not a dup of bug 28262; this seems to have been added later?).
To repeat:
unset DISPLAY
cd dlls/mshtml/tests
WINEDEBUG=warn+heap make style.ok
Log:
Backtrace:
=>0 0x69390822 update_window_doc+0x18(window=0xf12850)
[dlls/mshtml/htmlwindow.c:2387] in mshtml (0x0034fac8)
1 0x6939078b HTMLWindow_Create+0x1a9(doc_obj=0x14a288, nswindow=(nil),
parent=(nil), ret=0x14a300) [dlls/mshtml/htmlwindow.c:2365] in mshtml
(0x0034faf8)
...
It's not really normal for users to do this, but it shouldn't crash.
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http://bugs.winehq.org/show_bug.cgi?id=27101
Summary: Assassin's Creed Brotherhood needs
msvcp90.dll.?begin@?$basic_string@DU?$char_traits@D@st
d@@V?$allocator@D@2@@std@@QAE?AV?$_String_iterator@DU?
$char_traits@D@std@@V?$allocator@D@2@@2@XZ (purist)
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=34541)
--> (http://bugs.winehq.org/attachment.cgi?id=34541)
stub list
If msvcp90 is set to builtin, game crashes without it. You can also bypass this
by skipping the launcher, i.e., run the game with:
$ wine ACBSP.exe -playoffline
I'll attach the output from mscodescan.
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http://bugs.winehq.org/show_bug.cgi?id=28796
Bug #: 28796
Summary: ntdll: read buffer overrun in lookup_manifest_file
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Running "make imagelist.ok" in comctl32, valgrind complains
Use of uninitialised value of size 4
at tolowerW (unicode.h:123)
by strcmpiW (string.c:32)
by lookup_manifest_file (actctx.c:1880)
by RtlCreateActivationContext (actctx.c:1945)
by CreateActCtxW (actctx.c:127)
by CreateActCtxA (actctx.c:105)
by load_v6_module (v6util.h:126)
by func_header (header.c:1846)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a stack allocation
at lookup_manifest_file (actctx.c:1822)
The code assumes incorrectly that FileName is nul-terminated.
Patch sent,
http://www.winehq.org/pipermail/wine-patches/2011-October/107899.html
but rejected, so filing bug until I have a chance to look at it again.
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http://bugs.winehq.org/show_bug.cgi?id=28700
Bug #: 28700
Summary: And Yet It Moves refuses to launch:
'err:seh:raise_exception Exception frame is not in
stack limits'
Product: Wine
Version: 1.3.30
Platform: x86
URL: http://www.andyetitmoves.net/demo/And%20Yet%20It%20Mov
es%20Demo%20v1.1.5%20Setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: piotr.caban(a)gmail.com
Classification: Unclassified
Regression SHA1: cfca12e48608d9f32b87f78e2545b4ba967b56af
Created attachment 36886
--> http://bugs.winehq.org/attachment.cgi?id=36886
+msvcrt,+tid log
Many of my games refuse to start on my system due to a recent commit in Wine.
Wine is printing out only
err:seh:raise_exception Exception frame is not in stack limits => unable to
dispatch exception
when I'm trying to start any of the affected games (no crash dialog or
backtrace is generated).
cfca12e48608d9f32b87f78e2545b4ba967b56af is the first bad commit
commit cfca12e48608d9f32b87f78e2545b4ba967b56af
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Wed Oct 12 11:55:35 2011 +0200
msvcrt: Use ismbcodepage instead of mb_cur_max in mbcodepage dependent
functions.
:040000 040000 1c5bff30fe9c68e8126e70796a1c6c6162c821e2
a2979fe70afe6db12cd865e3e5b3c257e285d3c6 M dlls
Native msvcrt.dll doesn't help.
The problem is reproducible in the demo for And Yet It Moves.
Fedora 15 x86
wine-1.3.30-70-gd0c38ec
gcc version 4.6.1 20110908 (Red Hat 4.6.1-9) (GCC)
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http://bugs.winehq.org/show_bug.cgi?id=28086
Summary: Army Builder v3.1c: buttons not clickable
Product: Wine
Version: 1.3.26
Platform: x86
URL: http://www.armybuilder.com/download/ab31c_install.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: bunglehead(a)gmail.com
Regression SHA1: 352e2ff6eb5116d2ac91db9258ae288733e3a271
Symptom: when starting the application, a number of dialogue boxes appear,
showing tips etc. Clicking on the <OK> or any other buttons with the mouse has
no effect. The buttons can be activated by selecting them with the mouse and
pressing <Space> or <Enter>.
Nothing relevant in the terminal, only:
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
This problem once has been reported in bug #14702. It went away in 1.1.35 but
as a side effect, text has disappeared on the buttons.
The problem with the unclickable buttons was re-introduced in Wine-1.1.43 and
regression testing resulted the following commit:
352e2ff6eb5116d2ac91db9258ae288733e3a271 is the first bad commit
commit 352e2ff6eb5116d2ac91db9258ae288733e3a271
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Mon Apr 12 13:00:45 2010 +0400
gdi32: Use supplied hdc for DIB_RGB_COLORS if it's valid.
This is about fixing regression introduced with
2854884a428e222cbb9078d875068a72f25365c4.
Initial patch fixed MSVS 2005 toolbars blackness, this one doesn't break a
fix,
and fixes regressed Animation control glitches (and probably reported games
related problems).
:040000 040000 a62c5e889d4dcc28feb9192da502d7ccff91d3e7
dc93afa4776b556c17cdf8a465096919c1cb6a85 M dlls
I could revert the patch cleanly on Wine-1.3.15 and that fixed the problem
(although text is missing again on the buttons with the reverted patch)
Author of the patch added to CC.
Download link to the demo version added to URL.
Fedora 15 x86
Gnome 3
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http://bugs.winehq.org/show_bug.cgi?id=23911
Summary: Mathcad 14: unimplemented function
msvcr80.dll._getptd, aborting
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sserge1563(a)gmail.com
Created an attachment (id=30021)
--> (http://bugs.winehq.org/attachment.cgi?id=30021)
Console output for the Mathcad bug
Mathcad won't load. Software enters an infinite loop on splash screen.
Attaching console output. Used winetricks to install mdac27, mdac28, vcrun2005
and vcrun2008. Overriding the mscvr80.dll with one from a Windows installation
does NOT solve the issue.
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http://bugs.winehq.org/show_bug.cgi?id=8498
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #22 from Alexandre Julliard <julliard(a)winehq.org> 2011-10-21 13:50:00 CDT ---
Closing bugs fixed in 1.3.31.
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