http://bugs.winehq.org/show_bug.cgi?id=29982
Bug #: 29982
Summary: Starcraft II stops working after upgrade to mesa 8.0.1
Product: Wine
Version: 1.4-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: petkra(a)chem.gla.ac.uk
Classification: Unclassified
Created attachment 39029
--> http://bugs.winehq.org/attachment.cgi?id=39029
Error log with GLSL disabled.
Hello.
Starcraft 2 has been working absolutely fine on my PC, until I upgraded my
distribution to use mesa-8.0.1 (up from 7.11.2). Then I get the error described
in the log1 attachment.
I had also re-enabled GLSL using wine regedit, but that doesn't help (log2).
The distribution I am using:
Arch Linux x86_64:
lib32-mesa 8.0.1
lib32-ati-dri 8.0.1
lib32-libgl 8.0.1
xorg-server 1.11.99.903
xf86-video-ati 6.14.3
wine 1.4rc4
When I force-downgrade lib32-ati-dri to 7.11.2 (without downgrading the rest),
Starcraft 2 starts working again - I am guessing the issue is in that part of
the code.
I am not sure if it's a bug in mesa, or wine. Any help is appreciated!
Peter
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http://bugs.winehq.org/show_bug.cgi?id=29914
Bug #: 29914
Summary: [1.3.15-1.4_rc3] Civ4 too dark:
EXT_texture_sRGB_decode broken on GM45 (again?)
Product: Wine
Version: 1.4-rc3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andreas.sturmlechner(a)gmail.com
Classification: Unclassified
Created attachment 38913
--> http://bugs.winehq.org/attachment.cgi?id=38913
wine regression test log
Starting a new bug after hijacking bug 23498 already. Two screenshots of the
problem can be found there.
System:
Intel GMA 4500, Gentoo amd64, kernel-3.2.6/drm-3.3_rc3
Latest Intel userspace drivers
Mesa 32bit libs: 7.11.2
Summary:
- Starting Civilization IV from wine-1.3.15 onwards (wine.git 12/02/15) it
paints too dark images as soon as accessing the main menu.
- The rendering is less, but still too dark with Hardware Vertex-/Pixelshader
switched off (a wine graphics option present in 1.3.15 but not anymore)
- As pointed out in the previous bug, a similar/the same issue should have
already been fixed in mesa-7.11 ->
https://bugs.freedesktop.org/show_bug.cgi?id=35373
Temporary solution:
MESA_EXTENSION_OVERRIDE="-GL_EXT_texture_sRGB_decode", taken from the linked
freedesktop bug, fixes the problem
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http://bugs.winehq.org/show_bug.cgi?id=26229
Summary: FEAR: waterplane rendering triggers SW fallback in
mesa
Product: Wine
Version: 1.3.14
Platform: x86
URL: http://www.gamershell.com/download_10167.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Hi there,
while profiling FEAR with sysprof I found out that rendering certain objects
trigger a software fallback in mesa.
If you check the demo version of the game, you can find such an object after
the first underground section: Once the game renders the waterplane that exists
in the next section the fallback becomes active and the performance collapses
(this happens once you leave the underground area with the ladder).
The engine probably uses an FBO for reflection of the world geometry on the
waterplane.
Profiling was done on my Intel i965, but I also noticed a slowdown on r600g, so
probably the fallback is also triggered there (going to check this later).
sysprof shows these two function consuming the majority of CPU time:
_mesa_texstore_s8_z24 54.21%
intel_ReadDepthSpan_z24_s8 32.06%
The span functions are used in the driver for software fallbacks. Tracing back
intel_ReadDepthSpan_z24_s8 shows:
IWineD3DDeviceImpl_DrawIndexedPrimitive
drawPrimitive
surface_load_ds_location
glCopyTexImage2D
copyteximage
intelCopyTexImage2D
copy_tex_image
intelReadPixels
_swrast_ReadPixels
read_depth_stencil_pixels
intel_ReadDepthSpan_z24_s8
My guess is that the fallback is triggered by the lack of using
EXT_packed_depth_stencil for stencil/depth handling.
Greets,
Tobias
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https://bugs.winehq.org/show_bug.cgi?id=5941
--- Comment #26 from Aleksey Midenkov <midenok(a)gmail.com> ---
(In reply to jUrner from comment #22)
> Created attachment 30828 [details]
> resize PokerStars table without issues sending WM_ENTERSIZEMOVE +
> WM_EXITSIZEMOVE only
Would you be so kind to explain how to use your script?
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Aleksey Midenkov <midenok(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |midenok(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=37464
Bug ID: 37464
Summary: wacom tablet doesnt work...
Product: Wine
Version: 1.7.25
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wintab32
Assignee: wine-bugs(a)winehq.org
Reporter: foxtrees(a)hotmail.com
Distribution: ---
tablet pressure is not working with TVpaint or Plastic animation paper
programs. :/
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https://bugs.winehq.org/show_bug.cgi?id=37447
Bug ID: 37447
Summary: compiling with -fprofile-generate fails in loader/ due
to undefined reference
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Follow up to bug 18832.
[austin@localhost loader]$ gcc -v
Using built-in specs.
COLLECT_GCC=/usr/bin/gcc
COLLECT_LTO_WRAPPER=/usr/libexec/gcc/x86_64-redhat-linux/4.9.1/lto-wrapper
Target: x86_64-redhat-linux
Configured with: ../configure --prefix=/usr --mandir=/usr/share/man
--infodir=/usr/share/info --with-bugurl=http://bugzilla.redhat.com/bugzilla
--enable-bootstrap --enable-shared --enable-threads=posix
--enable-checking=release --enable-multilib --with-system-zlib
--enable-__cxa_atexit --disable-libunwind-exceptions --enable-gnu-unique-object
--enable-linker-build-id --with-linker-hash-style=gnu
--enable-languages=c,c++,objc,obj-c++,fortran,ada,go,lto --enable-plugin
--enable-initfini-array --disable-libgcj
--with-isl=/builddir/build/BUILD/gcc-4.9.1-20140930/obj-x86_64-redhat-linux/isl-install
--with-cloog=/builddir/build/BUILD/gcc-4.9.1-20140930/obj-x86_64-redhat-linux/cloog-install
--enable-gnu-indirect-function --with-tune=generic --with-arch_32=i686
--build=x86_64-redhat-linux
Thread model: posix
gcc version 4.9.1 20140930 (Red Hat 4.9.1-11) (GCC)
[austin@localhost loader]$ git describe
wine-1.7.29-57-gfbf2557
[austin@localhost loader]$ make
ccache gcc -m32 -o wine-preloader -static -nostartfiles -nodefaultlibs
-Wl,-Ttext=0x7c400000 preloader.o ../libs/port/libwine_port.a --coverage
/usr/lib/gcc/x86_64-redhat-linux/4.9.1/32/libgcov.a(_gcov.o): In function
`gcov_write_block':
(.text+0x27): undefined reference to `fwrite'
/usr/lib/gcc/x86_64-redhat-linux/4.9.1/32/libgcov.a(_gcov.o): In function
`gcov_write_words':
(.text+0xb5): undefined reference to `abort'
/usr/lib/gcc/x86_64-redhat-linux/4.9.1/32/libgcov.a(_gcov.o): In function
`gcov_read_words':
(.text+0x119): undefined reference to `fread'
/usr/lib/gcc/x86_64-redhat-linux/4.9.1/32/libgcov.a(_gcov.o): In function
`gcov_read_words':
(.text+0x161): undefined reference to `abort'
/usr/lib/gcc/x86_64-redhat-linux/4.9.1/32/libgcov.a(_gcov.o): In function
`free_fn_data':
...
to reproduce:
./configure CFLAGS="--coverage" LDFLAGS="--coverage"
make
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http://bugs.winehq.org/show_bug.cgi?id=36934
Bug ID: 36934
Summary: Command and Conquer: Red Alert 2 - Installation won't
start and complains about debugger
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Created attachment 49042
--> http://bugs.winehq.org/attachment.cgi?id=49042
Console output Wine 1.7.22 CentOS 32-Bit
Hello everyone,
CentOS 6.5 with 32-bit wine 1.7.22 here. I had a look at the AppDB and bug
30155 but I think that my issue is a bit different.
According to the system requirements the game was written for Windows
95/98/2000 and Windows NT. I set my "winecfg" to Windows 98.
When I run Setup.exe from the Soviet-Disk to install the game there is a
complaint that "the debugger should be disabled".
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http://bugs.winehq.org/show_bug.cgi?id=34155
Bug #: 34155
Summary: EA Sims 3 startup failed
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hans195710(a)freenet.de
Classification: Unclassified
Created attachment 45436
--> http://bugs.winehq.org/attachment.cgi?id=45436
log file of startup EA Sims 3
EA Sims 3 fails to continue after startup, intro displayed, but normal programm
action impossible. Screen "hangs" with mouse pointer.
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http://bugs.winehq.org/show_bug.cgi?id=30032
Bug #: 30032
Summary: Photoshop CS5.1 hangs or crashes when using Text tool.
Product: Wine
Version: 1.4-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peanuthead_069(a)yahoo.com
Classification: Unclassified
Created attachment 39120
--> http://bugs.winehq.org/attachment.cgi?id=39120
Photoshop.exe crash log.
Title says all. Program runs well and I can use certain tools on it, but
whenever I use the text tool it either hangs up, or crashes. This may seem to
be similar to other PS-related atmlib errors, but Dan told me that it's a tad
different.
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