http://bugs.winehq.org/show_bug.cgi?id=32586
Bug #: 32586
Summary: Guild Wars 2: Installation window is hidden
Product: Wine
Version: 1.5.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
After reinstalling my system I wanted to install Guild Wars 2 too. The
installer downloaded the initial files (~10 MB) and after this it switched to
the window where I can install the game but it was visible for less than a
second. The window was still available in my taskbar but I couldn't maximize it
anymore.
A workaround to still install the game is to click the installation button in
the few milliseconds the installation window is visible.
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https://bugs.winehq.org/show_bug.cgi?id=7372
lameventanas(a)gmail.com changed:
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CC|lameventanas(a)gmail.com |
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https://bugs.winehq.org/show_bug.cgi?id=7372
Sebastian Lackner <sebastian(a)fds-team.de> changed:
What |Removed |Added
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CC| |sebastian(a)fds-team.de
--- Comment #62 from Sebastian Lackner <sebastian(a)fds-team.de> ---
Hi,
I looked at this patch, and the basic idea seems correct. Nevertheless while
reviewing I noticed some issues:
try 2 (with libxml):
* When copying part of a table or enumeration, then the HTML snippet will look
like "<tr><td>...</td></tr>". This confuses libxml, and no <HTML><BODY> tag
will be added. The code will later error out with a message that no body tag
was found. Not sure if its caused by my specific version of libxml, but it
doesn't seem to be safe to assume, that libxml will do the whole job.
try 3 (manual adding tags):
* In the example above only a <HTML><BODY> tag is added, but no <table> tag. To
create meaningful HTML the code should also add other tags, where it is
possible to guess in which context they are used.
* The code to detect "startOfMarkup" is wrong. It is of course also possible
that the HTML code begins with text, not with an HTML tag. In this situation
the tag will be inserted at the wrong position. I have also no idea what the
memchr(...) check is for?!
* The code for startOfMarkup is executed even when its not required. Since this
code is relatively slow a better method is to skip over it, when all header
fields are already present.
* It looks a bit unnecessary complicated that the whole memory block is copied
several times. First of all one time for the UTF-16 decoding, then another time
for adding the tags, and a third time to add the headers. I am not sure yet if
there is an easy method, but we should probably try to get rid of at least one
copy step.
* The <BODY> tag is searched, although the position is already known in some
cases. By merging both functions its probably possible to get rid of that.
I have fixed the most critical issue (incorrect calculation of startOfMarkup)
and added a fixed version of the patch to our staging tree.
https://github.com/wine-compholio/wine-staging/blob/master/patches/winex11-…
@Damjan: Not sure if you're still working on it, but if you want some feedback
on your next attempt before sending it on the mailing lists just contact me. ;)
Regards,
Sebastian
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https://bugs.winehq.org/show_bug.cgi?id=4489
Matt <sand--demon(a)hotmail.com> changed:
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https://bugs.winehq.org/show_bug.cgi?id=1533
Matt <sand--demon(a)hotmail.com> changed:
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https://bugs.winehq.org/show_bug.cgi?id=37432
Bug ID: 37432
Summary: Warcraft III Demo version doesn't start up
Product: Wine
Version: 1.7.28
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 49795
--> https://bugs.winehq.org/attachment.cgi?id=49795
Warcraft 3 Console Output - 1.7.28
Hello everyone,
I am having problems on getting "Warcraft 3 Demo" to run. The installation
works fine but when I am trying to launch it, the screen goes black, music
plays and it results in a fatal error that the application must be terminated.
I will attach a screenshot of the error message as well as my console output.
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https://bugs.winehq.org/show_bug.cgi?id=8606
Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
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Keywords|patch |
CC| |00cpxxx(a)gmail.com
--- Comment #36 from Bruno Jesus <00cpxxx(a)gmail.com> ---
This is a kernel trap. The game is doing setsockopt(SO_SNDBUF, 65536) but as
stated in the docs the (linux) kernel will double the value and when asked for
the size with getsockopt(SO_SNDBUF) it will return 131072. This makes the game
very sad because the comparison is probably != instead of >=
By dividing the value from getsockopt by 2 the game will be happy and will
attempt to connect to Novaworld and ask for an update. Unfortunately the ftp is
no longer active (at least for me) and then the update process will sit forever
waiting.
See SO_SNDBUF at http://man7.org/linux/man-pages/man7/socket.7.html
It's possible to fix this by storing the requested buffer size in the
wineserver socket object. Then we would do the getsockopt and return the min()
from what wineserver has and getsockopt returned.
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http://bugs.winehq.org/show_bug.cgi?id=35768
Bug ID: 35768
Summary: Unity: Wine icon only appears for all Windows
applications
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: es20490446e(a)gmail.com
If I start an application using Crossover (or Wine), the application will
always be the Wine Logo instead of the application logo. This is the same
independent of the application being run or using Wine instead of Crossover.
That makes sense if the application has no logo, but it gets confusing running
multiple Microsoft Office programs - and all of them have the same logo.
The hint text for the icon is also "Wine Windows Program Loader" instead of
"Document 1 - Microsoft Word" as it should be.
Unity does not seem to allow Wine/Crossover to use application icons and title
text.
I have confirmed that this issue does NOT occur in Gnome Classic, and is only a
Unity flaw.
Downstream report is at
https://bugs.launchpad.net/ubuntu/+source/unity/+bug/1103833.
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https://bugs.winehq.org/show_bug.cgi?id=37428
Bug ID: 37428
Summary: Aura Kingdom: Launcher crashes when opening
Product: Wine
Version: 1.7.28
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bettawarrior.e(a)gmail.com
Distribution: ---
Created attachment 49782
--> https://bugs.winehq.org/attachment.cgi?id=49782
Here is what I got when I try to play.
When I open the launcher to play Aura Kingdom, it crashes saying that it has
encountered a serious problem. I do not understand the problem, it installs and
everything and game guard doesn´t seem like trouble here, since I have Shaiya
installed and working under wine. Thank you to anyone who contributes to the
solution of this.
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